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Nate Dogg III

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  1. Nate Dogg III

    Anthem - 1.10 released 23 April: Will There Be Loot? (no)

    Yeah that’s cheap as fuck. The capping up of ‘Believe’ at the end is a bit desperate too, by all means do a slogan internally if it gets you all through the day but I don’t think it’s going to catch on. Those notes just further prove they’re screwed. They’ve got too much to do on the fundamentals to even think about moving the game forward.
  2. Nate Dogg III

    Destiny: FIN

    I could be 800 power and still wouldn’t enjoy the Oryx fight.
  3. Nate Dogg III

    Destiny 2

    I think battlenet does regional matchmaking, so you wouldn’t be able to play on EU servers if you bought one of the other versions.
  4. Nate Dogg III

    Sekiro: Shadows Die Twice

    https://github.com/NateShoffner/Sekiro-Save-Manager
  5. I suspect the 8k thing is more theoretical than anything. It’s a supported resolution and that’s about it. The rules changed this generation and platform holders now have to convince people that the launch console won’t be superseded three years later.
  6. Nate Dogg III

    Sekiro: Shadows Die Twice

    Two million sales in a few days and activision basically have this, COD and nothing else. DLC feels like a safe bet.
  7. Nate Dogg III

    Sekiro: Shadows Die Twice

    There's a pretty despicable cheese for it involving snap seeds and ash that just doesn't make any sense to me, look it up if you're desperate I guess. I pretty much just ground that fight out, as I recall. It's one of those ones that feels progressively less impossible until it happens.
  8. Nate Dogg III

    Sekiro: Shadows Die Twice

    I'm in two minds about whether the fact Sekiro has sparked this debate when none of their previous games did is a) a reflection of the time we're living in or b) a sign they've got the balance off. I think it's probably a bit of both. I think the relative lack of preview activity, and the late delivery of review code, can be read as a sign that they wanted to keep working on it for as long as possible, and maybe realised they'd perhaps turned a few dials a notch or two too far. It's a game that removes a lot of the safety nets that let players modify difficulty on their own terms (levelling, weapon upgrades, summons) and flexibility to try a different approach (classes, weapons, respecs). That's a big balancing challenge and maybe they just ran out of time, because Activision just don't delay games. Equally, starting you out with one Gourd swig suggests that maybe they *do* want it to be this steep of a learning curve. Basically I have no idea. I think the first patch is going to be fascinating, and very telling.
  9. I'm not saying it's not an issue, it's merely meant as an example of humans being perfectly capable of dealing with similar things being in slightly different places. But yes, point taken. I was going to do a bit about kitchen cupboards as well but life's too short really, isn't it.
  10. Also the point about 'too many launchers' is just ludicrous, unless you struggle remembering which channel a particular programme is on, can never tell the difference between your house and car keys, and have rigged up an absurd auto-switching system to run all your consoles and set-top boxes through HDMI 1.
  11. I think it's absolutely fair to be suspicious of a company coming in and throwing its money around. And it's true that Steam has an advantage of 15 years of feature development. Clearly nothing's going to rival it for that right out of the gate. But a lot of those Steam features are dumb and unnecessary. The good ones can be developed and introduced by competitors over time. And devs have been getting upset with Steam for a while, for a lot more than its revenue split (which until not so long ago was the accepted industry standard). They have this very laissez-faire attitude to a storefront which made over $4 billion in revenue the year before last. Valve makes a billion dollars a year for doing very little, and giving very little back. Tim Sweeney estimates the operating costs of a PC storefront, in terms of bandwidth and customer support etc, are between five and seven per cent. Steam's making one hell of a fucking markup. This needs challenging, and as Humble, Itch et al all show, it's not enough to have some good games and an attractive revenue split. You need big names, and you only get big names by spending money. Epic has money. If we accept that Valve needs challenging, which we should, then I simply don't see an alternative. Especially not when it's Epic, who are basically the closest thing we have right now to the actual good guys.
  12. Nate Dogg III

    Sekiro: Shadows Die Twice

    Righto.
  13. Nate Dogg III

    Sekiro: Shadows Die Twice

    You mean GSO? These acronyms are awful, it takes me longer to work out who people are talking about than it took to actually beat the fuckers.
  14. Nate Dogg III

    Sekiro: Shadows Die Twice

    43 mins in here: (Yes, that’s all memories and prayer beads in less than three hours. Chastening huh)
  15. Nate Dogg III

    Sekiro: Shadows Die Twice

    Double Ichi is amazing on gun twat later on, btw. It’s very useful in general. If anyone is really struggling on a boss I recommend watching a speedrun of it. The single-fight YT vids tend to be about style rather than simplicity, and runners have already pared a lot of fights down to the barest essentials. Roof prick takes about a minute and you will learn a tremendous amount about how much you (don’t) need to respect his moveset.
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