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  1. BadgerFarmer

    What games did you complete? 2019 Edition

    15. Devil May Cry V The focus and purity of this is very commendable - it's all about the combat - and the systems are clearly refined and deep. What I'm not sure about is whether it assumes too much prior knowledge. I've finished it on Devil Hunter mode (Normal, effectively) and I feel like I've learned 100 different moves but I haven't really been taught how to play it. It's like there's another game running parallel to the OTT button-mashing hack and slash thing I played, but it doesn't want to tell you what it is. Instead it keeps loading on new techniques and controls, until there's too much to remember. Fair enough to an extent, in terms of giving you plenty of approaches and styles, but it makes it all kind of confusing. The other issue is the level design is pretty bland for the most part, so whether it's worth going through all those levels again just to improve skills is questionable. It probably isn't for me, but I did have a laugh with it for the most part. The spectacle, especially with bosses, was strong and the action was frantic and fun. I can understand why some people would love it, but my experience was merely good. Previously:
  2. BadgerFarmer

    Sekiro: Shadows Die Twice

    Resurrection is a half-baked idea though. Useful in that it gives you another chance if you make a fatal mistake, but it just isn't a big enough part of the game overall. At first I assumed it was an important to decision to make each time, but the only reason not to resurrect really is because you've cocked up the boss almost immediately and you may as well start again fresh. I would go for a bigger health bar, if only because I think the gourd healing mechanic is a leftover from previous games that doesn't fit here. It's just kind of irritating in an action game like this that you have to back off and heal after each hit taken, especially when trying to learn a boss. It's not like realism is an issue with the game, since you have to chip away at a boss's health bars for ages. Alternatively, I quite like the idea of a system where your health recharges automatically after a hit, but each time the recharge is slower than before. So you're not going to get killed within 3 seconds of starting a boss, but it becomes harder to recover your poise over time, leading to a tense finish should you get there. As I mentioned elsewhere though, I'd take a practice mode against bosses over anything else. You can practice each phase freely once you reach it, but you still have to do the whole thing in one go to progress. It doesn't make the game easier, it just makes learning a boss less tedious.
  3. BadgerFarmer

    Nintendo eShop (Software Chatter)

    By looking at what people have been willing to pay for other Switch re-releases, I guess. It seems likely that these'll be regularly in sales before long, as they always are on other platforms, so it's just a case of gouging the first wave of buyers.
  4. BadgerFarmer

    Gaming things a younger you would never believe

    They're still making Bubsy Bobcat games.
  5. BadgerFarmer

    Games that you nearly purchased but didn't

    That's a shame. DH2 with a light gun was a right laugh. I probably only played the other 2 games a couple of times, but it was still worth it.
  6. I switched auto-aim off for a bit, but in the end put it back on. Maybe it's too easy that way, but the controls aren't good enough to aim manually. Other than that though, I didn't have any real issues with it.
  7. BadgerFarmer

    Is the summer drought here already?

    I think May has been pretty bad, but there are a few things in June that are of interest. Judgment and Bloodstained, for example.
  8. BadgerFarmer

    Sekiro: Shadows Die Twice

    I can only agree with those saying this is a bit of a mess overall. Like it needs dozens of minor tweaks to systems, information and balance. But the core underneath it all is excellent. The thing is, the way From games are going, if there's a sequel I'd mostly expect them to look at this and think the next step forward is bosses with 5 or 6 phases.
  9. BadgerFarmer

    Sekiro: Shadows Die Twice

    Yeah, it's the fat guy right after that, but you'd do well to notice he even had any armour on. Stuff like that is really weird, because when you overhear that it sounds like it could introduce a significant new mechanic, and then it turns out to be barely worthwhile. And then there's a boss that it has a major effect on, but it has nothing to do with armour so why would you even think about using it?
  10. I didn't think much of it. The pinball element never really develops into anything beyond basic target hitting. Getting around the map gets pretty dull because of how you move, and you can't easily tell from looking at it where there are open paths. As a Metroidvania it's very limited, with only about 3 powers to unlock to open up the map. And then it ends before it really gets anywhere. It's one of those where I really couldn't understand the praise it got. It seems to have got a long way on some presentational charm.
  11. BadgerFarmer

    Nintendo eShop (Software Chatter)

    I would probably go for the sequel at this stage, as it's better but they aren't massively different. But then if the first one's much cheaper it might be worthwhile just to see if it's your sort of thing.
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  13. BadgerFarmer

    Are cutscenes necessary?

    I hesitated before putting ME2 and it definitely has those Star Trek knockoff vibes. But I'd say that even when the writing and world design feel clunky or cliched, the overall effect of it all adds to the idea that you're putting together an elite squad of oddballs for a suicide mission, and some of that comes from cutscenes. I suppose it makes sense in the end that some cinematic techniques would be useful in games, because they are an audio-visual medium just as much as an interactive one. It's just a case of finding the right way to fit them in to complement the player's input. And when it's done well, the quality perhaps doesn't have to be as high as an actually good film or TV show to make it work. Obviously I understand a lot of people who play games couldn't give a shit about any of that, and then it just gets in the way and looks bad. Which is also fine.
  14. BadgerFarmer

    Are cutscenes necessary?

    I'd say that The Last of Us is nowhere near the pinnacle of video game story telling. It's perhaps the pinnacle of cinematic story telling in a video game, but that's a different thing. And as long as games are trying to tell stories the same way as films and TV, I agree that they'll likely end up looking like cheap copies. Celeste is a better example of game story telling. Or Nier Automata, No More Heroes, Dark Souls, Shadow of the Colossus, The Last Guardian, Mass Effect 2. They don't necessarily have the best scripts or cinematic direction, but they know how to integrate what the player is doing into the themes and events they're depicting. And they all use cuitscenes (often minimally) to enhance the overall effect.
  15. BadgerFarmer

    Are cutscenes necessary?

    Fair enough. I guess I just don't play many of those games anymore. It's more the actual game parts than the story stuff that kills them for me though - they're mostly just very prescribed and dull. But fortunately there are a lot of different games available these days. And there are plenty of SP, narrative games I do play that use cutscenes more sparingly and effectively. It's more of a nuanced topic than it used to be when everyone wanted to show off the quality of their pre-rendered graphics.

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