Jump to content

Alan Stock

Members
  • Content Count

    5,994
  • Joined

  • Last visited

Profile Information

  • Gender
    Male
  • Interests
    Games, Photography, Travelling, Films, Clubbing, Dog's bottoms.

Recent Profile Visitors

3,329 profile views
  1. Alan Stock

    Resident Evil 2 Remake - no spoilers pls

    I finished Claire B yesterday (on Normal) and was a little disappointed in how similar it was to Leon A. The police station is good because the order's changed, but the rest of the game (aside from the forgettable side mission) is much the same. Still I found it much harder in the beginning but much easier in the mid/late game largely because I new what to expect, and I had ammo coming out my ears by the end. It was fun though as you can concentrate more on the combat and ploughing through it all. Total for Claire was just over 6 hours whereas it was about 8 hours for Leon A (not including my many deaths I guess!). Not sure if I can be arsed with Hard-core, based on the difficulty of the extra missions I think it'll be really hard. It sounds a fun challenge but having to go through the same events yet again isn't really grabbing my imagination. What are people's thoughts on Hardcore if you played it, was it fun or just a gruelling repeat of the same old stuff?
  2. Alan Stock

    Resident Evil 2 Remake - no spoilers pls

    I found out that:
  3. Alan Stock

    Resident Evil 2 Remake - no spoilers pls

    Is it just me or are the zombies faster and more aggressive in the B scenario?
  4. Alan Stock

    What reasons are left for keeping hold of a Wii U?

    Makes a good doorstop, bit ugly tho.
  5. Alan Stock

    Resident Evil 2 Remake - no spoilers pls

    So I finished Leon A, great game and will post more on the final bit later. So now should I do Claire B (I.e. the extra New Game mode you unlock after finishing the game the first time)? Or should I be doing Claire A first and then the Bs?
  6. Alan Stock

    Resident Evil 2 Remake - no spoilers pls

    Faster Mr X must be stressful as hell! Yeah I think this game is going to be really fun to replay. Once you get past the initial scares and wow factor of the new, underneath there's a lot of depth in the challenge. Picking optimal routes, deciding what enemies to kill and leave alive, what windows to board up, what gunpowder and herb combos to use, when to save the game. And that's all way better fun than old Resident Evils because there's no room to room loading screens to endure and the enemies can break through doors. I really had a lot of fun, even though it was challenging at the end of the police station as the game throws more enemies at you than you have ammo for, whilst Mr X is on your ass. Because you've opened up most of the station and know what's where you have to make tough choices about what route to take. "I know there's a licker in this corridor but Mr X is far away, I think I have enough time to sneak through... but do I have enough ammo to spend on this zombie that's blocking the corridor... maybe I should loop around the upstairs instead". That's one of the reasons the sewer for me is way less interesting, because it's so linear and there are far less strategic elements to consider. I think it's telling for the series that the best fun levels have always been the more open plan ones - like Resi 1's mansion, Resi 7's house, Resi 2's police station and the village areas in Resi 4. The linear bits and set pieces are fun but the survival gameplay is best when you have to think not only about shooting stuff but where to go and when to spend your resources.
  7. Alan Stock

    Apex Legends - Battle Royale by Respawn Entertainment

    Yeah someone yesterday here said their son was well into it with his school mates too. How old are folks' kids here who are playing Apex? I'd be surprised if it steals a lot of youngsters away from Fortnite, but maybe this is exactly the more mature but still fun - and critically, free - version of Fortnite that older kids (10 plus?) will be into. I've definitely had a decent number of kids in my random groups, from places including UK, France, Spain and the Middle East
  8. Alan Stock

    Battlefield V

    He said he didn't have any noticeable issues. Geddit? (feel free to neg)
  9. Alan Stock

    Apex Legends - Battle Royale by Respawn Entertainment

    You can hear footsteps, they aren't that loud in the mix but they are there. Saved my ass on more than a few occasions. There is so much mobility in this game that people can get the jump on you very quickly. I look behind me every now and then just to be sure I'm not being snuck up on. Keep your ears open, turn down party chat volume if you need to. Listen for footsteps, doors opening, ziplines, the sound of people sliding on the ground, reloading weapon sounds, even people dropping from balloons has a unique sound. There's also a subtle sound when people are recharging shields or reviving, I can never hear it but Kerraig has these beast headphones and when I'm with him he can tell when enemies are doing it. Other things to watch out for are Wraith portals - if there's one around it's possible you're about to get ambushed. Look out for supply drops which often means an enemy called one in. At the end of the day you just gotta be looking all around you along with your team. Its quite easy to get tunnel vision in this game but just have a wee pause and do a 360 every so often. Remember that once you open fire, the likelyhood of other teams descending on your position suddenly shoots up. I like to reposition frequently if I'm not in a defensible spot. Often the only warning you have that an enemy is close is when you are getting shot. Make sure you have armour and a helmet, and be ready to use abilities at a moments notice. Usually if I'm shot in the back the first thing I do is run/slide, or use an appropriate ability like smoke to escape. By the time you have turned around in these situations you'll often die so I find it better to get to cover if possible before turning to take the fight. And if you can, ping where you got shot from or tell your teammates you're under fire so they can support you asap.
  10. Alan Stock

    Resident Evil 2 Remake - no spoilers pls

    Made a lot of progress last night, must be near the end of the first playthrough now. One thing is for sure though, on a mechanical gameplay level, this game is great fun. The dynamic difficulty is spot on, I've been low on, or out of ammo for most of the game. The zombies are amazing enemies, really adept at ducking at weaving, lunging unexpectedly, a threat even once they've been downed. Mr X adds a whole new dimension to the actual strategy of navigating the station and the station layout is still a fantastic bit of level design. The sewers much less so but the fundamentals of combat and resource management stay the same. I do think they have been a bit too generous with inventory space, and I would have liked to see ink ribbons in Normal, but on the whole I've still been enjoying it a lot.
  11. Alan Stock

    Battlefield V

    Latest Westie video says Combined Ops is what you'd expect, training wheels for new players. Ill save you the 10 min vid as he repeats the same points but heres the gist: - The mode is fine but has come out 4 months late for its intended audience, new players - There's no matchmaking so if you don't have mates you're screwed, plus that hurts its repeatability - As you'd expect its a bit unpolished So my take is Dice were basically in a no win situation with this mode. They promised it so had to deliver or get slammed yet again by the press/public. Yet 4 months late is completely pointless and imagine if the dev time could have been put towards content players actually want. This is what happens when the resources/dev time for a game are too tight or poorly managed before release. Dice are forced to play catchup with what was promised yet all of that takes away dev resources from what people actually want, quality competitive multiplayer content. As the execs acknowledged in the investor presentation, EA should have made Dice ditch the single player and coop modes entirely, way earlier in the project. After all Blackops 4 did fine without it. Instead I'd have focused on game polish, more maps, more modes like Rush and the battle royale mode at launch to have a more complete multiplayer experience that COD already proved people will buy into.
  12. Alan Stock

    Apex Legends - Battle Royale by Respawn Entertainment

    If you ever end up in this situation now you know what to do https://reddit.app.link/a7kt2EhkkU
  13. Alan Stock

    Apex Legends - Battle Royale by Respawn Entertainment

    Turns out I was only partially right then. I wish there was more in game info about the attachments when you hover over them in the inventory. For us Battle Royale newbs they can be bewildering. Re: @Minion No need to apologise, I wasn't really on my game either. I'm not too bothered about winning as long as I have fun, and I was. Right now I'm trying out new Legends, weapons and tactics and with that means a lot of death! I get why people one trick Legends, but to me half the fun is mastering new abilities and weapons, trying out different approaches, landing spots, how aggressive to be. Having not played many squad based military shooters its quite the learning experience about when to push, how to flank, how to out think your opponents. Coming from a background of very in your face shooters like Overwatch, Halo and COD, I struggle a bit with overaggression and a feeling of invincibility. All too often I run in for a heroic (stupid) flank or try to take out a team 1 vs 3 but that just won't work if your opponents are on guard. I also never really know when to back off and heal or when I should be pushing to help my team even if I'm on low health. It's easy to question if your teammates go down whilst you were healing up, would that one man extra firepower have made the difference? Another thing I've had to learn about is 3rd partying (I.e. when other squads get involved in your fight). It's made me wary of central positions as when you start a fight, chances are another team will start homing in on you from the opposite direction. I've got a lot better at watching my rear/flanks mid fight and its why I think its important to have a Legend like Wraith or Bangalore on your team to buy you an escape route if you get double-teamed.
  14. Alan Stock

    Apex Legends - Battle Royale by Respawn Entertainment

    The Prowler. Yeah I only fully upgraded it a few times but I remember the recoil was a bitch when its full auto. I'm also still trying to learn the weapons, I tend to stick with comfort picks so trying to expand my horizons. I think its maybe better to stick to a few weapons and just get the hang of them before you move on, like I'm decent with the Peacekeeper now, I got used to its rate of fire and effective range. I can't believe some people moaned at the lack of weapons in Apex, if you ask me you could even have 2 of each category instead of 3 and it would still be enough.
  15. I can tell you from experience that some publishers will demand a game is at least a certain number of hours, and will probably moan if they consider it too short. For starters I think its seen as a value for money thing ("we gave you all this money for a 4 hour game?!"). And for consumers and reviewers a short game is often considered a wasted opportunity or bad value for money, and publishers pick up on that. Same goes for the depth, yes only 10 percent of players might get your trophy but the reviewers will pick up on these extra features. Even if a player never fully explores a game its all about their perception when they first buy it, that it has depth and a ton to offer - even if they never see it. It's like people who buy the best version of a phone with all of these features, but still just use it for calling and texting.
×

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue. Use of this website is subject to our Privacy Policy, Terms of Use, and Guidelines.