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  1. The controls were my favourite thing about Skyward Sword and I never had problems with them. I just thought it was a largely forgettable game. For every decent dungeon there's a section that's simply dull. Flying around in the sky is tedious. The characters aren't remotely interesting. The first couple of hours are ridiculously slow. That boss you have to fight 3 times is crap the first time. Fi is worse than Navi for giving unwanted hints. And whenever something potentially intriguing is introduced it turns out to be trivially easy. I guess it's not that forgettable then, I just mostly remember the boring bits. Anyway, it's the end result of a series that Nintendo hadn't done enough with since Majora's. Wind Waker, Twilight Princess and Skyward Sword may still be good games if you're OK with more of the same, but they're all basically treading water, repeating the same formula in a different skin, rather than pushing the limits like Ocarina and Majora. And now it really shows with the great leap forward of Breath of the Wild.
  2. BadgerFarmer

    Have you ever lost your save file?

    Ridge Racer on PS1. You had to actually select to load in your progress each time you booted up the game. One time I accidentally selected save instead of load and it was all gone. It didn't take too long to unlock all the cars again, of course, but I could never match the best times that I'd lost.
  3. BadgerFarmer

    The Legend of Zelda: Breath of the Wild

    I've only been playing this for about a week. Haven't got very far yet - mostly just wandering and seeing what I find since leaving the plateau. It's already almost certainly one of the best games I've ever played though. It reminds me of when I was playing MGSV a few years ago and couldn't believe how well and intuitively all the systems worked together. Except even more so.
  4. BadgerFarmer

    Resident Evil 2 Remake

    It's only 3 headshots though, isn't it? I took down a few in the demo like that.
  5. BadgerFarmer

    The Best Game Trailers

    Was just looking at some upcoming stuff and thought this trailer for The Sinking City was impressive. Doesn't tell you shit about the game. Except that it's going to mess with your head Cthulhu style:
  6. BadgerFarmer

    Vane - New game from former Team ICO members

    I played through it a couple of days ago and sadly it's pretty broken. It felt to me like a lot of content was probably stripped out because it didn't work, as what's there is still pretty glitchy and quite basic. It's got a nice visual style and synth soundtrack, and a few good ideas, but that's about all.
  7. BadgerFarmer

    Resident Evil 2 Remake

    Ha. I instinctively starting doing that on the few times I got grabbed. Guess it's become second nature in recent years to 'mash off' grabbing enemies. Easy to get used to though. I thought it was more of a shame that the animation was the same every time. Maybe they should bite you on the arm sometimes.
  8. BadgerFarmer

    Have you ever completely mastered a game?

    Yes, exactly. The only thing you could really improve about it is the visuals, and I wouldn't want it to go too far with that anyway. I know F-Zero doesn't sell in massive numbers but they don't have to make a new one, just do this.
  9. BadgerFarmer

    Have you ever completely mastered a game?

    I did get pretty obssessed with F-Zero X to the point I decided to win every cup with every character on the highest difficulty. Including the X cup and with 30 characters that meant completing it 150 times. In the process I obviously got pretty handy at barging round corners and smashing adversaries off the track. Whether it's mastery or not is another thing though, as I hardly did any time trialling. As for F-Zero GX, I gave up after a few hours - too difficult. Also the first Fire Emblem on GBA. My approach was always to do a level 'perfectly' (getting all treasure, stealing all items, saving NPCs and villages, recruiting new characters etc.) and maximising XP along the way. I've finished it on Normal and Hard with both characters this way.
  10. BadgerFarmer

    Nioh - Feudal Souls

    Pretty much the last thing I did in this game was an optional battle at the end where you fight that guy and another of the boss guys together in that same area. I must've died 30 odd times and it was only sheer stubborness that kept me trying. Got there in the end, but not something I'd want to repeat.
  11. BadgerFarmer

    Travis Strikes Again: No More Heroes: Punk Is Dead

    If this was the test to see if NMH3 was viable, then it's probably better that it doesn't happen.
  12. BadgerFarmer

    Resident Evil 2 Remake

    I like the idea of removing those kind of messages where possible. It keeps you within the scenario, rather than having some external voice telling you stuff. The appearance of your inventory on screen means an item is needed. Looking at the door or whatever in front of you should give a clue as to what. I find it intuitive.
  13. BadgerFarmer

    Resident Evil 2 Remake

    Most of the interface, item management and environment interaction stuff has been brought over from Resi 7. It felt like a decent update of the old style there and works just as well here.
  14. BadgerFarmer

    Have you ever completely mastered a game?

    Invisible Inc was the most recent. I decided to get the platinum trophy, which meant finishing on Expert + level and surviving on endless mode for ages. The only way to do that is take full advantage of certain items (it's the cloaking devices), because the guards become ridiculously overpowered after a while. I still play it occassionally, although I struggle on the highest difficulties now,. I was in the top 50 overall on Motorstorm RC last time I played it. Probably not a game played by that many people admittedly. And many years ago, Fantasy Zone 2 on the Master System. For some reason I would complete it over and over again, in exactly the same way each time, always without losing a life.
  15. BadgerFarmer

    Nioh - Feudal Souls

    I played with spear and kusarigama. I think the spear is a good starter weapon - easy to use and with good range - but after a couple of levels I switched to kusarigama permanently. Apart from anything else the chain move you can unlock early on that lets you grab and reel in enemies remains useful throughout the game. Hardly any enemies, even bosses, can do anything about it. As for jutsu and skills, there are specific points where you unlock the ability to use them. As you meet different characters in the story, you'll have access to training sessions with them and learn new stuff.

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