Jump to content

Skykid

Members
  • Content Count

    2,371
  • Joined

Recent Profile Visitors

1,450 profile views
  1. Looks good in action
  2. Ah, I didn't realise that. I'd assumed it had taken you to the new location and I've been hunting around in the dark for the spot where I know the teleporter is - that would explain why I never found it! You seem to have some good texture there, so if you feel like filing a report, the form's here: https://www.team17.com/support/ It might help them get the fixes in by the next patch, and certainly made me feel better to do so =D
  3. I filed a bug report. They responded, which was nice, though Not sure they've nailed the cause - I'm pretty sure I didn't pause the game during teleport (do you remember doing this?) Hopefully patched in the next update... I had two in a row and ditched the game until it's fixed =)
  4. Three annoying runs in a row: 1 - teleported to the secret room and the screen went black. The game was still playing - I could hear myself running around, but it wouldn't even show the pause menu. 2 - crashed out as it was loading a level - no progress saved. 3 - picked up a 'random chance to fire a rocket' pickup and destroyed myself in a boss fight. I hope the Switch gets a patch soon! Gungeon had a lot of stability issues when it first came out too.
  5. The no-glove hand tracking is now enabled experimentally in the Oculus Browser!
  6. I think my biggest beef is the missed opportunity for strategy. Role playing should be about the decisions you make on your journey - playing this mostly feels like tooling up with as much as possible and unleashing that in each room / on each boss to get through. Biggest example of this is the shops. Gungeon makes the value of items very clear by putting appropriate prices on them. In Neon Abyss, I save for the $70 gun, give it a quick try and then chuck it and go back to my old one - making items desirable by price would add *a lot*. It'd also be good if you could do more with the environ
  7. ^ That's encouraging. Also, one thing I do love is that you get a seed for your run - so you can play it again, or share it. Not sure how that works if you've got different stuff unlocked to the person who supplied the seed?
  8. This is very good but hasn't quite clicked with me. My benchmark is Enter the Gungeon. I love that game - I'm sure I've put hundreds of hours into it. I've only played a couple of hours of this. I just got round to whacking Argus. The level layouts feel repetitive and bad guys are a bit boring compared to EnterTG - particularly the bosses... none so far have been inspiring. I kinda like the eggs, but it also feels much more random than strategic. Some variety in the guns, but not as playful as EnterTG. I'd like to know what I'm buying in the shop before I pay.
  9. [Hmm. Surprised I can't find a topic about this. Have I missed it?] This launched as a Kickstarter project in April 19. Delivery was due in September 19, but - as these things almost always are - it has been delayed. Apparently in manufacture now, and just opened to preorders yesterday on Indiegogo. The guy who is building it seems very passionate and smart - as far as I can tell, he's designed the hardware and has written code to use it with emulators himself. It's a lightgun for modern TVs and projectors. Each gun has a camera that watches a thin white b
  10. I've been lusting over this - for the cuteness and ease of use, but decided I can wait based on this: What will probably flip me to buy it - they're teasing a lightgun, based on the Sinden. If I can pop in Time Crisis, Virtua Cop or Point Blank and play those on a projector screen then I'll be game heaven! I'd LOVE to play House of the Dead, and all my other Dreamcast games. They've been cagey about DC emulation - not sure if that's because that's a license or a hardware grunt thing. Anyone have an idea if the hardware could handle it?
  11. PICO-8 simulates CPU caps. Not sure whether everything runs on Pocket Chip, but the people making stuff like Virtua Racing on it are absolute wizards.
  12. This got updated with a dungeon crawler mode (more like Crypt of the Necrodancer) and Octavo's story mode. Octavo has a very powerful weapon, so once I got a couple of extra hearts I felt invincible... until Hyrule Castle. It changes the character of the game a bit. I quite enjoyed bouncing around mopping up the monsters without having to think too much. Anyway, go try the new free update folks
  13. I've taken a punt on Vegas Slot Machine 1973 card game. Scoring looks like it might be a bit of a faff, but I like how it looks simple but has quite a bit of depth - e.g. as a memory game.
  14. This is now on sale but there's been no discussion. Did anyone get one, or did everyone decide it was a duck?
  15. My best Forks score so far has been somewhere around 35-39... Three good/lucky embezzlements and only backed one bad horse. Mint Cooperative is a shoe-in for me. The first in the series, Mint Works, was super cute - I'm a sucker for tiny games and that packed a lot into the mint tin, including a few different kinds of solo play. I also backed Mint Delivery but not got round to playing that much, probably because it requires a bit more setup. Both are nicely put together and delivered professional campaigns. If you haven't got those other two Mint games, you can
×
×
  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue. Use of this website is subject to our Privacy Policy, Terms of Use, and Guidelines.