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  1. matt0

    The Game Development Thread

    Nice one, thanks!
  2. matt0

    The Game Development Thread

    I'd be interested to know about this too. I've heard something about you need to get specifically approved as a developer by Nintendo, someone I'm doing some graphics for is in the same boat - he's been told they'll get back to him but that was months ago... When you see some of the rubbish on the Wii U, (that's actually still trickling out, a couple of releases a month!), I think they want to avoid a repeat of that situation.
  3. matt0


    A lot of stuff that seems lost now will be back again at some point. Hackers will keep hacking and reverse engineering. Emulators of more recent consoles will continue to improve. People will scrape stuff off old hard disks. Some games will get re-released etc. etc.
  4. matt0

    Challenge breaking mechanics

    The "Guts" command in Final Fantasy Tactics which the main character started with. It increased your attack power but it stacked with no upper limit. In the early game it wasn't something you could easily abuse but towards the end you could position him just out of harms way, power it up for the first three or four turns and then hop around the map beating down all comers with a single punch. The entire game was full of equally ridiculous, broken mechanics for you to figure out and exploit.
  5. matt0


    To put it into perspective, I've downloaded about a dozen specific games that I thought I might end up playing in the next year or so. I don't think everything is going away for good, I just wanted to grab a few things while it was still convenient. I don't think Nintendo are going to destroy ROM sharing online, "ROMpocalypse" was meant tongue in cheek. And I basically do only use ROM sites, I'm a massive luddite and I've never really bothered with torrents!
  6. matt0


    Yeah, admittedly it's all anecdotal, we can't ever really know. It also probably skews differently for genres and individual titles. I've been downloading a few things to stockpile against any forthcoming ROMpocalypse and on one of the sites that keeps a track of download numbers games like Bahamut Lagoon or Ogre Battle have way more downloads than what you'd think of as being popular titles (Mario, Sonic etc.). I suspect if someone is after Bahamut Lagoon they're probably a massive tactics RPG fan and predisposed to support the genre when they can. Of course the people who will never buy stuff probably just get complete Romset torrents and never visit ROM sites in the first place... It's interesting to think about. Also it's always been my opinion that nobody needs to justify using emulators any more than they have to justify copying a CD off their mates. Although once I used that analogy on a different forum and got an earful for lending CDs to people so they could rip them...
  7. matt0


    There's a weird thing with ROMs and emulation where a significant number of people who use them are far more likely to buy a mini console or retro re release than your average game even if they can already play them and then there's another significant number of people who will never buy those things whether the ROMs are available or not.
  8. matt0


    My other favourite planetemu.net has suffered a similar change recently but I wasn't aware it was because of a wider crack down. Sad times.
  9. matt0

    What games did you complete? 2018 Edition

    Super Castlevania IV: (SNES mini) Took me a couple of weeks playing on and off. I started playing from the beginning each time I fired it up but then I figured with the password system it wasn't against the spirit of the game to start from where I'd left off. I did use save states but only where I could have used passwords (basically so I didn't have to enter them). This is just pure 16-bit excess, bigger sprites, bigger bosses, mode 7 effects, raster effects, parallax scrolling, loads of lurid colour, unique set-pieces, more incidental details, enemies exploding into fragments of bone and gouts of flame, etc. The controls are smoother and it's surprising how empowering it is to be able to attack diagonally. But it wouldn't be pre-SOTN Castlevania if it didn't have some staircase related bullshit going on. If you walk over the top of a staircase pressing diagonally up you will walk DOWN the staircase and there's some other staircase related input polling nonsense to internalise over the course of the game. I have this fixation with the poses that player characters make in 8 bit and 16 bit games. You want the hero to look cool, and you want there to be a sense of dynamism to lend the movements weight and impact. Whichever Belmont stars in SC-IV poses like a boss whenever he swings his whip, especially the mid air diagonal attacks. Even though each attack is just two frames of animation you get the sense of the wind up and the swing which sells the moment of contact. It's a purely cosmetic thing but the game would be so much worse if those handful of animation frames weren't as good as they are. This coolness is offset by the ability to hold down the attack button and waggle the whip about which looks like he has a very long bit of cellotape stuck to his hand. The background graphics have carried over a lot of the grittiness and character of the NES games, occasionally to an extreme degree. A handful of tiles genuinely look like corrupt data, just masses of oddly coloured pixel noise, I had to check screenshots online to make sure there wasn't something dodgy going on with my SNES mini. Overall it doesn't quite match the quality of the NES original for me. Where Castlevania was a thing of wonder made inside incredibly tight technical limitations, SC-IV shows you all the wonders of a 16-bit system but doesn't achieve the same focus or consistency. There's a pace killing sequence of three special effects showcases followed by a weak boss fight with goofy mode 7 effects earlyish in the game (although these were probably more exciting in 1991) and a stage focusing mostly on a succession of instant death traps and hazards towards the end. There's a few ropey bosses but there's also loads of them and the majority are fun with a few bordering on the inspired, although none of them are that tough. I doubt many people in 1991 cared too much about all that because it's about three times longer than the original, the duff bits are always followed up by something cool and inventive and it would have been a technical marvel at the time coming from the 8 bit systems. It's a brilliant game in it's own right and a fine early example of what was possible on the SNES. 2018 so far: 2017 list:
  10. Lice Madness Returns Poorly received XBLA reboot of the 80's classic Lice Madness.
  11. matt0

    Anime recommendations

    I managed to catch Redline being shown at Leeds Town Hall for the film festival years back, I should get round to watching it again.
  12. matt0

    Anime recommendations

    I like how the first hour of that is just different groups of people having the exact same conversation over and over. The action scenes were very good though. I saw that part 2 is up now, so will probably wind up watching it.
  13. matt0

    Antstream - It's Netflix for Games!

    I took part in the test and did get some noticeable lag, but then I also have a flaky internet connection. It wasn't game breaking levels, but there was a difference in responsiveness between playing Joust and Speedball 2 on Antstream, then going downstairs and playing the the 360 and Megadrive versions. But that's something I imagine can always be improved incrementally over time. I did play Uridium, and it wasn't actually any worse than playing it on the C64 mini, so if you're familiar with that system that's about the level of input delay. Technical issues aside, there is something strangely magical about having all these old games in a Netflix style browser, I think good curation and community aspects (weekly leaderboards and challenges, stuff like that) could really make the service.
  14. As a huge fan of both I'd argue that BPRD at its best is the better series. As much as I love Hellboy all the characters are paper thin except for Hellboy himself and maybe Rasputin. It took Guy Davis and John Arcudi to breath life into Abe, Liz and all the rest. Every story arc drawn by Guy Davis is incredible.
  15. matt0

    Anime recommendations

    FLCL. The original one from 2000.

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