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Nate Dogg III

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  1. Nate Dogg III

    Ever been totally hooked on one game?

    I’d guess at 1,000 hours of Street Fighter IV. Some of my fondest gaming memories there for sure, most of them spent with people off here. 800 hours of Destiny, 350 of D2. As above really, it was just a nightly chillout space with a regular gang of (mostly) forum bods. I have no idea how much Puzzle & Dragons I’ve played. But I’ve played it just about every day for five years. Must be 2,000 hours at least.
  2. Nate Dogg III

    Edge #327 | Nintendo

    £6.50 is a one-off (all Future mags do a ‘premium’ issue from time to time). The new regular cover price is £6. Not sure how that translates to euros I’m afraid.
  3. Nate Dogg III

    Katamari Damacy

    God, this is still perfect, isn’t it.
  4. Nate Dogg III

    Edge #327 | Nintendo

    It was within a whisker, if it's any consolation.
  5. Nate Dogg III

    Destiny 2: Black Armoury 4 Dec, Scourge of the Past 7 Dec

    Yes, that makes sense. Probably best if we all just play the videogame really, isn't it. (I habitually leave the dreaming city stuff til last anyway for some reason)
  6. Nate Dogg III

    Destiny 2: Black Armoury 4 Dec, Scourge of the Past 7 Dec

    But if the 0.5 puts you from 581 to 582, say, then doing the 0.1s afterwards means they'll all drop at 583, rather than the 582 you'd have got if you did them first, no? It's too early for this. I need coffee.
  7. Nate Dogg III

    Destiny 2: Black Armoury 4 Dec, Scourge of the Past 7 Dec

    I think it's because the 0.5 has the greatest chance of raising your overall power, which would then cause the 0.1s to drop one level higher than they otherwise would have. Can't believe that Blind Well issue, horrible stuff. Left wall is for life.
  8. Nate Dogg III

    Destiny 2: Black Armoury 4 Dec, Scourge of the Past 7 Dec

    I think it’s more the realisation that new content should generate a spike in interest but this just hasn’t. It’s in the same spot on twitch. I didn’t see any headlines about it today. There’s just... nothing. And that’s because there’s, well, yeah. Nothing. Despite my better judgement I played again tonight, went up another couple of levels, had fun, but it’s the exact same fun I had a couple of months ago. Fire up twitch and it’s the same story. So weird.
  9. Nate Dogg III

    Destiny 2: Black Armoury 4 Dec, Scourge of the Past 7 Dec

    Bit like this forum really. Glad they’ve reacted so quickly but now even more surprised it happened at all. Old Bungie would have had a reason for it all (to be communicated in six weeks or so).
  10. Nate Dogg III

    Destiny 2: Black Armoury 4 Dec, Scourge of the Past 7 Dec

    I mean, sure, but what's the recommended power level for that and what am I supposed to play to get my level to where it's supposed to be? Like I say, I don't disagree with them targeting endgame players, but I do think they've got the numbers wrong.
  11. Nate Dogg III

    Destiny 2: Black Armoury 4 Dec, Scourge of the Past 7 Dec

    Yeah I Thunderlorded it eventually, after an hour of killing multiple things with power weapons and not having a single one register as a multikill. Then another quest step involving killing orange bars and, nah, I'm good thanks. Complete waste of two hours of my life if I'm honest. This is really bad, I have to say. I totally get that 'putting the hobby back' means paying more attention to the endgame and the people that play every day, but an expansion, whether you call it that or not, also needs to give lapsed players a reason to come back. I got a cutscene and one new room in the Tower and then I was off doing the same stuff I got bored of doing a couple of months ago, with the same old loot drops, albeit at a higher tier. I finished the night on 581 in heels. I'm literally weeks away from being able to do the new content that gets me the new toys. I am standing at the bottom of a big hill and I already can't be bothered with it. It's arguably even worse for the people that did stay the course, that had three characters at 600 and were looking forward to having something new to do, because they haven't got it yet either – unless they're prepared to Gladd it up on Twitch and farm prime engrams 20 hours a day. I am totally up for Bungie trying new things – their mid-year expansions have never been as good as their September ones, so clearly something needs to change. But having essentially nothing worth doing on day one of a new content drop for 99% of your playerbase is such a staggeringly dumb move. I have no idea how it got through.
  12. Nate Dogg III

    Destiny 2: Black Armoury 4 Dec, Scourge of the Past 7 Dec

    If orange bars dropped heavy like they’re supposed to, if heavy ammo finder worked, and if the game shared my definition of a power weapon multikill - that is, killing more than one thing using a power weapon - I can imagine that having power weapon multikills be one of the first things you do in a new sort-of expansion could be actually quite fun. Unfortunately, well, you know. Sounds like I’m a good 30-40 power off being able to do forge stuff anyway, so I’m good.
  13. Nate Dogg III

    Katamari Damacy

    Have been assured it's out on Switch on the 7th over here too. Apparently US press have review code already, too.
  14. Nate Dogg III

    What’s Bluepoint remaking next?

    I'd totally play a game called Character, Armour & Weapon.
  15. Nate Dogg III

    Destiny 2: Black Armoury 4 Dec, Scourge of the Past 7 Dec

    I think that's exactly what they will do, but not yet, because it doesn't sit right given the current narrative about changing things up and moving things forward rather than back. They spent most of this year giving people what they wanted with 6v6 and secondary weapons and stuff like that, but Forsaken is about redefining Destiny's present and future without just falling back on the past all the time. So, yeah. I wouldn't be surprised if it was one of those Redacted activities scheduled for summer. That's always a more carefree time for Destiny, when they sort of go 'fuck it' and just unlock the toy cupboard. 'We tried lots of stuff internally with Trials, but nothing was as satisfying as that original 3v3 elimination, so here it is'. Faction Rallies were just boring, and I'm not sure there's a solution to it. It's a grind by design. The reward has to be available to everyone somehow, regardless of pledge, which means it's not even a grind with a worthwhile reward. Not sure how you design yourself out of that hole.
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