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  1. And that's what the online is...Wowwww. This is more like it. Four on four Arsenal battles. Massive arena boss battles. Loads of gear. Already this is the most fun I've had with the game.
  2. I've not played a lot of Astral Chain yet but if this had a similar structure to that, with fewer longer missions with increasing stakes, the story could just nudge you from one big event to another. As it is, we've got short and repetitive missions with no particular crescendo or sense of peril and almost an equal amount of complete drivel. Genuinely quite gutted about this because I can see what the game could be. It doesn't need much more meat, it just needs a lot less fat. If it were purely Mech Monster Hunter, even a total rip-off, it could have been fantastic.
  3. The conversations and cut scenes are so bad. Pauses for dramatic effect and incongruous reactions to vague statements. It's also so repetitive, they repeatedly spell out the most inane elements of the conversation and say goodbye three or four different times while completely glossing over the actual plot points or - worse - leave things conspicuously unsaid as if any of this is intriguing or worth paying any attention to. It feels like they have a very solid set of core mechanics and a decent gameplay loop but they don't know how to make it that into a cohesive game. The story stuff is already killing my motivation to play, which is a shame because I do really like the blasting and flying around and getting tooled up. Strange game. I'm reluctant to skip even though I suspect you're spot on because otherwise, there's zero structure or framework for the grind.
  4. I'm enjoying the gameplay quite a lot. The story is immediately impenetrable nonsense. I've actually tried to listen and make an effort but it feels like a stream of different characters talking in very abstract terms about organisations and conspiracies mixed with generic 'you can do it, rookie' shit chat. I'm about six missions in and I have been clueless since basically the start.
  5. Something tells me I'm gonna love this silly boring bollocks. ARMS was widely disregarded and misunderstood but it was an absolute blinder once it clicked. I feel like this is might be equally idiosyncratic, but I might just be projecting total bullshit because I enjoy buying things.
  6. They voice acting is terrible, but I feel it's in the line with the goofy, hammy original dialogue. Had they blanded it out to some naturalistic aesthetic or, worse, gone for serious military shooter gruff bollocks, I would have been much more disappointed. At least this has some personality - albeit an extremely broad one.
  7. It's going to be massively geared towards the modding your mech, yeah. Do missions, get new attachments, salvage materials, upgrade your cannon, etc. If that looty grind doesn't appeal then I don't think there's too much much here.
  8. The new Prologue Demo seems considerably better than the first demo from back in Feb. This is now definitely on my radar. It's faster, snappier, runs better, feels better. They've definitely taken feedback on board and improved performance. I appreciate that the video above is a bit negative and it sounds like it's pretty grindy but the comparison to 'old school Monster Hunter' doesn't bother me too much! I like the idea of just powering through tougher and tougher massive enemies. It very likely won't have the charm of MH or depth of gameplay mechanics but the core controls and action seem much more fun than before. Anyone else tried it out?
  9. There isn't. Not entirely sure why it's there. Maybe in QA the feedback was that massive black bars are distracting in a different way but the choice would be appreciated. It doesn't personally bother me as the controls on screen used to but I'd still support the removal option, of course. For my part, I'm loving play SMK and SMW again without third party emulation. Really great to have these in rotation.
  10. Fair play. I just stick to the classics, so probably on an similar page in the end.
  11. Gotta be honest man this is a total nobhead comment
  12. Ah, so they've ported Whose Line Is It, Anyway?
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