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S0L

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  1. S0L

    Crackdown 3

    We're still looking into various ways to make those last few orbs easier to spot. They have their own draw distance which is pushed out quite far above standard objects, but we have limit it still, not least as they are an animated VFX and a light source, if we uncapped it, it'd hit the frame rate (in fact it did, we tried it). Mind you, if there aren't that many left, we might be able to shove it out a bit... If you're finding it slow to get those last few skills up, you have options. Play Co-Op as XP is doubled, plus you get bonus XP if you are close to another player. Trigger a lockdown as you get a never ending supply of things to shoot, or start a new World which will be repopulated with things to kill, plus you get XP each time you finish an objective on the map. The MAX level skills were supposed to be rewarded to folks doing a second playthrough, hence they're tuned to take a while to get. I'll be taking a look at the video Boozy posted up later, I've heard it's doing the rounds in the office but I've been off since Wednesday. Be interesting to see what they feel we downgraded
  2. S0L

    Crackdown 3

    DId you get a cutscene before that massive three faction lockdown and was it shortly after taking down a boss? As we have ‘scripted’ lock downs that are triggered by boss deaths which form part of the overall narrative as well as emergent ones if you just kick off a big scrap. The Final Lockdown achievement is tied to the former, usually when you’ve taken all the Captains and only Niemend is left. Plus yes, Anthony Crowther is the same one and only Tony Crowther of Potty Pigeon fame. In fact he sits next to me, nice to work with a living legend, Monty Mole is Pete Harrap, another lovely bloke who also works at Sumo We’ve got a few old school guys who are still very much part of the industry. We had David ‘Magic Knight’ Jones work at Sumo too. And of course Crackdown 3 had input from Dave ‘Crackdown’ Jones too
  3. S0L

    Crackdown 3

    Just tried it and it's working for me. Note you specifically have to sub-target the head using a Firearms weapon (lock-on, get reasonably close and tap up on the right stick to aim at the head). I'd recommend the Plasma Rifle as it's quick at taking down robots with headshots. I triggered it in the corridor leading up to the Berg fight, but the fight itself is also a good spot as there are plenty of respawning robots who you can kite into potential positions to get it. Or Monorail stations. Or if you're late game, keep taking out Logistics reinforcements
  4. S0L

    Crackdown 3

    Pulse Beam can usually be found on defeating a Monorail Station Master, there are some dotted around the map in pick up boxes too. Anywhere you get tough logistics troops (Monorail Hub, Logistics Tower) is a good spot to get one. Or start a new World save with an existing Agent and take out the first monorail station Large updates are a side effect of us using Unreal I'm afraid. If we alter anything in the environment, it needs to be rebuilt and it changes all sorts of hashes and information as a side effect, then as its's packed up, there isn't an easy way to avoid a large replacement file. We are looking at ways of reducing this however.
  5. S0L

    Crackdown 3

    Yeah, fall damage. That was a constant argument Some felt we should hurt you for any fall to give you risk/reward on if you'd make a jump or not. That didn't feel empowering though... Where we ended up is you have an initial grace period you can simply land with no damage, that gets larger overtime as you increase you Agility level. When you start flailing your arms, if you do nothing, you'll start to take some level of fall damage, the longer it goes on, the more damage you'll take. In that state, doing 'something' like using the Jump Booster, Air Dash or Ground Pound effectively will reset it. I.e. as if you'd only just started falling. But there is a window, if you do nothing, eventually you enter a second flailing state and then, well, you're committed to falling and it's going to hurt. Even a high Agility player can be killed by a big enough fall. Or just Ground Pound before that state, you can fall any distance if you do, and the big bang when you hit is always worth it. Not least as the most recent update out will impulse enemies upwards based on how hard you hit when in a Ground Pound.
  6. S0L

    Crackdown 3

    If you don't want to Auto-Pilot it, turn up the difficulty, as it will make you think about what you're doing. Trust me, choice of weapon and approach then become very important.
  7. S0L

    Crackdown 3

    I know we fixed one where the volume wasn’t set quite right so you lost the ability to reset if you didnt do it quickly. Essentially they all have that set up around them and there is then a grace period its allowed in even if you exit that. We also see if you’ve initiated a reset and if you have let you see it through providing you don’t release the d-pad. Volume fix should be in with the map tweaks, shouldn’t be a huge wait, that update is currently undergoing testing before release.
  8. S0L

    Crackdown 3

    Some changes on this enroute
  9. S0L

    Crackdown 3

    If you are out of any given weapons range, you can't lock on. The Drones are deceptively big so look in range but aren't always. That said, I'll get someone to check this isn't a silly gaffe on our part.
  10. S0L

    Crackdown 3

    I'll spoiler this...
  11. S0L

    Crackdown 3

    LOL, I know they've been doing some tucks and tweaks to the SFX, but I'm not sure we can borrow from WB Cartoons!
  12. S0L

    Crackdown 3

    That location happens to be World zero, right at the origin of the map. It looks like a VFX that's got confused and wound up there. In the past we've found all kinds of lost property there :) I believe this should already be in the update that's just gone live. Had more than a few requests to boost this up a bit. Do you mean Ngata? We have done a few tweaks on boss fights that people have suggested were a little unfair at higher difficulties, you might find it a little easier now!
  13. S0L

    Crackdown 3

    We're debating some ways to make the last few orbs more findable in a given zone, it's under discussion
  14. S0L

    Crackdown 3

    We've got some fixes incoming for the stalls, expect them later this week. I'll poke the guys on the HDR default too, pretty sure that's not intentional. I'm glad folk are enjoying it though! Loving the screenshots
  15. S0L

    WSBK 2019

    I kind of half follow it, for me I much prefer stuff like the IoM TT. Have huge respect for anyone who races bikes, but same as video games, I prefer point to point or proper road based circuits That said I’ll give it a go for a full season for a change, especially now I have my weekends back!
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