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DeDeDe

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  1. I disagree. Nintendo’s real mistake, and one that they’re still paying for now, was their treatment of third-party developers. The market would be different, sure, but I think that even if Nintendo had released the N64 with optical media instead of carts, Sony would’ve still released the PlayStation.
  2. Surely this is really about the Vita. Sony had a good thing going there with the PSP. @dumpster It’s really sad to see just how badly Sony handled the Vita. Bundling Minecraft (which eventually became the best-selling Vita game) was obvious. But in hindsight it feels like Sony was never really interested in a new portable, and even grew to resent it. Remote play itself was a mistake, I think. Terrible way to build an ecosystem—and even just looking at it from Sony’s perspective, it was a big feature for a niche case, given the requirements. Sony should have simply let Nintendo take a stab at the concept first.
  3. DeDeDe

    The bad gaming parent thread

    As the father of a two-year-old, I feel conflicted. I don't want to go into details, but there was a tragedy in my family when I was nine years old due to gun violence, and that obviously had an influence on how I interacted with media as I was growing up. Still, I was allowed to play any game; more violent video games were met with a frown, but nothing was forbidden or banned. Puzzle games became my favorite genre, but although I think that what happened to me influenced my taste in games, it's more due to other reasons. FPS games in particular have never appealed to me. I played through normal in GoldenEye, and the last FPS I played was the multiplayer mode in Perfect Dark--but I stopped due to motion sickness. Still, I must admit that there's something in me that dislikes the notion of violence in media. I understand that violence is the most common method of resolving conflict in video games, and even the likes of Advance Wars or Mario are built upon violence, no matter how cartoon-like they might present it. I don't want to ban video games (violent or otherwise) from my home, but at the same time I don't want to present the idea to my son that violence (and gun violence in particular) is natural and a good way to solve problems. I'm trying not to say here that games are worse in comparison to other media. I know that I will have to talk with my son about violence throughout his childhood. But I am less certain about what to do when he starts getting interested in games.
  4. DeDeDe

    Photography Equipment & Software Thread

    Mark 1. I tried out the Mark 2, but I didn't like the design, and what worries me the most about this camera--the battery life--hasn't been improved significantly, apparently.Being accustomed to bodies with image stabilization, this is also one thing that's made me hesitate about this new camera. Following film rules for exposure has not failed me so far, but I suppose I might have to be a bit more careful.
  5. DeDeDe

    Photography Equipment & Software Thread

    A more-than-cursory look at other cameras earlier this year has tempted me to trade in my Pentax K-5 for the Sony A7. Like the PS3, the A7 has no lenses, but one of the most interesting aspects about the camera is the fact that it's very adapter-friendly. I have a fair number of vintage lenses, and I'm looking forward to trying out other older lenses on it. But I must admit that I'm a bit nervous: I feel like this is a bit of a risk.
  6. DeDeDe

    The Trouble with Nintendo. A TL;DR topic.

    That's one of the game's rules: you need five missiles to open pink doors. It's arbitrary, but not illogical. And pink doors show signs of opening after a missile is shot at it. If you don't notice, you're not looking closely.
  7. DeDeDe

    The Trouble with Nintendo. A TL;DR topic.

    It doesn’t matter one whit. The game gives you enough information to pass the first few tests to understand how to traverse the game world. It doesn’t give you all the information, and what it given to you is told implicitly, which should lead the player to experiment with what they have at their disposal. It’s not unreasonable to ask for help at such an early section. What is unreasonable is to expect the game to give you the answers as soon as you are stuck. And I think it’s very sad that many developers these days bend over backwards to deliver on such expectations.
  8. DeDeDe

    Photography Equipment & Software Thread

    This is probably much too late now, but have you considered a Pentax DSLR? Not for any good reason related to back-compatibility, of course--Pentax DSLRs are arguably very different to their film SLRs, and if I'm correct K-mount lenses can be used in bodies with an adapter... Nevertheless, if video is not a real priority, Pentax cameras are a good deal.
  9. DeDeDe

    Might & Magic : Clash of Heroes (DS)

    Well, I’m not Mad Gear, but I decided to reply to your posts since I thought this game was fantastic, and it perplexes me to read such a negative opinion about the game. However, I must admit that you make some valid points about the linearity of the story mode, equipment and . I’ve read in a few places that some fans of the Might & Magic series weren’t very happy about this game, and the sheer straight-forward-aspect of the story and the RPG facets of the game probably won’t win over any of those people complaining. Nevertheless, after spending scores of hours just in battles, I still feel the puzzle system is amazing. After thirty hours or so, you begin to see the limits of the system, but that doesn’t mean it’s broken. I can understand, though, the frustration regarding the larger units in the game--and the game doesn’t make it very easy for you, since the first few hours of play are a bit constraining. At first, I felt the same way about the large units, but then I realised that mastering the placement of the bigger units was a necessary step to be able to get further in the game. It really is, and it’s all to do with thinking about chains and skillful placement of units and barriers to find the most effective ways of using your moves. The easiest example I can think of is when you have two units, X and O, like this: O O X O And you want to use your move to set up an attacking formation using O. You could use two turns by getting rid of X first and then moving the O on the other side to get the three Os in one line, but the smarter way is to move the O first and then get rid of the X--that way, you use two moves, but gain one move by making a chain. It’s a very basic example, but it’s absolutely essential to understand this, because it’s the key to building barriers quickly at the beginning of the match and also to modify the vertical placement of the troops. Yes, the puzzle part of the game would have been easier to understand if they had only used single troops--but when you get the larger units involved, that’s what the game is all about: thinking two or three moves ahead, understanding the risks and advantages of using the bigger units, anticipating your enemy's moves and reacting to them... You don’t have to use the bigger units, (in the same way as you don’t really have to build barriers) but soon you come to realise that they’re a fundamental aspect of the system.
  10. DeDeDe

    The Cutest Game Ever awards

    A strong contender for the title would be the "Cinnamoroll" game series; just take a look at the website for the third game in the series, Cinnamon fuwafuwa daisakusen (Cinnamon: Fluffy Tactics), or the new DS game, Cinamoroll: Ohanashishiyo! kirakira de kore cafe (Cinamoroll's "Let's talk!" Sparkling Cafe).
  11. DeDeDe

    Nintendo inhouse development and the Wii

    While taking in mind that Nintendo is also developing games for the DS, iIsn't Intelligent Systems an internal development section as well? If so, Odoru: Made in Wario/Wario Ware: Smooth Moves should also count. And who is developing Wii Sports, Wii Music, Donkey Konga Bongo Blast, the new Fire Emblem, Eyeshield 21, Wii Yakaraka atama juku/Brain Academy, Wii Animal Crossing, and the new Wii Kirby title?
  12. DeDeDe

    All new Mario Kart DS thread

    Sorry, matt, but tomorrow night would suit me more, to be honest.
  13. DeDeDe

    All new Mario Kart DS thread

    Yeah; great races, tonight. (Although at times it seemed to me that the theme of today's session was "Try to Keep up with Scott.") Many thanks, Carly, D.C. and Gary-C: I really had a lot of fun tonight. That race at Wario Stadium was amazing! Was there anybody in the lead who didn't get hit by a blue shell? And were those two blue shells at once at one of the races at Mario Circuit?
  14. DeDeDe

    All new Mario Kart DS thread

    Many, many thanks for the great races today, D.C., matt!, and Carly. I haven't played Mario Kart DS on-line in quite a long while. (According to my Friends' List, before today, these were my first races since April!) But, after a few embarrassing mistakes in the beginning at Delfino Square, it seemed, just like Carly mentioned, just like old times --especially once Carly also joined the group. Some amazing races there (despite the fact that in one tournament, I managed to gather almost all of the fourth place finishes...), and I think I was really lucky at various times. To tell you the truth, I am going to be moving soon --by the end of this month, actually-- and I fear that I will not be able to play online for quite some time. (I know from experience that moving can be a complicated process; I won't be able to take my computer and router, and it's not guaranteed that I will be able to find a hotspot.) So I just wanted to get into the mix of things again, before I go. Many thanks for the races tonight, everybody; it's a testament to the quality of Mario Kart DS that people are still playing the game, and I had a great time.
  15. DeDeDe

    Happy Birthday Sonic

    You may be in luck...
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