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Gabe

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  1. Is that a general frontend you can download, or is this something you built? It looks great for the immersion, I'd love to have a mini arcade to walk around!
  2. I don't think he's lost anything, more that Klopp has been playing his strongest team and Jones isn't at that level yet to break into it regularly. He'll still get 15+ starts this season I reckon (especially as Thiago seems to be injured every few matches - he's worse than Matip!)
  3. Gabe

    Sport Documentaries

    I've only got the last episode of The Last Dance to watch and whilst initially thinking it was really going somewhere, I've been disappointed at how light touch it's all been as the episodes progressed. Whilst I wouldn't go quite so far as to call it a puff-piece, I don't think it's too far off. It was obviously always going to be about Jordan front-and-centre, but the long Athletic article with the director paints a very different picture to what eventually went on screen, which is pretty much just constant idolatry. In terms of Jordan's intensity and will to win, a lot of it boils down to him picking a fight (real or imaginary) with an opponent and using that to motivate him - a setup which is repeated across the series a lot, just with different antagonists. For everybody else, they have little cameos but don't really have freedom to talk about, well, anything much other than how they fitted into Jordan's little bubble at various points. I read that some of the team were unhappy with how Pippen was portrayed, for example. Where I guess I'm most let down is with the questions that aren't asked. There's no exploration of why his teammates didn't particularly like him as a person, other than a few people saying he was hard on them (and I don't think either Rodman nor Pippen said anything on screen about that aspect, did they?) There was no talk about what he was like outside of the locker room, why people never got close/were allowed to get close to him, nothing that humanised him. It was all robotic "He trains hard & plays hard and shouts at you if you don't meet his standards," as if they weren't allowed to expand on it (I assume Jordan had the ability to veto content on this?) There a lot of clips of Jordan talking about how he would only ever play for Phil Jackson, yet there's very little about why that relationship was so strong (and Jackson is barely in it.) Stuff with Jackson/Jordan and others disliking Jerry Krause isn't explored (though in googling the spelling his of surname I see he died in 2017 so perhaps they didn't want to speak ill of the dead.) It's interesting watching this with my perspective on it because, as I said in my earlier post, I never really knew anything about Jordan, what he achieved or just how famous he was. Whilst I now have a better idea of his sporting accolades and how intense he was, I'm not getting anything more than that. Even the wider story around that last championship season feels a bit contrived as a reason to give some screen time to other players, rather than feeling their stories were fundamental to the success. Some of them make an important shot - well I'm sure that happened a lot during that (and every other) season, that's not really much of a story. Instead we get a bit of their background to pad out time but because we spend so little time with them anyway there's no feeling of getting to know what makes them tick. Perhaps the comments in this thread built it up too much for me, but I get the enduring impression of it being a 10-hour show telling a 3-hour story. I don't really know quite what I was expecting from it, in truth, but something with a bit more teeth.
  4. It's a shame, he has pace, a good work ethic and from his Bundesliga days he knows where the goal is, but it just isn't happening and you have to think it is now a mental thing stopping him being able to really push on. I thought with Lukaku being the main man there now it would help and let him play with a bit less pressure, but is still missing relatively simple chances.
  5. Nuno is performing as well at Tottenham as you would expect for a 5th-choice manager I guess. Also, is Werner ever going to find his feet in the PL? He's clearly got talent but just seems to be 'doing a Torres' in a Chelsea shirt at the moment (though his medal cabinet probably doesn't care!)
  6. I saw an incredible stat earlier that Nuno's teams in the PL have failed to score in the first half of 83 (now 84) of his 118 (now 119) games.
  7. Like I say, it might be an urban myth, but however they have crept into the code, the methods are there all the same. This is talking about the 'block' I mentioned in my previous post, though it's worth noting that even when the machine wants to pay out, it'll kill you if you go lower on a 2/higher on an 11 no matter how happy it is and just find another way to offer the win. If the number gambles worked on those numbers it would ruin the illusion of the machine offering a 'fair' risk. Even when the machine really wants to pay out, it won't reward deliberate stupidity such as that (unless you have an invincible board feature, in which case every gamble will be in your favour - but this is a different proposition and it will make it clear to you that you can't lose.) Also, the tricks I mentioned aren't 'forcing'; forcing is a process over a reasonable number of spins (say ~100) where you deliberately refuse any win offer, so you would do the 'lower on a 2' to lose, if you were offered a win on nudges you'd choose a non-winning combination etc. You have to do this a number of times to put the machine in the mood to then pay out, ultimately you hope, a bigger prize. Using those tricks in isolation won't do anything to the overall cycle. You'd also be surprised how effectively forcing can work for not a great expenditure - obviously behind the scenes the machine needs to be flirting around the long-term percentage. But you'd be more surprised at how easily a keen observer can tell if the machine is in a bad patch of the cycle or not - sometimes it will be a case of what symbols are dropping on the reels (i.e. if the machine is regularly putting the jackpot symbols in view, for some machines it means it is getting happier; if a machine doesn't even give a single nudge in £4/5, or doesn't offer any second-holds on the reels then it can be in a mean mood). Sometimes it isn't about when you think a machine might pay out, it's about knowing when it definitely isn't. Again, yes, the machines definitely cheat and will make you lose when it doesn't want to pay out (the 'block' I've mentioned a few times). But there is an element of skill that can be employed to work in your favour. You say players may make the link between 'secrets' and skill but actually they are wrong, but I disagree. As mentioned in my previous post, the whole point is you are hoping to use your knowledge to ensure the machine will pay out wins sooner than would otherwise be the case. Now I agree that the machine will eventually pay something out anyway (it might not be as much, it might be spread over 5/10 spins instead of a single credit), but your aim is to do it as quickly as possible to make the biggest profit. I don't disagree that you aren't 'getting one over the arcade' (I said as much in my post) - you are just extracting the most value in the most efficient way. Consider a machine needs to pay out £30 to hit it's percentage (and the percentage calculations are updated with every single spin, you can see this via emulation). For arguments' sake we'll say the player with some knowledge and tricks gets a hold after nudging two jackpot symbols onto the reels. A novice would probably hold the reels again, and would not get the win - the knowledgeable player would let them spin and thus get the jackpot - job done, percentage met. Now the machine might then offer the novice player some low-level wins that amount to £15 over the course of the next £3/4 of credits - but then that's it. The machine will have added to the long-term percentage but will perhaps instead be saving the wins it didn't pay out for a bigger streak down the line - but that could be another £50 away from happening. For the knowledgeable player they have taken the £30 for an outlay of only a few pounds, and walked away knowing the machine was done for a bit. In both cases the machine might be at the same percentage 200 spins down the line, but the canny player made a profit, the less-experienced walked away chewing a loss (and somebody else benefitted through luck.) It doesn't always work like that of course - the actual programming on fruit machines is incredibly complex - but with the beauty of emulation and save states you can test this out: Get to a point where the machine is hovering around percentage (not massively above or below), and at the point you are offered a big win (say, one of the top-3 cash prizes) create a save state. In one scenario, take the win and see how the machine reacts over the next 100 spins; in the other, ignore or deliberately lose the win and, again, see how it changes the gameplay over the following 100 spins - but play them normally (you could start 'forcing' it from here over those spins and at some point it will go into a very happy mode but that wouldn't be the purpose of this little experiment). It won't follow the same path. The above would work best on all machines, though the bigger jackpots (>£15) will, naturally, go through longer phases. . . . I'm really enjoying this discussion though. Playing fruit machines used to the focus of a night out for my friends and I back in the mid/late 90s, either pubs, Southend or, sometimes, service stations. We used to win more often than not and that was just using some of the basic stuff mentioned in my posts - we certainly didn't know any of the advanced stuff. Whilst we knew the machines cheated long before the Fair Play campaign, the cycles they went through were generally short enough that even when it didn't want to pay out, you would get frequent feature boards and they were actually fun to play. As said previously, when things got to the £15 jackpots the gameplay suffered massively and they were much less of a way to while away a few hours with friends and we stopped playing them (though we would get some big wins - I think our biggest was about £70 on a JPM Snakes and Ladders from a £15 jackpot machine). I have got back into the emulation of them recently though, and with no risk of losing real money they can be fun to play in the background and mess around with (i.e. force them way, way under percentage to see them go crazy, or play £20 in a machine/series of machines and see how much you can 'win' playing normally etc). Everything is available from old £2.40 jackpots right up to £400 club machines - but the heyday was back in the late 90s, with JPM in particular knocking out some great, playable stuff up to £8 jackpots. I think I've posted before that I converted my shed many, many years ago and used to have 4 actual machines (plus a Wrestlefest arcade cab) - my friend and I used to have a blast playing them. Good days.
  8. I agree with @Benny, and re: the spoiler: I think there was a real physicality to this that was lacking in the later JW films and that's probably a big part of why I liked it. Perhaps all of these elements have been done elsewhere (and better), but I thought it was a tight, enjoyable film with a personable lead.
  9. Honestly @dumpster, I'm finding it hard to agree with most of that post. Firstly: I feel you've completely missed the point with this, because of course it's robbing Peter to pay Paul, with the idea being you hope you are Paul. All of the 'tricks' you mention (plus others) are controlled by the programming too, you aren't 'getting one over the machine', it knows when it is offering them and such things are there to promote player engagement (at the expense of casual players, natch.) These various tricks (holds after nudges, holding three times in a row, cancel sometimes slowing down features etc) do give an advantage to people who know about them though - because they are able to take a win before the machine would otherwise look to award it. An example is on old JPM machines: you could tell when the feature board would pay out a jackpot if you knew what you were doing. The clue was when the number reel would start spinning 1s and 12s during normal reel spins (i.e. what happens when you press 'start' - *not* when you were on the feature board). If it started doing this (it never did normally), then if you knew what features were capable of paying out the jackpot you could take that out of the machine long before a regular player would land it. The real trick is knowing when to walk with a profit in such situations. But those are just cheap parlour tricks - the really knowledgeable players will know about machine emptier tactics, which are very much *definitely* making the machine pay when it doesn't want to and manipulating the coding in such a way as to mean a machine will go on a jackpot run when it really doesn't want to. Certainly back in the day of £6/8 jackpots you could observe people losing and make an educated guess within a few pounds of whether it was likely to pay out. Nowadays of course even the £15 jackpot machines could go on horrible periods with more than £100 taken before a jackpot paid out - that figure goes up a lot as the jackpot increased, but the machine would still offer a lot of low-level wins (say up to £4/5). You'd still lose money if it was in a bad mood and you got greedy on each feature board, but again, most games have various 'blocks' - by which I mean the machine will throw in regular low wins (say £2) and happily let you gamble up to, say, £4 nearly every time - but as soon as you hit that value, you would lose on a gamble no matter what; an 11 would go to a 12, a 2 to a 1. The machine would only let you pass that figure once it had taken enough money, at which point it would let you move to the next block (if it had one) or potentially let you gamble to the jackpot. Now as a counter-point to the quote above, I would love to see anybody put a thousand pounds into *any* machine (even £1,000 jackpot casino machines) and win 'barely anything' no matter how bad a mood it is in unless somebody was deliberately trying to lose - and at that point you're presenting such an unrealistic hypothetical it's not really worth considering. You might not get a jackpot if it is a high value machine (i.e. jackpot over £250), but you would be offered decent wins throughout, because that kind of money would definitely skew the percentage and the machine would force wins on you. There is also a known method called, simply, 'forcing', where you look to manipulate the percentage of the machine to the point it has to pay out a jackpot. Again, on old machines (and even up to £15 jackpots) this could be a somewhat viable method that could yield results within £10/20 (the idea being it would then pay out multiple jackpots). Key to this was as above - you had to refuse every win/lose every gamble until the machine would spin in the jackpot or give you an invincible feature board. This is another area where knowledgeable players would be able to get a feel for how receptive a machine might be within £4/5 of spins. You can still do this on some newer machines (not all), but it can cost an awful lot and, depending on the machine, you might just get a jackpot and nothing else. I also want to address this: Firstly, such players do exist and these are would not be considered people who know not what 'holds after nudges' are. You I'm sure know this, but they are people who know the actual tricks which rob Peter *and* Paul and give it all to you, through emptiers. I believe that emptiers were originally code left in by the engineers who made the games so they could then go and clear them out once they were released out in the wild - but that could be the urban myth. Regardless, there are ways to manipulate the machine into doing stuff it really doesn't want to do, to the point that the pound coin tube runs out and you have thereby 'emptied' it of cash. Some of the methods are incredibly obtuse, some more straightforward, but they exist and will work if you know what you are doing (unless they get patched out). I was just a casual player who knows some of the parlour tricks I mentioned above and ultimately walked away from machines when the £25 jackpots took over everything (though practically I lost interest at the £15/30p play stage) - so I've never used an emptier, but the beauty of emulation is that you can perform them in that (as well as see every other trick and also monitor the payout percentage as you play) and, as the emulation uses the actual roms from the real machines, this is exactly what will happen in the wild too. There are also YouTube videos of people performing them on the emulator, so you can replicate it on your own if you wanted - and as I say, some of the methods require a lot of critical thinking and sticking to a plan. You still need a bit of fortune, of course - but as I say, a proper 'expert' player will probably know the cycle of a machine well enough to be able to see quite quickly if the setup is going to work. I didn't intend to make this such a long post, so, yeah. Modern fruit machines are bad news, kids.
  10. Quiz machines are interesting in how they can control the payouts, as @dumpsteraptly demonstrated. My friend used to play the Crystal Maze quiz game and it would stiff you not only by having too many silvers (no matter how long you had on the clock), but it would also allow fewer puzzles in each zone along the way. It was plainly obvious even at the time, but he quite liked the puzzles so at least he was having some fun for his 50p.
  11. I've never been interested in them, but they are regulated, yes, and no different really to playing roulette or blackjack etc in a real casino in that the house always wins.
  12. I think Wenger's plan is that all qualifiers are held over 2 separate months.
  13. Ahh, the number of times we'd go to a pub and spot those people eyeing up those playing the machines. Or worse - you would get people coming over telling you how to play. I remember once at Southend a guy we regularly saw there came over to us one night and was trying to tell us what to do, even offering to buy us out so he could continue our feature board - Southend was a classy place Back in the day you used to be able to look through the machine and see the pound coin tubes - in a pub, if it was full there was a good chance it would pay out soon. In proper arcades it was slightly less of a guide because you never know when they may have manually refilled the machine, but it was still the first thing to check when approaching one. Man, that was back in the 90s!
  14. @ScouserInExileYeah, that's the danger in thinking you know how they operate. The payout percentage is played out over so many thousand spins, it is very easy for a machine to go on a long draining period (especially if a 'pro' player has emptied it) and sunk-cost fallacy kicks in quite quickly. With £100 jackpot machines now common everywhere, I dread to think how much they could suck during a bad patch, but I'd say multiple hundreds easily, with only some token low-level wins every now and then.
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