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  1. Actually, one of the things we did this issue was note how far the retro gaming scene has come in the last decade. The boom in mini consoles, the launches of services like Antstream, the emergence of FPGA-based clone hardware, and even some officially licensed releases of cartridges and peripherals for original hardware. Plus, there's all the books and things that have come from Kickstarter, and even the numerous indie games that have brought retro gaming design and aesthetics back to modern devices. It's definitely a good time to be a fan of times gone by, and we wanted to reflect that.
  2. All three versions of both Contra and Castlevania are available (and yes, that means Probotector and robots for Europe). Streets Of Rage II/2 displays differently depending on if you choose the European or US version. I'd confirm more but I really need to get back to Essex...
  3. I really enjoyed this - they've done a great job updating the graphics and Yaksha in particular is great fun to play as. Not a fan of that final boss, though.
  4. That's fourth, with 277 issues from November 1981 to October 2004. After that it's Play, which ran for 269 issues from 1995 to 2016.
  5. New Generation, Bloodlines and Vampire Killer are all present on the device we have, yes. To access most Genesis versions we had to switch to Korean, but Beyond Oasis would only replace Story Of Thor if we switched to Chinese. If you're wondering about the logic, so are we.
  6. To preface all of this: The MD Mini we were sent was not a review unit, and these shouldn't be taken as final impressions. To elaborate a little on the quality of the emulation, I think it's certainly very good. I didn't particularly like the recent Mega Drive collection that Sega put out on PS4 etc., which had input lag issues and sound problems, and have largely avoided playing it because of them. I often find myself dropping in for a go on the MD Mini when I get a spare moment, and I never did that with that collection. As compared to the SNES Mini? I think it's a tie, based on the unit we were sent. Both have their own odd differences compared to real hardware - the SNES Mini doesn't handle Mode 7 strictly accurately, the MD Mini exhibits horizontal shimmering in 256x224 games, and so on. I can't test audio lag at present as I don't have real hardware to hand, but even if I could that wouldn't necessarily invalidate the results seen elsewhere, as we're using a unit with different firmware than what was sent out to US-based YouTubas (we've got European menus and all that, and couldn't find a way to make Genesis ones show up). If you're happy with one, you'll probably be happy with the other. Honestly, I think if you're the kind of consumer that demands 100% perfection, you shouldn't even be considering one of these machines in the first place. They use cheap SoCs that ultimately don't have the horsepower for cycle-accurate emulation of the kind that authors such as byuu strive for, and changes have to be made to how the games run anyway (for example, the flashing colours on Contra's bosses are massively toned down on the MD Mini). People who want that will prefer things like the Mega SG, or real hardware through crazy expensive professional CRTs or scaler set-ups. That's fine of course, I'm an OSSC owner and I mod my own machines, so I get it. But when I'm paying less than £1.70 per game before you even factor in the hardware, I'm expecting "very good" rather than perfection. As far as it being the best mini console goes, my £0.02: Same price as the SNES Mini, emulation's of similar quality, more games (even if you fully ignore the crap ones like Virtua Fighter 2), you get all the regional versions, and you don't have to get up to press the reset button every time you want to switch games. I could go into more detail, but quite frankly I've waffled on long enough.
  7. Lots of fun games mentioned in this thread, but Warlords hasn't been brought up yet and that's still great if you can get four players on it.
  8. 'If you want to run import games, USB Loader GX should be your game loader of choice - even if you're only going to use discs. Although Priiloader's region-free setting enables the official Disc Channel to recognise import discs and attempt to boot them, it doesn't seem to actually enable them to run (at least, none of the ones that give a red screen error via USB Loader GX - I've not tried with Kirby and would be interested to see the results). In the few cases I've tried, a black screen crash happens. As for the red screen error, it seems that's exclusive to owners of PAL consoles trying to run NTSC games via RGB SCART. It is actually a very easy fix. In the settings menu of USB Loader GX, find the Loader Settings menu and ensure that the following choices are made: Video Mode - Force PAL60 Dol Video Patch - ON And to catch the GameCube games, under DM(L) + Nintendont: Video Mode - Force PAL60 And then there's Fatal Frame 4. The English patch runs through Riivolution, which doesn't offer the same video mode forcing and patching options as USB Loader GX - so, red screen. Riivolution doesn't load through USB Loader GX, but the game disc on its own runs fine and patches properly - so, Japanese text. As far as I understand, I've got to basically mod the game if I want a PAL60 picture out of it, or Strider's got to use a different video cable that doesn't screw up in NTSC mode.
  9. Oh-kay, I went and figured out what was doing a wrong here. I followed the instructions right up to the USB Loader GX part, at which point I stopped. Two reasons: firstly, Sourceforge was giving me an error on the download, and secondly strider wasn't fussed about loading games over USB anyway. Priiloader's removal of the region checks should be enough, correct? Incorrect. What I was unaware of was that loading import games via the Disc Channel is The Wrongest Move™, and that contrary to expectations it is better to load disc games via USB Loader GX. This is because the Disc Channel just goes "PAL Wii, so obviously I need to run in PAL" even when the disc is NTSC. This well-meaning but flawed assumption causes something the kids are calling "problematic behaviour" in which games don't boot and such. USB Loader GX just does what you tell it to do, making it the much better subordinate.
  10. I wish the Mega Duck had made the list. I'd have loved to have pressed developers on their love for the Mega Duck.
  11. Man, all this attention for his game, he'll be over the Moonoids.
  12. Nice guess, but you've overthought it. The top one was captured on hardware (VGA into PEXHDCAP board) and has had its black borders cropped off. The bottom one is the shot from emulation. The UI is missing because I captured that scene from the game's intro sequence. The differences are the shadows (as noted), some additional noise on the hardware capture (zoom in to see that), and the fact that the hardware capture is about four lines shorter (I can't quite get a perfect 640x480 capture).
  13. As Retro Gamer's resident screenshot monkey, I think it'd be hard for most people to tell the difference between emulated screens and actual video capture today anyway. One of the shots below is a VGA capture, the other is from NullDC. Do you know which is which?
  14. Thanks guys. I was surprised by that answer too. Sega's interpreter even asked me if it was okay once he'd finished the answer! Of the developers I've interviewed, I think Kenji Kanno is the one who is least concerned with past glories - it's telling that he's one of the few that has never brought up any of his other past work during an interview. He's got a good memory for Crazy Taxi though, as he's still able to perform the advanced techniques and remember some of the stranger passenger locations.
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