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mushashi

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Everything posted by mushashi

  1. It kind of wins by default when all the other Premier League Arcade Racing teams decided to retire or were forced into retirement by market forces. It's like Accrington Stanley FC winning the FA Cup because nobody else decided to compete. The only game in this series I recall is the original Ultra 64 game, which was fairly unremarkable, even at the time.
  2. It's not as if Remedy are not very explicit in what this version is: So apparently it ain't broke, so they ain't going to fix it. Played it a bit a few years ago, it's alright, like most of Remedy's output, but apart from Death Rally, never finished any of their games. I'd be contacting your favourite betting establishment, it's very likely to be happening. Tim Sweeney's funding some potentially great games from some of the most revered indie developers in the business. gen DESIGN and Playdead's next games too.
  3. So I started watching this after having gone through various other highly praised TV drama series. The critical praise from the American press is certainly something and its name pops up every so often on recommendations too. Starts off fine and it's pretty good going by the first series, but, unless it really picks up massively, I'm not quite seeing what makes this amazing level television. It's reminding me of so many other acclaimed TV series from the past decade or so, fine if you've got nothing better to watch, but missing that certain something extra that the HBO classics have (and those do hold-up, despite having been made near the start of the modern Golden Age). At this rate, I'm going to have to stop bothering catching up on this multi-decade TV backlog as it really isn't quite worth the effort required, sadly.
  4. Thanks for bumping this thread, I had forgotten about this show. Starts off rather slow and perplexing as it doesn't seem to be connected to the first series, which eventually resolves itself several episodes in. By the end, it definitely does the same trick of leaving you wanting to know WTF is going to happen next. I believe there is one final series planned, but no ETA for it so I'll probably have forgotten about it again by then
  5. If people were that interested in Vampire: The Masquerade as a setting, you'd think somebody would have mentioned the fact that after a 18+ year gap, there's not one, but two RPGs based on it coming out after lamenting about its lack of exploitation in games: Vampire: The Masquerade – Swansong: Seems that Paradox have seen how potentially lucrative licensing out tabletop RPG world settings can be from the ever increasing amount of milking Games Workshop are doing of their settings. Other developers have used it more than they have so far, despite it being 'free' for them to exploit. Maybe somebody should send that memo to Rebellion, another games developer/publisher sitting on something I'm sure people would love to see more widely commercially exploited, if they can't be bothered to themselves.
  6. I assume that is the primary reason why Valve are sending out dev kits to interested developers at present, so they can tailor controls and settings on their games for it. https://store.steampowered.com/news/group/4145017/view/2984186184800023529 Valve has some guidelines for best practice on developing games with Linux compatibility in mind, though not sure if the average indie dev is upto working with a low-level API like Vulkan. https://partner.steamgames.com/doc/steamdeck/recommendations
  7. That's always been the reason why console generations do matter. Dump the aging old shit and reset the baseline for development. The Asians seem to be currently carrying the flag of the old PC spirit of fuck the current hardware, design and build your games for the future hardware to come, instead of having to make them fully playable on existing older, lower spec PCs. The most impressive game out of Gamescom was the South Korean developed DokeV, which clearly went beyond something like the latest very mundane Call of Duty or any other known Western multiplatform game. The supposed console ports are going to be interesting for that one.
  8. They certainly did, John Carmack used a ultra expensive widescreen full HD CRT in 1995 to develop the game, way before it became mainstream:
  9. David Milch's Deadwood - 9.75 Cocksuckers/10 This deserves all the praise it rightfully gets, top tier classic HBO, the biggest negative being it was cancelled before its natural conclusion. I'd never have thought I would ever watch something with quite so much use of the word Only HBO would ever attempt it, as I've certainly not seen or heard of anything which has come out since then that would even dare attempt such a thing. I'm going through Justified at the moment, and you can tell what a difference the broadcaster makes to the tone and general ambitions of an idea. And the primary reason I'm even watching it is for the tangential relationship it holds with Deadwood.
  10. The Phawx (who has been in the UMPC scene for years since the original GPD Win) has a useful video showing how well RPCS3 runs on the latest and greatest available Intel and AMD low Wattage mobile options using Windows at around 30 Watts (higher actual total system power draw, so battery life would be around 1 hour on the Deck assuming it can cope with that level of power draw) and the CPUs in these machines is comparable or better than what is in the Deck (CPU being the most important factor for emulators). I don't think the days of mobile PS3 emulation are quite here just yet, unless your untroubled by ropey unstable performance:
  11. The remake/reimagining/reinterpretation of the original novel for this has been stuck in development hell since the 1990s apparently. The amount of famous people who have supposedly done work on it over the years is surprisingly high, even Ken Levine of BioShock fame was going to have a go at the script!
  12. There is a potentially interesting conversation to be had about how much Cultural Soft Power various countries have, which is generally fuck all if you aren't called the United States of America. I was hoping that when all these other countries had reached the stage of being capable of competing in the global games development league, they'd push for their own culture to be represented, like the Japanese and Americans do, but generally that hasn't been the case and they generally seem to pay homage to American or Japanese cultural influences. You'd think there would be a CCP mandate on this for Chinese games actually.
  13. I'd reign in your expectations. The power limits, even if bypassed, means this doesn't stand a chance against even something as old as the GTX 970, which has both a significant processing and memory bandwidth advantage. The only relevant area the Deck is going to potentially match or beat your old PC is on the CPU side. The lack of relative bandwidth and processing power on the Deck means it's best to keep to lower rendering resolutions anyway, otherwise you're just throwing performance away for rendering resolution. People might want to keep an eye out for what happens with Intel's recently announced XeSS AI reconstruction technology, as it should be RDNA2 compatible, unlike Nvidia's proprietary DLSS. If that gets widely adopted, the Deck will remain competitive for a longer period of time.
  14. Nvidia, Epic and Tencent all have put something into this so far. The people complaining about cultural appropriation do have a point though, plenty of examples of Japanese media products based off Chinese source material, Dragon Ball for a start. Any familiarity Western Audiences might have with Journey to the West is primarily down to Japan too. This at least, unlike Genshin Impact, does at least have some sort of actual Chinese cultural vibe. The Chinese seem to be reaching the same stage as the South Koreans, can make technically accomplished games, not quite as competitive on the gameplay side.
  15. The Xboxes are hardly emulated to a very high compatible standard, and one of them is practically the OG x86 DirectX-PC in a box, but then again, even Microsoft have hardly managed anywhere close to complete emulation of the Xbox's software library, despite it being ancient at this point in time. The comparative Sony consoles are better emulated than their Microsoft equivalents by enthusiasts. Nintendo consoles are a piece of piss to emulate compared to the competition, despite being newer. They've officially deprecated UWP, but its legacy lives on and the Microsoft Store versions of games aren't the same as normal Win32 versions found on every single other game distribution platform available on the PC so whatever bullshit Microsoft insist on lives on. The reason why people want it to come to Valve's service is simply because a lot of people don't want to put up with the potential headaches that XGP for PC has so they want to have their cake and eat it too, but as I said, there is no business reason for Microsoft to pay Valve to be a middleman and duplicate work, while EA's angle is free extra money and a chance to upsell potential subscribers to a more profitable subscription.
  16. John Woo's Hollywood efforts a disappoint?, yes I'd say so. Face/Off was pretty good, but overall better than his Chow Yun-fat HK collabs? not personally. (but that might be in part because Chow Yun-fat is a charismatic SOB ) When I wrote that, I was thinking of people like Takeshi Kitano, Ilya Naishuller, Mathieu Kassovitz, José Padilha and even Neill Blomkamp would qualify (whose low budget SA originals I enjoyed more than his big budget star powered Hollywood effort) A Google brought up this list, some all-time heavy hitters have belly flopped in Hollywood: https://cassavafilms.com/list-of-9/nine-great-foreign-directors-whose-english-language-films-flopped It just seems failure is more common than success for acclaimed foreign directors. The Mexicans have managed to break through with the Three Amigos of Cinema all having multiple great successful English-language films.
  17. Seems like it performs worse than Firewatch did at launch and most people didn't consider that game a looker either.
  18. He speaks with GabeN on a fairly regular basis. It's on the same level as the Nintendo Switch Phil Spencer has on his shelf, a simple gift from another company operating in the same industry. XGP for PC is tied to DirectX and the Microsoft Store so unless Microsoft are planning to do a major policy change and support a rival OS natively (odds on that seem about the same as they've always been), anybody wanting XGP on the Deck are going to have to stop calling up Valve support and go it alone, or put up with the joys of Cloud gaming via a webbrowser. It's the same as the dream of XGP coming to STEAM on Microsoft Windows. That would require Microsoft to jettison the way they do XGP and start using the bog standard ancient but widely used Win32, instead of the clusterfuck solution they tried to enforce upon developers when they came up with the idea years ago. That would have the benefit of making devs lives easier, not having to support another defacto platform within a platform. But from a business POV, why would they? when the entire point of a subscription service is to get people to come to you in perpetuity and not pay a middle man 30% to attract those people if you can help it. Unless people want to pay $10 a month separately to only access Xbox Game Studios PC content? Like EA did when they did a deal with Valve to bring their subscription service over, which seems more like a paid trial to tempt people to switch over to the way better Origin version for the same price.
  19. It's odd that the only commercial game to have integrated Spotify officially as their licensed music provider is still Three Fields Entertainment's Dangerous Driving AFAIK. Something must be holding everyone else back from offering it as an option as it's been over 2 years since that happened.
  20. I dunno, the best actual Arcade Rally game of all time only had 3 tracks (4 if you include the hidden track) and they didn't even reverse them like this game does and was easy to pick up but still had room for personal improvement via repetition of the tracks. Time trialing on Desert in the Lancia Stratos never got old.
  21. All the songs that are too expensive to re-license since 2013 are not going to suddenly be re-licensed because of a new version. I suppose at the time, much like Netflix, the artists didn't think the games they were licensing their music to were ever going to be such huge money makers, and now they are going to want to be paid market rate for their work. GTA: Vice City got off lightly compared to later games. GTA V in its 10th year will likely be experiencing a similar cull via the wonders of the digital future.
  22. Having watched some videos for the Nintendo Switch port of this and it's curious. It looks nothing like the original PC version at the lowest allowed graphical settings and if you believe this video isn't bullshit, then considering the GFX chip in the Switch, it should have been able to match even a last gen Intel iGPU for graphical features. It's probably a CPU bottleneck problem, like a lot of demanding Unity games (Broforce on console shits itself when stressed, while on PC, smooth 60fps with the GFX chip falling asleep):
  23. Acclaimed Japanese Auteur makes Hollywood film usually results in disappointment, must be the system as very few non-English directors seem capable of breaking the curse. I suppose Verhoeven managed it in spectacular style, but I can't think of many Japanese directors who have done. The OP should have mentioned it was a Sion Sono joint, he's a legend!
  24. I'd hope they change the controls on these games to at least match what GTA V managed as the PS2-era games play like shit, even when first released. At least this explains why they suddenly got interested in enforcing their copyright concerning mods, don't want the inevitable comparisons of how some part-time enthusiasts did a better job than full-time professionals I'm not expecting them to go the ultimate route (which they of all companies can afford to do, especially with games as popular as these are) and actually remake these games to a modern standard so they'll be for existing fans primarily I suspect as they are still leaving in some old shit.
  25. Hey, I did warn people about this. The visuals suggest one thing, and then you play it and find out it is something else instead. It's a game for people who actually like simulators but without the realistic visuals that usually go with that genre. It ain't 1995 :)
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