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About Wiper

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    Being objectively right about absolutely everything.

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  1. Wiper

    Assassin's Creed Odyssey

    Yeah, that took me a while to realise too! I figured out you could throw the bodies by using the controls for bow and arrow, but didn't register the right trigger alone would drop silently.
  2. Wiper

    Assassin's Creed Odyssey

    I will say that the hard difficulty setting in this is incredibly frustrating because it is so close to being great: it makes general gameplay a satisfying challenge, greatly ups the tension when stealthing around, but makes any quests which task you with defending an NPC in a melee become near impossible and incredibly luck-dependent: because enemies take so long to kill and can kill the NPC with a couple of blows and regularly use unblockable, unstaggerable attacks, you have to rely on the enemies not targetting the NPC and the NPC not stumbling into the fray. I'm currently tearing my hair out over a certain theatre-based sidequest which combines the above with an autosave immediately before a lengthy, multichoice conversation for a deeply not-great time.
  3. Wiper

    Games Workshop, An Appreciation Thread

    Yeah, I loved that tiny shop! I'll have to give it a look the next time I'm visiting family.
  4. Wiper

    Games Workshop, An Appreciation Thread

    Ah man, seven years ago Firestorm Games was my local, and was where I got most of my non-GW stuff. I've recently been looking at the games that they run and have been deeply envious of the number of Infinity events that they get, that I'd have access to if I hadn't moved out of Wales, but I'd not even thought to check them out as an online store!
  5. Wiper

    Games Workshop, An Appreciation Thread

    I see that the Kill Team commanders are now available, and are a ragtag assortment of repackagings ranging from wildly overpriced re-boxings of ancient sculpts, to the occasional actually cheaper repackaging of a modern figure, or separation from a previously bundle-only model. As someone who's quite liked the look of the Adeptus Mechanicus in my occasional glances at modern 40k, I'm slightly tempted by the Tech Priest, not least as he's the only model offering a saving in this edition. And it would be nice to try a skirmish game that I've got a chance of actually finding people to play with, even if it is a d6 system *spits*... On a completely unrelated note, does anyone have any recommendations for GW resellers that aren't Wayland Games? After they've repeatedly underwhelmed me with recent orders* I'm looking to take my custom elsewhere. I'm happy to pick up the occasional piece from GW directly - for convenience, and to support said convenience - but when it comes to larger purchases I'd rather save a bit on their not-so-low baseline prices. I've moved to Goblin Games utterly for Infinity stuff and they have been excellent so far, but their GW prices aren't quite as good, so any alternatives with good customer service will be welcome! Failing that, I'll stick with Goblin, but I thought it worth asking. *all massively delayed, including preorders done months in advance, and awfully packaged. And, to add insult to injury, after removing an item that had been holding up a purchase for two months due to never coming in stock, all they offered me was credit for the item, rather than, you know, an actual refund. I'll never go back.
  6. Wiper

    Llamasoft / Jeff Minter documentary on the way

    I am very excited for this documentary. Or should that be... Documintery? I'll get my coat. (sincerely though, I'm really looking forward to this)
  7. Wiper

    Assassin's Creed Odyssey

    Yeah, it's useful for scouting ahead when you're heading to a new area - though can be quite jarring if you blunder into bandits/wildlife on the way and are suddenly jerked back into combat.
  8. Wiper

    Nintendo Switch

    If the demo was unrepresentative then that's a little unfortunate, as playing it to completion and coming across nothing engaging is what prevented me buying the full game.
  9. Wiper

    Nintendo Switch

    Based on the demo, the term "puzzle game" seems unusually generous for a title whose challenge level is somewhere in the "playable with eyes shut" region.
  10. Wiper

    Edge #325 - Settle your scores here ;)

    Ah, there's an important distinction here: there are plenty of games with the same that I love. However, the specific word you used was "grinding", and a game which opens with required grind to progress through in its opening (as opposed to, say, a slow plot unveiling, or a less interesting tutorial environment, or something similar) is a game I will chuck in the bin. It's been the cause of many an abandoned JRPG and MMO. (games which hide their grind by having it be a natural part of your activities are fine, but if one lifts the veil and forces repeated, boring actions from the off, then I know it's a non-starter)
  11. Wiper

    Edge #325 - Settle your scores here ;)

    Approximately five minutes. Next question.
  12. Wiper

    Edge #325 - Settle your scores here ;)

    In far more important news than all this silly grumbling about scores (though I too am distressed that the new Tomb Raider scored above a 3), I am outraged that once again the subscriber's cover has text on it, and beyond that disgusted that I have to look at Red Dead before I can get into Edge's lovely textual insides. Though I suppose I can at least hope that the Edge curse strikes and people finally realise how incredibly tedious Rockstar's games under the Housers really are. That, or that Rockstar manage to put out a decent game for the first time since the original GTA (I'd hope for a game of charm and wit, but I'm pretty sure none of that's been on show since Lemmings 2); but, again, with the Housers helming the chances seem slight.
  13. Wiper

    Microsoft buying Obsidian Entertainment?

    A little over-simplified, given that Fallout 3 was a sequel to two great Black Isle games, and Black Isle was the studio that became Obsidian... The main takeaway for me isn't that they need an established series, it's that they benefit from working with an established engine - without the production costs of building everything from the ground up they can focus more on the writing that is their clear strength.
  14. Wiper

    Best Homebrew mod of commercial game

    It's even more impressive when you consider that Transport Tycoon was coded entirely in assembly language, meaning OpenTTD is a complete rebuild of the game in C, a significant feat even before the improvements.
  15. Wiper

    The Miniatures Appreciation Thread

    Having built all of the Plastcraft scenery I had (I think I mentioned it earlier, but having pre-painted plast-board scenery, even if it is somewhat less durable than the alternative, is a massive time-saver), I thought I might as well have my painted Infinity miniatures running amok on it. Please excuse the, um, 'artfully placed' pile of recently-dried washing, plus other generally out of place background objects... This curved billboard was a nightmare. It required a lot of clamps and direct heat from a hairdryer to get the flat plastic billboard bit to adapt to the curvature. By far the least enjoyable piece of scenery to build. This shot also highlights the major weakness of the Plastcraft scenery - aside from its literal weakness of being thin, glued plastcard - which is that it's only coloured on one side; fine for most buildings, less fine for the bridge railings. Yes that is a Spektr - the thermoptically-camoflagued badass Nomad infiltrators - sneaking around the back of the shopping centre that I've painted in a beautiful bubblegum pink colour scheme. What could be more appropriate? Assuredly not the red white and blue of my other Spektr, hacking away happily in the foreground. For its flaws, I do like the scenery - it's (mostly) quick and easy to build, looks decent enough, is very good for skirmish games which benefit from accessible multi-level structures, and makes it pleasingly straight forward to build a coherent, functional block of scenery or individual scatter terrain, depending on the need. The bridges and stairs, though probably the least aesthetically solid part of the set, also do a good job of allowing the buildings to join up in more interesting ways than just lining up as a terrace, adding to the versatility. I'm curious to see how some of the alternative, MDF-based pre-painted scenery brands compare, but the higher prices are off-putting; e.g. Antenociti's Workshop scenery looks to work out at at around twice the price. But they do look very nice...

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