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  1. Fortnite

    I played this for the first time late last night, after my son (9) asked me to download it. I wanted to play test it to make sure it was suitable and I ended up paying till 2am. I am not sure he is going to get a go as we only have one controller and it's very addictive. I wouldn't let him play Star Wars Battlefront as there was a big emphasis on headshots. This feels a bit more cartoony and the shooting is more frantic and imprecise. I struggle to hit an enemy even with a grenade launcher. Ultimately I think it's a personal call but as long as they have a bit of balance in terms of of other non-screen pursuits I reckon this game is ok. A bit daft and random but with some strategy thrown in.
  2. All of this makes me want to play it despite generally disliking leaps of faith. Wish I had a Vita.
  3. Star Wars: The Last Jedi - December 2017

    Yeah, did I miss something? When did Ackbar become a major character? Boba Fett - with ten times more screen time - was casually discarded in the blink of an eye (or burp of a sarlaac) but because it happened in Empire no one complains.
  4. Star Wars: The Last Jedi - December 2017

    *With $1.3 billion in global box office for “The Last Jedi,” the most of any movie released in 2017 and No. 9 of all time* I totally respect your viewpoint that TLJ is flawed but this narrative that Disney is panicking over the negative online criticism doesn't stack up. The numbers don't lie, the franchise is booming despite the internet facilitating the loudest voices to be heard.
  5. Star Wars: The Last Jedi - December 2017

    My neighbour said much the same thing to me the other week. 'I don't mind immigrants, but only the right kind of immigrants.' So let's get this straight, The Last Jedi is the 9th highest grossing movie of all time (OF ALL TIME) and it's somehow a problem. You are clutching at straws.
  6. Star Wars: The Last Jedi - December 2017

    My mum is selling one of those white tables if anyone is interested. Only used once. Leeds area.
  7. Star Wars: The Last Jedi - December 2017

    I agree: I get why a mystery box or two can be great for creating intrigue and future suspense but let's say JJ had directed the entire trilogy; surely he would have reverted to type and just added some more in TLJ. Then we get Lost again.
  8. Star Wars: The Last Jedi - December 2017

    I loved this movie and Andrew Ellard's points highlight a lot of what made it fresh, daring and eminently re-watchable to me. But comparing it to Quantum of Solace... Huh? The most humourless, po-faced and leaden Bond movie of all time. Each to his own.
  9. PlayStation VR

    Just finished Batman VR. I'm constantly impressed by Rocksteady's output. I know it's short but what a fantastic implementation of VR. It's the only VR game to my knowledge that allows you to carry, contain and take items from your person (via the utility belt) and this really adds to the sense of immersion. I know it's sounds a bit daft but I found walking on the spot really helped me to feel connected to the world too. This kind of game is really important because it suggests VR experiences can be very creative, not just Time Crisis / rollercoaster simulators. Statik is next on my list.
  10. PlayStation VR

    That's just what I needed. Although I'm loving my VR games a few things have been bugging me about the V1 design: - the earphone socket is in a terrible place. No matter where I put the earphone cable, either under the arm or over the shoulder, it snags from time to time and brings me out of the experience. - the heavy cables are similarly snaggy. There's also a connector piece (not the passthrough box) that is about six inches off the floor (when standing) which pulls on the headset due to its weight. I'm average height and I can't believe Sony didn't make the cable going into this over six feet in length to prevent. - The amount of gubbins in general puts me off wanting to set it up when I want a quick blast. I'm going to try swap mine for a V2 this week. Looks like all these issues are resolved.
  11. PlayStation VR

    Great tip, thanks. Apart from Superhot (played standing) I've been using my sofa and reaching for stuff downwards has always been patchy.
  12. PlayStation VR

    I know what you mean. I usually hate this kind of retrograde design but somehow with Superhot it didn't bother me. Maybe because I was so engrossed in the experience I didn't mind doing sections over again a few times. I would often try different methods of dispatching enemies to keep things fresh. My favourite moment: using a frying pan as a bullet shield. Bonkersly good. To be fair, if the developers only set you back one step then the experience would be over inside a couple of hours. Haven't tried endless mode yet though...
  13. PlayStation VR

    Yeah Rush of Blood is ok to give you a flavour of VR but it's ultimately a mono-dynamic game. It was free on PS Plus so I'm not complaining. I just finished Superhot, which was short but great. At least I think I have finished. I'm at the part where Is there any additional content worth playing after this?
  14. PlayStation VR

    I've had a slight screen tilt since day one. No amount of adjustment or recalibration will fix it. I replaced the entire headset and camera and it made no difference so it doesn't appear to be a hardware issue. It is annoying but once I'm in a game it only seems to make itself known in menus and title screens. Is that the same for you? Would love to hear Sony admit there's a problem.
  15. PlayStation VR

    Just played Superhot VR for over two hours solid. Brilliant. Just brilliant. I think I'm going to find it hard going back to regular games on a flat screen now. Laughing like a Chuckle brother at the sheer audacity of the design. I actually feel like a superhero when a bullet-dodge, mid-air gun grab and multiple take down combo executes perfectly. Still can't throw yet though...

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