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Nate Dogg III

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  1. Nate Dogg III

    Destiny 2

    Not sure that's quite right. From what I've read they were all at end-of-campaign levels of power (340 I think). And it's not that they asked for it to be super-hard so much as they asked for it not to become irrelevant too quickly. You could certainly extrapolate 'make it harder' from that, I suppose, but personally I'd take that as being more about rewards than difficulty (and they've whiffed on that too, of course). I'm also sceptical, given the pace we know Bungie moves at, that feedback given a few weeks before the expansion dropped would be something they'd be able to react to. There's a broader discussion to be had about catering to the streamer and #content creator audience – which is a bit grubby but, given the state of the game, is probably something I'd be recommending too – but I don't quite buy the line of thinking that the reason Escalation Protocol is so difficult is that Datto wants to make a video about it, or Goth has a few empty hours in his Wednesday stream schedule. I think it was always supposed to be like this, and Bungie got it wrong.
  2. Nate Dogg III

    Destiny 2

    Long but quite instructive vid of what Escalation Protocol looks like with three (I assume) max-power players. The final few levels look like a right slog and the successful strat for the final wave is basically the Templar cheese strat from all those years ago. I assume that's why it's an in-world activity rather than its own separate thing, they expect that passing players will come in and help out on the final few waves. Still looks to me like the kind of thing you'd want six for, though.
  3. Nate Dogg III

    Destiny 2

    Sunbracers sound nice I suppose, and the Lunafaction buff is cool as dipping in and out never felt quite right, you were never sure if you’d done it properly. EP thing is not surprising and gently disappointing, but at least they’ve acknowledged it.
  4. Nate Dogg III

    Destiny 2

    They can quite easily give us stuff to do outside of milestones without too much actual dev effort. I really like the Flashpoint idea because, as bored as I am of public events, it guarantees that on a Tuesday or Wednesday you are all but guaranteed to find large numbers of players in the same area, all looking to tear through the same activity as efficiently as possible. So take that line of thinking and build on it. On, like, Thursday, have x3 exotic drop rates in Quickplay. On Friday you could have a x5 chance of powerful-gear drops in heroic strikes. Hell, even something like double gunsmith mats and shards from dismantling on, like, Sunday would sometimes be incentive enough. Just boost a stat a day and give me something to do, basically, that isn't a milestone. It's something mobile games do really well and I don't understand why console games haven't borrowed it. Then there are the weird decisions they've made with the things they've added in. Infinite Forest could have been a replayable, randomly generated Horde mode with increasingly powerful rewards. If Escalation Protocol was set on Crucible maps rather than chucked out in the open world where everyone just gets annoyed by it, with different enemy combinations, it could be the most replayable thing in the game.
  5. Nate Dogg III

    Destiny 2

    I'm quite happy just doing the milestones now and climbing up a few points each week, to be honest. I found it frustrating at first (and it still is when the game flings another load of sidearms, SMGs and swords at me) but I've made my peace with it now. Unless my raid group magically comes back to life in September I'm quite happy for Destiny to just be this game I chill with solo for a few hours a week. That said, it's still dumb that 98% of the drops you got are mathematically useless. It's bad enough that the legendary loot pool is so unexciting, to make it all worthless as well is just silly.
  6. Nate Dogg III

    Destiny 2

    That emote thing is so fucking dumb. Like I can't believe they would do that after all the work they've done to try and earn back some goodwill and trust. Just stick it behind some ridiculous token grind so it's at least theoretically achievable. No doubt that his been pushed upon them from higher up but if you can't push back on this stuff you might as well pack up and go home. No one's going to buy it. They might as well put "[username] is part of the problem" in the killfeed whenever someone uses it.
  7. Nate Dogg III

    Destiny 2

    Ran out of (achievable) things to do on warlock and titan, so did the unthinkable and played my hunter. Poor gal was only level 20 and 300-ish light, having missed out on Osiris entirely. My good weapons all need level 26/27, so I popped a fireteam medallion and headed down to Earth for a couple of hours of public events. It was beautiful. I used unfamiliar weapons (raid auto, MIDA Mini Tool, The Prospector) because they're all I had. Every drop was meaningful, and often significantly so. I raced through the levels at cracking speed and got the Crimson masterwork catalyst from a psion during an injection drill. When I hit 27 I instantly climbed about 20 power levels, went back to the tower with six legendary engrams, an exotic and half a dozen engrams for Tess. I understand why it can't be like this all the time, but equally, I wish it was. It was the most fun I've had on Destiny in ages, because progression was about the journey, not just the destination. Fired it up again this morning and the hunter is now in the same state as the others, just chipping away at milestones: do this thing for an hour and a half, and we'll give you a couple of bits with bigger numbers.
  8. Nate Dogg III

    Destiny 2

    Yeah top three at least, and the masterwork makes it even better (bigger mag and more reserve ammo). I’m quite jealous.
  9. Nate Dogg III

    Destiny 2

    Current heroic strike pattern is really enjoy working through the mission, freshened up as it is by the modifiers. Die a lot but understand what happened and what you did wrong. Then get to the boss and spend 20 minutes dying, to a different thing each time, learning nothing, the modifiers that were fun before now effective death sentences. Quit to orbit. Weirdly I got through Savathun, which has a whole mess of void damage, without too many problems. Loaded into the Taken one which I thought would be fine but there's just too much going on during the boss for Glass to be workable, at least at 350 light. I can work around the elemental burn, but halving my health in an activity for which I am already underpowered is just, nope, sorry. And lo, it was Wednesday, and all that remained was the milestones I was not able, or willing, to do. Plus ca change.
  10. Nate Dogg III

    Destiny 2

    Character.
  11. Nate Dogg III

    Destiny 2

    Yeah it's just bugged to fuck. It's incredibly annoying. Falling out with this a bit. The redesigned progression system is very frustrating, they still put the weekly milestone wall up in front of you but seem to do it even earlier now. I've been sat at 345 for days now, and not a single drop outside of milestones has made a difference to my overall PL. That would be fine were it not for the fact that all the content in front of me is a higher level than I'm going to be properly capable of for a couple of weeks at least. I struggled through Heroic Strikes for the milestone and quest progression, and it was fun and brutal, but you really are just working on a milestone, because the drops are rubbish (they really should drop at at least the recommended power level for the activity, giving meaning to you pushing yourself through them underpowered). Escalation Protocol is beyond me unless I luck into a busy instance. Datto says I shouldn't attempt the new raid until 370. Apparently the previous raids will drop gear above PL but a) I have no raid group, b) I didn't like the Leviathan raid at all, and c) I don't like the idea of running old content, after a new expansion drops, to be able to tackle the new stuff. It's all a bit of a mess really. The masterwork exotics should be something to chase but with such mad RNG on the catalysts (I've played 20 hours since the expansion launched and only had one drop), and very little happening while I wait for them because my power level is so static, I'm left with this feeling that I've got nothing left to do, even if I've actually got loads. Still feels great though. There's nothing else like it.
  12. Nate Dogg III

    Destiny 2

    Crucible should be fine for you yep. It’s probably not the most efficient way but will at least keep you off the public event treadmill. And no, you don’t need your highest level gear. It looks at your inventory, your vault and your other characters to determine power levels for drops.
  13. Nate Dogg III

    Destiny 2

    Another heroic strike, this time following the workarounds. Still no milestone progress (none for the quest because I swapped the weapon out to use sunshot). Fuck this, honestly.
  14. Nate Dogg III

    Destiny 2

    Would have thought that from 284 you could do just about anything to power up, within reason obviously (like heroic strikes are a bad idea). Regular strikes, public events and crucible are probably most efficient.
  15. Nate Dogg III

    Destiny 2

    370 power recommended apparently. ...guess I’ll just watch a bit on twitch later.
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