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Stanshall

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  1. Finally took down LB. Probably took me about five hours in total and the only lesson I learned was to git gud because I'm not gud. Also, both phases I overwhelmed her with good old fashioned corner pressure, safe punishes and good parrying. Literally just had to play better and after all that, I finally feel like the combat rhythm has clicked. This is a fucking hard and really rewarding game, simple as that.
  2. Stanshall

    Nintendo Switch

    Any criticisms about a lack of third-party belters is forgetting GOTY2019 ROLLING GUNNER.
  3. I'm at BB and LB. I got LB down pretty close before I even realised there was a path after GT so I was a little bit disappointed by how ineffective I still am after my attack upgrade! Also upgraded the Shuriken because it sounded like it was a specific tool to help with LB but absolutely eff all difference and I got wrecked. There's an interesting rhythm to the combat, but it's also very possible to spend a long long time without causing any damage whatsoever. If you don't make your poise count when you're close to a deathblow, it can be a total waste of time. Likewise, though, if you are under significant pressure and you manage to avoid getting hurt, then you can reset without any real effect. It's interesting.
  4. Tremendous game but it's so fucking hard. I'm only just up to LB after however many attempts at JtD. I think my main complaint is that stealth only seems viable for one enemy in a mob and because it's so difficult to fight multiple enemies at once, you end up just running away to kite or deaggro which makes for a load of back and forth. The JtD fight itself took about thirty seconds on the successful run but around ten or fifteen minutes clearing the place out first before getting a stealth DB in on him. I'm sure I'm not doing stuff optimally or skilfully but I can't imagine doing that fight without clearing the other enemies and I can't see how I could clear them any faster.
  5. Finally put down none other than my main man Major General Ken Perkins. That was brutal. I did him by abusing the ash and flame (dear flame). I really feel like you are expected to use the various items and consumables in this, whereas I would almost never bother in the Souls games because of the hoarder's habit. This is everything I've been missing from third person single player gaming and a lot more.
  6. And excellent post, @Goemon. I was so focused on the poise meter that I almost forgot the value of chipping away at health, too, and your explanation of how health and poise are related really makes sense in hindsight. I think the speed of combat makes you feel you need to be going at it hammer and tongs all the time. I'll keep your advice in mind.
  7. Well, predictably enough, I did it first go after my last post without taking a hit. I never managed to figure out how to get a stealth attack in on him, though. I would always take out the two lads having a chat, sprint and counter that spear bloke round the corner and by that point, the big fella was loose. I also did make use of the particular element but I found that it was more of a Music Box Gazza thing and I fundamentally needed to get a whole lot better at the fundamental combat. Nevertheless, very effective and I like what this system has in store. Already bounced off some shield guys (literally) but now I understand how I'll get past them, too. It seems very unforgiving but also pretty generous with resources and bonfires and loss, etc. Love the look of the skill trees, too. Bloody hell, an actually interesting implementation of skill trees. Absolutely thrilled with this.
  8. I've died on the Ogre fifty times now. I keep trying to play it like Bloodborne and keep getting grabbed and twatted and drop kicked.
  9. Ah, cheers. I hadn't realised that but now you mention it, that's what's been happening. It's just reset the point, effectively. I've also now spoken to the Sculptor and found the skill upgrade tree stuff. Not sure what the trigger was but regardless, I'm on the way.
  10. Can anyone tell me if there's a moment or trigger for being able to use my skill points? I'm racking them up but then losing before I've banked them, etc. I'm still early, not long at Hirata and not had a proper boss fight yet. I'm just checking I've not missed something glaring (like the Korok seeds upgrade NPC in BotW!).
  11. Only played about an hour or two but very much enjoying the intensity and sense of impact. It's not quite on the level of Bloodborne to my tastes but then what is? It is a genuinely exciting feeling to unlearn however many hours of Souls, and to feel some degree of skill developing. Skewering a big chicken is as fun and weird as it ever was to anally fist a pig.
  12. Stanshall

    Gaming Podcasts

    Belting show. Really appreciate these guys.
  13. Still not started this due to cat vomit, horrendous day at work, and stupid social life. Tempted to put a bet on that I'll get to the first boss and beat others without dying and I'll fuckin live stream it no worries butter it might just be the bravado of working from 4am to 6pm, eating nowt and having a pint of wine in twenty minutes. Nah its happenin GET TOLD
  14. Friend, on Monday: "All right mate, free Friday for a few bevvies?" Me, an intellectual, on no sleep: "Yeah, sounds good mate see you then." CHECK OUT THIS DUNCE
  15. To be completely honest, though, I've genuinely not seen any resistance to an easy mode. Please do correct me if I've missed the relevant posts but I think the points that are being made from the 'Souls side' are not at all that there shouldn't be accessibility options or easy modes or anything to getting more people to try the games. Personally, me saying that something would seem to be lost without the challenge (not just the invaluable e-peen credentials) definitely does not mean that I'm against whatever means possible to open these games up to more people.
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