Jump to content

Wiper

Supporters
  • Content Count

    20,259
  • Joined

  • Last visited

About Wiper

  • Rank
    100% correct opinions

Profile Information

  • Gender
    Male
  • Interests
    Being objectively right about absolutely everything.

Recent Profile Visitors

15,556 profile views
  1. I'm a little surprised because a lot of the criticism I've seen of Soulstorm has come from big fans of the originals; complaints that it moves away from the charm they had, things like the overlength cutscenes and weird combat/wave defence sections combined with the buggy AI stretching things out and adding extra, uncontrollable frustration to the original games' formula of punishing puzzle platforming. The sorts of things I'd maybe expect him to also take issue with. But then, the man likes Knack, so perhaps I shouldn't be surprised
  2. So, with this releasing on Gamepass PC I thought to go back through it - I'd never finished it on Steam after I ran into some nasty bugs earlier on (of the 'quest/companion outcomes going awry' kind, which killed my desire to progress). Having an extra copy with the DLC included gave me the excuse I needed to start over, and I'm very glad I did: now that the release-day bugs are gone, it really is a classic of the genre. I know I'm preaching to the converted in this thread, but in the hope bumping it gets a few more eyes on the game while it's widely available, I'll plagiarise my summary from
  3. I mean, I would, but nobody in that thread has recently made the intriguing decision to illustrate Nintendo's range and creativity by citing New Super Mario Bros, Donkey Kong Country Tropical Freeze and Kirby Star Allies as their examples. Like emphasising Disney's wild creativity by picking out Avengers Assemble, The Force Awakens and Pirates of the Caribbean. (I'm sure the Nintendo fans of the forum will definitely accept that I'm one of the biggest apologists for Big N, of course. Famously love Mario and Zelda games, I do)
  4. One so far in April, and I'm going to mark it now while it's fresh in my mind because I feel it's worth a decent write-up. Pillars of Eternity 2: Deadfire What a game. It has its flaws: primarily a confused, opaque interface, and a few scrappy glitches experienced over its play time, but my god they're outweighed by the actual breadth and intentionality of the narrative design. An astonishing exploration of ethics and colonialism in the not-Caribbean of Deadfire, tackling interventions military and economic, caste systems and slavery, piracy and oppression, duty and emp
  5. Ah yes, the three genres: Sad Chad Whacks Bads, Angsty Kid Whacks Bads, and Angry Dad Whacks Bads. And let's not forget some of their other big-name, diverse games of the past generation — Cheeky Cad Whacks Bads, Angry Sad Dad Whacks Bads (that one followed by Angry Sad Dad's Angry Sad Daughter Whacks Bads), and Angry Samurai Whacks Bads. Artistic range, that is. (You could also add 'third-person', 'action adventure' and 'cinematic'* to all of those, of course) * possibly scrap 'cinematic' from Days Gone at least, thought I feel that's more down to execution than intent
  6. Tch, only just got the chance to check their site and the Super NT is sold out. I'd hoped it might last more than two hours, but never mind.
  7. Alas, this has been delayed: Here's hoping the "while ensuring the health and safety of everyone at Arkane" means "we're pushing back the launch date to avoid crunch"!
  8. They took the bounce out of the Mako; there has to be some sort of law against that
  9. I have to say, I'm with Alexlotl here: I think the EGA-era Lucasarts adventures all look better in EGA than VGA, and I find playing their later versions to be less enjoyable, generally. In the case of the upcoming Loom, not only does it look significantly better in EGA, it's a dramatically better game overall in its original floppy disk EGA incarnation than its talkie VGA follow-up: aside from the visual shakeup, the later version removed vast swathes of dialogue, many close-up shots, and the game's dynamic soundtrack - which, for a game based entirely around Swan Lake, is a bit of
  10. Obviously it does come with the caveat 'within reason', but they hold back past the initial flurry of patches so you're getting something that should be solidly playable with or without a server to access; so e.g. Pixeljunk Monsters 2 is prepackaged with all its DLC and at version 1.03; Grandia HD Collection is pre-patched to version 1.01.19, etc. Yeah, stuff like that does feel a lot less worthwhile to me. I like having physical copies of games so that I don't have to worry about losing access to the digital versions if the server is taken down/my account is lost, but fo
  11. I've had repeated, bad experiences with Wayland doing exactly the same as with Spatial - their stock management is clearly 'not great', as I've routinely ordered things that are 'in stock' only for them to suddenly end up with multiple-month delays, pushing the whole order back; they're awful at comms on orders, not actually telling you about the delays unless you contact them yourself; and worst of all is what I found out at the start of last year: if they permanently run out of stock on an item they will unilaterally remove it from your order, ship the rest of it and give you store credit on
  12. I do have some appreciation for their official stance that they only go into production once a 'final' version of a game is released; so that as long as the physical media survives, you have a pre-patched (and fully DLC'd, where appropriate) version of the game, with no need for patch/licence server access. They're definitely not the place to go for launchday - or even near-launchday - access to a game, though, that's for sure. (I also far prefer their 'production to meet demand' model vs the fun time of their old '1,000 preorders gone in an instant' - not least as, aga
  13. Like the rest of its series ("Dept. Heaven", all available on PSP - the other games being Riviera and Yggdra Union (both also released for GBA), and Knights in the Nightmare (also released on DS)), it's quirky but ultimately a bit underwhelming: perfunctory story matched to a decent tactics layer. I never found the combat particularly challenging, but the core concept of tying the effectiveness of special abilities to your control of key locations on the map, and the generation of your 'Tactics Gauge' by moving units, which you then need to decide whether to spend it and boost your damage outp
  14. Wiper

    Disco Elysium

    @Mr. Gerbik I mean, I think it's brilliant, unique, thoughtful and engaging, so hopefully you'll like it! I'm tempted to double dip when it comes to Switch. Not sure how I feel about it switching to full voice acting, mind! There's something about prose-heavy RPGs (even completely atypical ones like this) where I just expect to read them (and, frankly, they tend to be written to be read rather than acted out), so I've no idea how well that'll end up working.
×
×
  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue. Use of this website is subject to our Privacy Policy, Terms of Use, and Guidelines.