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  1. Monkeyspill

    Resident Evil 2 Remake

    Sod it - I’ve ordered it digitally (modern game boxes without manuals are just clutter to me plus I had some psn credit I could add to). Resident Evil 2 was the first game that really really impressed me on the PlayStation. I got my PS1 quite late (I used part of my second/third year student loan on one) and I remember getting a time limited demo on a magazine disc (probably OPM - the cover discs were the only reason I bought it). It blew me away. Going from whatever I’d been playing on the Mega Drive, Sonic 3D I think, to RE 2 was amazing.
  2. Monkeyspill

    Resident Evil 2 Remake

    I’ve still not got round to playing the demo. Is it still possible to shoot zombies in the knee so they fall over, then knife them to death? I remember getting through the PS1 game that way - the one thing that puts me off survival horror (of the original RE type) is it being possible to completely run out of ammo and resources so you basically screw up your game. I remember having to restart a few times.
  3. Monkeyspill

    Examples of reviewers/adverts etc caught lying

    From what I remember, the very early reviews of GTA 3 weren't particularly high. Even the official PlayStation magazine, which awarded every pile of shit that wasn't totally broken a 9 or a 10, only gave it an 8 (in a single page review). This was pre-release code with the blue police cars. Later post-release reviews were spread over 4+ pages and gave it scores of 95% plus. I think they really didn't know what to make of it or just didn't bother playing it enough. After GTA 1, London, and 2, I think some people just weren't interested in it initially - there had been virtually no hype - and the In some ways it was a bit broken. I remember initially being a bit put off by the on foot controls and jerky framerate. After playing it for around 10 hours solid I'd forgotten all about that though. I don't think any other GTA since has captured me in the same way.
  4. Monkeyspill

    Examples of reviewers/adverts etc caught lying

    Scooby Doo for Spectrum/Commodore/Amstrad. The adverts showed a totally different game. It looked amazing - some kind of arcade adventure with cartoon graphics. What we eventually got was a really shitty maze game. Here's the real game: Also this is the back of the box of Spy Hunter for the Commodore 64: Here is a real screenshot: And this was a pretty common thing back in the 8 bit era as I remember. Mocked up screenshots or screens of the arcade version.
  5. Monkeyspill

    Have you ever found a game too hard?

    The Untouchables on the C64 had a messed up difficulty curve. Level 1 was difficult and took ages to get through. The next few levels were short and easy but I never managed to save the accountant. You had about 3 seconds to get a headshot. I'm convinced my copy was bugged or it was just impossible. We had the same problem with Robocop but that really was impossible without cheating. I didn't know that at the time, just thought I had to get better at it. I tried for months.
  6. Monkeyspill

    IO (Netflix Sci-Fi) - Anthony Mackie (18/01)

    I watched the first 10 mins earlier not knowing anything about it. I gave up on it because I noticed there were quite a few new Good Place episodes to catch up on. Now I doubt I'll bother going back to it.
  7. Monkeyspill

    Tiny Text in Games

    My strongest memories of unreadable text were a few PC to Dreamcast conversions, and also Dead Rising on an SD CRT. They didn’t bother adjusting the font sizes so they were actually unreadable. I think TV films and series are getting just as bad when you’ve got a scene of someone typing on a computer or phone, or reading a letter. I’m always squinting or getting close to the TV so I can actually read it. It’s like they’ve designed everything for people with massive 4K tellies and fuck you if you haven’t got one. Also, modern subtitles aren’t colour coded anymore like the old Teletext/Ceefax ones. As ugly and intrusive as they were, they were a lot more functional.
  8. Monkeyspill

    Have you ever completely mastered a game?

    Sometimes I used to get obsessed with crap, objectively terrible games. House of Usher was one we had on the Commodore 64. I learnt every single unfair jump in that game and how to time everything perfectly dealing with the poor collision that led to you falling through platforms. The only slightly random part - where it was possible to lose a life - was room 3 with the cannon balls. At the end you can learn one letter (via a hangman style guess) from the “secret code word”. Eventually, after playing through multiple times you find the secret word is Baltimore. But it doesn’t do anything - you can’t enter it anywhere. Out of desperation, I played through it 9 times in a row without messing up - or losing a life - each time selecting the next correct letter - and... nothing. I’ve still got the horrible music and sound effects etched into my mind - the way the jumping changes pitch depending on how high you are - arrghh!
  9. Monkeyspill

    Have you ever completely mastered a game?

    I'm not sure I ever finished Clumsy Colin. It was usually the jumps that I fucked up on. Wizball, I could finish without losing a life. And Impossible Mission. My best friend at school got obsessed with Armalyte and got his high score in Zzap! 64.
  10. That's originally a Thai show called "The Mask Singer". It's bloody weird (the Thai version). It's like Animal Kwackers on worse drugs.
  11. Monkeyspill

    C64 ownership at last - psu question

    Interesting. I remember the power supply for my original C64 (old brown fudge model computer, yellow/brown/grey wedge-shaped power brick) blowing up and needing a replacement. The new one (a non-Commodore one) was loud and buzzy, got really hot and smelled of burning plastic. It was probably a death trap. It also seemed to screw up the colour display from the machine itself as it heated up - yellow and white gradually turned to grey.
  12. Monkeyspill

    Have you ever completely mastered a game?

    The first year I lived in Italy I had a DS and Ouendan 1 and 2. I remember getting to the point where I was rarely missing a beat on the hardest difficulties - and I'm usually crap at rhythm action games.
  13. Monkeyspill

    Have you ever found a game too hard?

    Yeah, that Driver final mission was a noticible step up from anything previous. It took me bloody ages. Go back even further, to 8-bit computer games, and some of those were even more ridiculous. I don't think I ever got close to finishing Skool Daze or either of the Cauldron games.
  14. Monkeyspill

    'Big-Up' five games on the new forum!

    I wasn't even here in 2003. I remember not being able to join for a while because I didn't have a "proper" domain-based email address (no forums accepted hotmail pleb accounts back then). I vaguely remember being able to browse the old Edge forum but not join. I'm amazed I persevered - 2019 me gives up after 5 minutes if I can't achieve something tech-related.
  15. Monkeyspill

    Amazon Prime Video

    Watch "Tony", if you haven't already. It's not great (it's a bit of a mess) but still well worth seeing for the main performance and locations. https://www.rllmukforum.com/index.php?/topic/218452-tony-london-serial-killer/

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