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  1. matt0

    Konami 50th Anniversary Collection

    They released an untranslated PC Engine JRPG on the European and US Wii U virtual console, so I wouldn't put anything past them.
  2. matt0

    New SNK console(s): Neo Geo 2 & 3

    I'm intrigued... Cautious but intrigued.
  3. I think I might be dead inside because my main reaction to the teaser was looking at the font and silently asking myself "is this some kind of fucking joke?"
  4. So one of my self appointed roles in the retro folder is to pop up every time Golden Axe 2 is mentioned and defend it: It's obviously been made on the cheap and I have a theory that it suffers from being made for console as opposed to adapted from an arcade game where the developers might have been pushing for more visual impact and less conscious of hardware limitations. But... If you like Golden Axe it's more of the combat with different combinations of enemies, has a - admittedly only very slightly - more in depth magic system and some decent enemy designs (I've always like the rat headed ogres). And it has a great soundtrack from the opening theme where the drum march breaks in to an incongruous funk tune onwards. Golden Axe 3 though is an utterly charmless mess.
  5. matt0

    Xbox Game Pass

    Monster Hunter World and Prey!? Would be an amazing month if I had any time to play them!
  6. It's essentially the same, but done by people who genuinely care about accuracy and the end results. It's the hardware emulation equivalent of the SNES mini and PS1 Classic, two machines that use software emulation, but one done with a huge amount of care and attention to detail, and the other just a slapdash mess. I've seen videos on youtube of people running scene demos on the SG that won't run on any software emulator. It's probably the closest we'll ever get to the original hardware, but with a bunch of modern features (including ROM support with the jailbreak firmware).
  7. matt0

    R-Type Final 2

    It's worth a look, but with the massive caveat that it's a game to play for all its weird ideas, it doesn't hold together that well.
  8. What're people playing on their SGs? I've had a bash on Steel Empire, Gunstar Heroes, Thunder Force 4 and Virtua Racing but thinking about getting stuck in to something a bit meatier that I can play over time. I never got through the adventure / psuedo-RPG mode on Gauntlet 4 so might have a bash at that.
  9. matt0

    R-Type Final 2

    Weird! I'm playing R-Type Tactics at the moment and enjoying the strange atmosphere of it all so I'm in the mood for a new proper R-Type. I know R-Type Final doesn't have a great reputation but it was at least full of loads of oddball ship variants and secrets. If they keep all the good stuff but the level design is closer to 1+2 / Delta quality this could be something special.
  10. I've always found it more complicated. I've got loads of Megadrive ports of Amiga games, and they feel wrong at 60hz. Then there's all sorts of minor issues with added slowdown and sprite multiplexing glitches that crop up when you force some games to run at 60hz, which do my head in when it's a game I'm really familiar with. The best way to play most 16 bit stuff is a US or JPN copy of the game, but the speed difference doesn't bother me that much.
  11. It looks like if the SG autodetects a PAL region game it will automatically run the emulation at 50fps and then doubles some frames to match the refresh rate. So if you know for sure a PAL game runs okay at 60hz you *might* be able to solve the problem by forcing the region at startup or switching it once the game has started. As a rule of thumb I usually play PAL stuff at 50hz anyway, unless it's a multi-region cartridge like Streets Of Rage 2. Just a lot simpler that way, and it's how I remember the games from back in the day.
  12. I've got a soft spot for Gods and played it loads, finished it once but it crashed after I took down the final boss. Might've been an A1200 issue or maybe a disk error (was an original though, not pirated, so probably a compatibility thing). My memories of it are a confusing mix of genuine affection and the later realisation, after seeing what was out for the Megadrive and SNES, that it was a bit shit in the grand scheme of things. EDIT: I read the Bitmap Brothers Universe book a while back and it's got a bit about how Dan Malone was always frustrated by the way videogame characters never looked like they were properly making contact with the floor when they walked, and that the main character in Gods was his attempt to address that. I'm a big fan of Dan Malone's work but I found it funny because I always thought the bloke in Gods walked like a stompy, angry toddler.
  13. Mine turned up today. First impressions were not good...
  14. matt0

    Mr Do! - An appreciation

    Mr EE wasn't the only the BBC Micro Mr Do knock off. There was Mr Wiz as well: Mr EE was a much better version but this was still decent and I played it loads, right up until I got Mr EE on one of those massive 30 games across 2 tapes compilations that Micro Power put out.
  15. The benefit of using Love is that for simple 2D stuff you don't have layers upon layers of cludgy shit in between you and doing the programming yourself. It's not a practical approach for 3D games or bigger dev teams, but for some old school bedroom coding I massively prefer just having an IDE and coding everything from scratch, making my own tools etc. Last time I looked at Unity (admittedly a few years back now) it wouldn't even let me draw directly to the frame buffer and you had to jump through hoops just to get pixel art to display cleanly without aliasing. I hate not having that level of control.

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