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About Wiper

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    100% correct opinions

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    Being objectively right about absolutely everything.

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  1. Yep, it's a good demo - as you say, it's pretty generous, and features two things I particularly appreciate: its saves explicitly transfer across to the full game, so any progress you make in the demo won't be lost when you get to the end of the demo's section of the campaign, you unlock a demo-exclusive battle, which serves as a good introduction to some of the new challenges you'll face (notably having to deal with a battlefield filled with indirect-fire enemies) Apparently loading a (completed?) demo save also unlocks a trinket in the full game, if you like that sort of thing. Either way, the demo's definitely worth trying - it should be enough to give a good idea of whether the game's right for you, at the very least. For me, the demo has sold me on VC4: it's very close to the original game, which I consider to be a classic. If anything it cuts a little too close; very similar strategies, units and overarching framework; it even co-opts the basic protagonist design to an uncomfortable degree and still uses the same old stop-start menu system, but I can forgive it considering how long it's been since the last mainline game, and how spectacularly every other developer has failed to successfully take on the format.
  2. Wiper

    Gaming things you regret buying...

    Thankfully I was far too young at that point to buy my own PC, so was just using my dad's machine (a Pentium II 200, I think). And for Christmas I'd get Thief, and thus get to play a first person game with exactly the kind of clever, open level design and meaningful, trickable (if limited) AI that I'd been hoping for, so the end of year wasn't a bust!
  3. Wiper

    Nintendo Switch

    Truly, it is a mystery why small indie development studios with low budgets often opt for cheap, low-resolution artwork in a 2D framework, and particularly opt for proven art styles designed with those limitations in mind.
  4. Wiper

    Gaming things you regret buying...

    I was in a bit of a rush earlier so didn't get to mention my regrets; despite decades of gaming (and having meaningful input on the games I got to receive since the very early nineties), there are relatively few games-related purchases I genuinely regret. A few occasions where I've had mild regrets about paying full whack for something, but for the most part I've managed to wring enjoyment out of them, or at the very least trade them in swiftly for something better. The rare exceptions, then, have been things that I was overly hyped up for and thus painfully disappointed by (and, unsurprisingly enough, tend to have been released when I was in my early/mid-teens when emotions and enthusiasm were high, and new games were a rare treat): Final Fantasy VII was a huge disappointment after the massive praise it had got; as a non-Playstation owner I had to wait an age for it to turn up on PC, and when it did I was delighted... until I played it. It felt like nothing had moved on since I'd played the Phantasy Star games, aside from glitzier visuals (and mopier characters), and I was severely underwhelmed. At least the music was great. You can take most of what I said about the above, and transplant in the words 'Metal Gear Solid'. Same wait, same excitement, same disappointment. It was like Thief, if Thief was shit and had snazzier cutscenes. It was at about this point that I was beginning to wonder whether any Playstation exclusives were actually any good. Shining Force III I was extremely excited for, and - despite even at the time recognising that the 3D graphics were drastically inferior to the Mega Drive game's sprites - was delighted with it when I first played it. This was it, this was more of the tactical RPG goodness that I craved... and then it ended. Abruptly. And then I discovered that this was but the first episode of a trilogy, that had been cropped to a single release for the Western market, and that I'd never get an actual conclusion. Fuming, I was. (I would also have regrets on the other side, having sold the game for a relative pittance compared to what it would command in later years, meaning I would never re-purchase it, never replay and enjoy it with the forewarning of its ending. Double the regret, hurrah!) And, finally, Half-Life was the biggest disappointment of all. I got it at launch, having gone into town on successive weekends looking for it in the shops (it overshot the release date that had been published in magazines). The reviews had been adulatory, praising the innovative storytelling; the next-level, reactive AI; the fascinating, tricky pseudo-boss puzzles to overcome. After the additional, unexpected wait I was absolutely buzzing to finally play it. And even worse, the game started so promisingly: the in-game storytelling was genuinely a step-up, the entire opening masterfully done! This was clearly the classic the magazines had made it out to be! But then I played a bit further, and the game started to get more combat focus, and it swiftly became clear that good Christ the AI had been oversold. Everything was so scripted, so signposted - it was like they'd taken all the ideas that had worked for the narrative, and applied them to the combat as well, making it desultorily unchallenging and predictable. And the boss puzzles literally amounted to 'walk slowly in this bit'. I was fuming. Fortunately I'm not the kind to hold a grudge, and absolutely don't harbour a chip on my shoulder about the whole thing.
  5. Wiper

    The Miniatures Appreciation Thread

    Fantastic as ever; that Swamp Thing is something else! On an entirely unrelated note to the past week's conversations (and the 15% off eBay voucher that flew by on Friday), I may have just received this lovely care package... I just need to get the models built (and preferably primed) in time for the family visit this weekend, then lure my brother into playing the introductory campaign with me.
  6. Wiper

    Gaming things you regret buying...

    Skies of Arcadia, Headhunter and Grandia II are the big ones that spring to mind, but yeah, that wasn't its focus.
  7. Wiper

    Post Your Gaming Setups

    Oh fuck, that's awful
  8. Wiper

    The Miniatures Appreciation Thread

    I fear they aren't up to the standard of most in this thread, and I've only painted up three models for D&D so far - one for almost every character I've played since starting this year (frustratingly, the figure I got from Dark Sword was for a cleric who died in her second session, before I'd even received the model, so it's now in reserve...). Though given how many close calls I've had recently it probably won't be too long until I need to grab another! I think I've posted pictures of all of them before at various levels of painted, but here they are currently: The characters/figures are (from left to right): Zoltan, high elf fighter (Games Workshop Lotann); Morgaine, wood elf mystic (Warploque wild elf); and Dardiana, gnome ranger (Stonehaven gnome scout); Zoltan isn't properly based as he was just used for a one-shot.* Alas for Leukippe, genasi cleric, who would have been this miniature, with morning star. Apologies for the crappy colour correction (they aren't glossy in real life, nor is Dardiana's skin and armour so indecipherably dark): a mobile phone and generic Ikea lamp aren't ideal for photographing miniatures. *hence being a high elf fighter. He *thinks* he's a hugely powerful mage with telekinetic powers that allow him to wield his blades with his mind. Everyone else can see the magical octopus that actually does all of the fighting for him (and definitely isn't slowly eating his mind).
  9. Wiper

    The Miniatures Appreciation Thread

    Yeah, if I collected historicals I'd definitely pick up Perry miniatures as they put out fantastic, grounded sculpts. And Otherworld and Red Box both put out great models for fantasy roleplaying, and I'm sure I'll try them once I've killed off my current queue of D&D characters (which are all tied to models from Stonehaven, Scibor, Reaper, Warploque and Dark Sword Miniatures).
  10. Wiper

    The Miniatures Appreciation Thread

    More of a grognard (Perry twins, Warlord Games et al), pervert (Kingdom Death), cheapskate (Reaper, Mantic) and/or hipster (JoeK, Stonehaven, Warploque, other small miniatures companies), eh? I hopefully don't need to point this out, but this and my last post were typed with tongue in cheek. I have a lot of time for all of the ranges I've listed, and wouldn't actually judge anyone for being fans of them. Well, maybe Kingdom Death, depending on the models being collected.
  11. Wiper

    What are the most varied game series?

    Yeah, despite the naming Dune and Dune II weren't really a series, just two different takes on how to make a game based on the Dune universe by two different developers. And then every Dune game that came afterwards was an attempt to rekindle the glory of one or the other, which would inevitably fail.
  12. Yeah, the artwork is something else.
  13. Wiper

    Nintendo eShop

    I enjoyed 2064 a lot - the art, writing and music are all ace, and it's an interesting, atypically warmhearted rendition of cyberpunk in an enjoyable visual novel/adventure. That said, my enjoyment of it soured when I discovered that the actual producers were arseholes who sexually harrassed and overworked their staff - i.e. the people responsible for the writing, music and art - and following the game's evident success* and porting to multiple systems/getting merched to hell and back have apparently done a stellar job of not paying royalties out. So, yeah. Night in the Woods is brilliant, and has not thus far proven to be produced by dickheads. *by indie game standards
  14. Wiper

    What are the most varied game series?

    Yeah, same as Adrock - the post-Shining III games I never played, but before that there was character and region crossover. They're at least as much a 'series' as, say, Fire Emblem is, and considerably moreso than something like Final Fantasy.
  15. Wiper

    What are the most varied game series?

    I mean, Shining in the Darkness (dungeon-crawler) is not only developed by Climax and Sonic! Software Planning (i.e. what is now Camelot), it's also the first game in the series, so if anything the Force games are the spinoffs (also, Shining Wisdom, which switches genre again to action-adventure, was also by pre-Camelot).

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