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  1. ah okay, so you tap the d-pad to cycle through the available options, MGSV-style? And whatever is in your left hand gets deployed with L1? Makes sense.
  2. Can someone who has this explain how item/weapon/power selection works in this? I've always found it to be the weakest aspect of immersive sims on consoles and it's one of the main reasons I'm waiting for the Xbox version - so I can take advantage of the Elite controller paddles for weapon selection. From watching videos it looks like you use the d-pad to select what's in your left hand. Tap left to select gadget, tap up to select super-power, and maybe tap right to dual-wield your second gun? It also looks like you keep the d-pad direction held down to bring up radial menus that allow you to change which gadget or power is pre-selected. Is that correct? Does that stop/slow the gameplay? I guess not if there's potentially another player on the map with you. Right hand looks like it's standard FPS stuff - L2 to aim-down sights, R2 to fire, Triangle to swap between your two guns and R1 to melee. TBH, if I've got that right it sounds like quite a good system, as long as I have map d-pad left and d-pad up to the paddles!
  3. Battlefield 6 is the only one left on my 'must buy' list for this Christmas period. Far Cry 6 maybe, but it's looking like more of the same.
  4. The epilogue is one of my favourite bits of any game, ever. I know it's a long old game, but I felt that it got better and better as it went on. As it appeared to be drawing to a close, I just wanted to see more of the characters and what happened to them. And I did!
  5. Pob

    Xbox Game Pass

    I’m not so sure. How many games have been released in the last year that don’t have a 60fps option for the new gen consoles? I can only think of Flight Sim. I’m sure there are others but I can’t think of any big releases.
  6. Yeah there is a tonne of good sniping in all the new Hitman games. The sniper assassin challenge is one my favourites on each map.
  7. I'm really enjoying this. I'm only 10 hours in, and I did the first Cauldron last night. I've done a couple of main missions and some sides, but tbh keep getting distracted by the sheer joy of dinobot hunting. I'm learning about the different damage types and status effects, and how to mix them up to dent the huge health bars some of the beasts have. The boss of Sigma Cauldron is some huge firebreathing robot (yellowbelly or something) that was just too nails on Very Hard, so I had to drop it down a level. But I whacked it straight back up as soon as I got back into the open. It did teach me a lot about preparation, weapon usage and trap-laying, though. And I just saw two of those firebreathers out in the wild and managed to take them both out, at the cost of very many arrows and traps! It was really exhilarating. I love getting a bullseye on their blaze canisters or tearing off a component. Such great fun.
  8. McG - now there's a name I haven't heard in a long time. I'm surprised he's still being considered to direct anything.
  9. There’s the ‘e’ word.
  10. Of course Kevvy can do what he likes, bit Quick Resume still SO MUCH FASTER than fully booting a game. Of course, that varies from game to game but some are a total nightmare for logos, splash screens and button presses, not to mention being dumped into the game at some point other than where you left it. Yes, the SSD means that games load much more quickly than before, but QR is vastly quicker again. I admit it was annoying at the start when it was more flakey than not (again, varies hugely from game-to-game) but now it's settled down I wouldn't be without it.
  11. I put it up to Very Hard and it instantly became much more engaging. I did end up Benny Hill-ing around the two bandit camps I cleared last night but I can see that I actually need to master the different tools and moves in order to survive, which is much more my thing than just coasting through. It also makes resources and upgrades seem more valuable, which I always like. I'm really enjoying this now. I've only just been released into the wild but already I can't wait to get back to it.
  12. lol. I think I’m getting confused by the Digital Foundry video that said that the 40fps was exactly halfway between 30 and 60fps in terms of frame timings. Or something. I don’t really understand but it made sense when I watched it!
  13. Cool I’ll crank it up.
  14. Yes, sorry it’s because 45 is a factor of 120 so suddenly becomes a new option in the absence of VRR.
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