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About Wiper

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    100% correct opinions

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    Being objectively right about absolutely everything.

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  1. Wiper

    Best implementation of the worst features

    QTEs are shit. I think we can generally agree with that. They reduce your control to Simon Says reactions, and the worst ones jump into the middle of cutscenes when you don't expect it, meaning you have to spend every cinematic on edge. They suck. And yet, in the games from which the term derives they're actually, genuinely good fun. Partly it's the fact they're discrete and reasonably long - both Shenmues' QTE sequences are very clearly delineated, and play on for long enough that you get into the swing of them. But mostly it's that they make failure enjoyable - as in, your failures are often comical (blundering into people, stacking it over furniture etc.), but they're also rarely fatal; as long as you don't chain too many errors together you'll pass the sequence, just in a bumbling manner. The exception to this are the mid-fight finishers that occur in a couple of the climactic battles of Shenmue II, which are perfect examples of How Not To Do QTEs; they come in the middle of a non-QTE sequence, and a single failure ends them unsuccessfully. Those suck. Also, stealth sequences in non-dedicated-stealth games are terrible. And I say that as someone who loves stealth games. The exception to this is Arkham Asylum (alas, its sequels are much less enjoyable in this regard), which instead of rendering you powerless and ill-equipped to deal with insta-fail stealth of tedium, puts you into predator's sandbox where you always have the advantage. Great fun. They aren't exactly 'levels', but I was pleasantly surprised by how much I enjoyed swimming through caves and the like in Assassin's Creed Odyssey. I think part of it is genuinely just technical: 3D swimming levels in particular tend to suffer from extremely drab, dreary visuals that combine with the already-disorientating controls to make things a trudge to get through; Odyssey's gorgeous light refraction and dynamic light changes make it at least a visually enjoyable experience. It also helps that they are generally small sections as you aim to get a specific thing/subvert a route, and are often optional, rather than being haded to you as "here is a 10 minute water section to endure".
  2. Wiper

    Crackdown 3 - February 15th, 2019

    Hardly a revelatory comment in here, but as many have already said - this is basically Crackdown Redux; which, given that the only decent games of the Crackdown style have been Crackdown and, er, that's it, is actually pretty welcome. It's not exactly the most flashy looker, and I was genuinely disappointed that the car handling is exactly as unfun as I remember from the first game, but otherwise it's just an unpretentious, enjoyable open-world blast- and collect-athon with fantastic on-foot movement, and that perfect draw of allowing you to go anywhere but also immediately presenting you with things to do that will flatten you until you've worn down the enemy and/or levelled yourself up. Also, the first lockdown I came so close to beating, before getting cocky and dying in seconds-flat when I decided to go toe-to-toe with the mechs I'd been taking out from range. Good fun, and just what I wanted to play.
  3. Wiper

    Gaming tropes that need to go away

    If I've read him right, Skyrim (and Elder Scrolls games in general) don't contain a 'silent protagonist' in the sense moosegrinder means it; your character actually has dialogue, limited though it may be, it's just not voiced; whenever you make decisions the words your character says are explicitly written for you to choose from, you just don't hear it. Rather, I'm pretty sure that moosegrinder is specifically referring to cases where your character has no dialogue at all, voice acted or no, despite being filled with conversations; games which follow specifically in the design of Half-Life and are filled with these insane Monologues To Player. Honestly, I think the Half-Lifes are the worst example of it I've ever seen, as they're comfortably the most conversation/monologue heavy; other luminaries of this style (e.g. most Zeldas, every Dragon Quest) tend to just avoid having too many lengthy conversations with the protagonist so it never feels quite as weird. The best example I can think of this precise trope is DOOM (2016), just because it's completely in character that you never respond to anything verbally. Equally, versions where your character is actually mute and the 'conversations' that occur reflect that are much less egregious (e.g. Portal 2, Bioshock 2). But when you're just being a weirdo and nobody's acknowledging it? Ehh, it just feels off.
  4. Wiper

    Tolkien - Biopic of some guy

    The Fly, You Fools
  5. Wiper

    Tolkien - Biopic of some guy

    12 Angry Men of the West
  6. Wiper

    Gaming tropes that need to go away

    Now there's a game I completely forgot existed! Damn, but for its faults (the map-based exploring was... Not great) the writing was something else there, and it's a shame it didn't get more recognition. Annoyed at myself for forgetting to vote for it in this year's awards.
  7. Once you've got Nintendont on it you have GC compatibility through the virtual Wii, which makes it a convenient HDMI output for those games. And with the combined GC, Wii and Wii U output that's practically one whole console's worth of good games!
  8. Wiper

    A great gaming track a day

    On the other end of the intensity scale:
  9. Wiper

    Alita: Battle Angel

    Ignoring the bit where Edge of Tomorrow was based on a light novel, not anime,* this is clearly nonsense because: *unless there is an anime adaptation of All You Need is Kill, in which case I would be delighted to learn more because that's a book I'd love to see as an OVA
  10. I'm curious to see what Takahisa Taura makes as a director; I'm not sure we should be expecting too much Nier Automata style narrative depth/weirdness without Yoko Taro at the helm, and the games he worked on prior to that he's been in less senior positions, which makes him something of an unknown quantity. Definitely interested.
  11. Strongly dislike the in-game art style, but the cut-scenes look lovely. Not quite the 'and finally...' announcement I was hoping for, but there we go!
  12. Wiper

    Audica - VR Rythmic Shooting from Harmonix

    Do want. I may finally have to think about getting a PC VR solution...
  13. Wiper

    Bad games transformed by patches and remasters

    Surprised to see that Vampire: The Masquerade - Bloodlines hasn't been mentioned yet. So, that. Fan-patches eventually turned a broken, unfinished mess into something beautiful (if still janky).
  14. Wiper

    Games Industry Dead Pool

    Yeah, that's been brewing for a few days, with staff knowing something bad was coming; this is worse than most expectations though, and is just awful. There's a particularly grim irony that Activision, the first ever third-party publisher, the publisher that grew to prominence thanks largely to its supportive and progressive culture, that sold itself on the fact that it loudly credited its games' creators way back in the early days of home computer gaming, has become the perfect figurehead for regressive, corporate-interests-above-all-else games companies.
  15. Yeah, that's the tricky thing that any modern city builders in that vein face (and, indeed, that every Settlers from III onwards suffered for); Settlers I and II work because they flavour their rigid economic puzzling with masses of character, thanks primarily to the endearing little cartoon citizens that inhabit their world. As more modern games in the genre have moved towards higher fidelity graphics they struggle to keep the charm going, as it just becomes a lot more challenging (and expensive) to get the same sense of personality out of fully-3D-modelled villagers. Still, I'll keep an eye of it, see how things go as it leaves Early Access. I do like a city builder, and the actual townships themselves here look lovely. Just, not the denizens.

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