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Pob

Committee
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  1. Pob

    Sekiro: Shadows Die Twice

    Since getting past those gruelling opening hours, the only thing that's really made me want to throw in the towel was Demon of Hatred's three vitality bars. But I persevered and got through it, and it felt great. I'm currently feeling as though I'll never beat the final boss but, again, I know I'll get through it.
  2. The amount of control over human characters in 3D space. Early third-person games like Xybots tried to cram movement in a 3D plane into a standard single-stick setup, perhaps with a fancy twiddling stick or something and it was always clunky and tank-like. I couldn't imagine getting to something like Ninja Gaiden (Xbox), where you're fighting multiple enemies surrounding you and attacking you at once, and you're in full control of the situation and also looking like a boss, and it's all amazingly animated. Of course, twin sticks becoming the standard helped but there have been loads of innovations like auto-lock and clever smoothing of the experience to make it all look and feel as good as possible.
  3. I think if me from 1990 had been shown something like Forza Horizon 4, it would take a long time to convince me that I wasn't looking at a real-life simulation. Without knowing how modern graphics engines work and seeing the line from Hard Drivin' through to FH4 it would seem like magic. I could accept the idea of taking 3D polygons and grafting texture maps onto it, like Daytona, but all the trickery beyond that to sell the experience would be outside my sphere of understanding.
  4. The HDR patch makes a big difference. Just killed the lights in my living room and played a full day and night cycle. Looks amazing. Proper bright sky and detailed shadows, all extremely natural-looking. Good analyses @EvilBoris
  5. Pob

    Sekiro: Shadows Die Twice

    You have to not get greedy with DoH. Do one slash fewer than you think and you’re less likely to get caught by the sweep. Also I tended to always be running round behind him and to the left and half the time I was outside of its arc anyway. Stay under his feet as much as possible and be ready to deflect his stomps and headbutts.
  6. Pob

    Sekiro: Shadows Die Twice

    As long as you jump it’ll never hit you, right? I spent several sessions trying to beat hit him and it was the flame/flame/stomp/flame combo that I found the hardest to counter.
  7. Pob

    Chernobyl (HBO/Sky)

    Watched ep1 and it was amazing. I do wonder in these productions that show Soviet life how trumped up the bureaucracy and sheer drudgery is. It felt like it was bordering on satirical, like Yes, Minister or Jarhead or something, how foolish everyone was acting, but delivered in a serious tone. I've no doubt of the systemic failures that lead to things like this happening (as they do everywhere) but would the moment-to-moment behaviour have been quite so brazenly idiotic? That said I watched it straight after The Virtues and the life of a working class guy in modern-day Liverpool didn't look any better.
  8. Pob

    Chernobyl (HBO/Sky)

    You're putting me off again now. Or was it just curry-consistency vom?
  9. Pob

    Chernobyl (HBO/Sky)

    Cool, sign me up for some misery!
  10. Pob

    Chernobyl (HBO/Sky)

    Oh hang on I thought this would be full of grimly realistic body horror from people exposed to radiation? That’s the only thing putting me off - I’m a wuss with that kind of thing. Tension and existential dread I’m fine with.
  11. Pob

    Splinter Cell

    https://www.pcgamer.com/ubisoft-creative-director-says-hes-working-on-a-new-splinter-cell/
  12. Is there a phenomenon where things that you think must be fake look fake, even though they're real?
  13. Pob

    Human Fall Flat

    Whenever I play it with my son it descends into a wrestling match as we try to throw each other off the edge of the map.
  14. Pob

    Sekiro: Shadows Die Twice

    Okay, I think I can do Demon of Hatred. I only got to the third phase once last night, but the important thing is I can see how to handle every attack in phases one and two. The main one that was giving me bother was the fire swing and stomp combo he does if you're close but not right under his feet or behind him. I was blocking it but because it involves the fire leash it still does plenty of damage. I looked up a YouTube guide that gave me a tactic for that (dodge through fire, block/deflect stomps). Plus, the fire umbrella is great to have in a pinch and should last the whole fight if used only when necessary.
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