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  1. Anyone had an issue on Switch with the game not recording your run history in the statistics? My game doesn't seem to have kept a record of any of my runs since 16th January...
  2. I think a lot of their 'specialist' games like Blood Bowl, Space Hulk, Kill Team, even Necromunda are eminently more suited to competitive play than 40k or AoS. My sense generally tho is that board gaming and miniature gaming have increasingly gone down this competitive route in the last decade, whether because of video gaming or the influence of stuff like Magic or just because if it is competive then it feels less like you are just an adult playing with toys, but for me I get zero enjoyment out of that. Which is fine, but it also means it is tough to find ppl who just want a laugh with it. An example of this when Netrunner came out, I got heavily into it for about a year, playing every week in London with a big group. For the first 6 months, it was great fun, all sorts of ppl figuring out the game, win or lose, not taking themselves too seriously. But then after that more expansions came out, the tournaments started up, the more casual players drifted away and it was left with the hardcore, netdecking and "preparing for tournaments" who looked at you with open pity when they smashed your deck because you hadn't spent the previous week staying up on the current meta and were just rolling with the same deck. It just became pointless and I'd be loathe to get heavily into a competitive scene of any game again for that reason.
  3. Thanks for this an interesting read - the guy is overanalysing it a bit, play the games or don't play them, it doesn't have to be an existential crisis, but he makes some interesting points about the culture. Certainly growing up my friends and I would very much play GW stuff as primarily narrative/campaign systems, spending more time inventing scenarios, mashing up rulesets, and homebrewing new factions etc etc rather than playing to win. I was surprised (to an extent) how much the focus had shifted to 'competitive' games in the mainline systems when I returned to the scene after a decade plus away, given that these are not rulesets that are now nor have ever been suited to that. For me, they give you an excuse to make some nice scenery and push your minis round a board, but I stick to painting and modelling these days because I don't have any interest in mathhammer.
  4. Saw this at cinema tonight, didn't know what to expect, was not disappointed. So tense and anxiety inducing that I can't sleep at the moment. Sandler's performance totally sells you on the whole thing and completely immerses you into his world.
  5. Also it had a sense of humour and wasn't afraid to just be very D&D and proud of it.
  6. This felt like the Babylon 5 of fantasy shows. - unfairly compared to a bigger show with surface similarities (GoT / DS9) which is actually quite different (and maybe not as good...). - initially dense and somewhat clunky script but hiding something that is surprisingly clever. - deceptively complex worldbuilding. - characters that you can't stand at first but eventually grow on you. - some very uneven acting. - nevertheless very watchable and weirdly compelling. It is going to be a tough wait for season 2.
  7. Properly fucked up - I would say Duncan's videos were instrumental in getting me back into the hobby when I started again 3 or 4 years. I assume he isn't getting out of the industry altogether?
  8. None of it, but that is something of a coincidence - I have bought other music on vinyl and also digitally from Bandcamp, Boomkat and various other outlets this year. I pay for Spotify premium but as someone who has put out music on the platform, it really pays a pittance - 100,000 plays translates to less than £400. If you can buy a record, that is great; if you can go to a show, that is better; if you can buy the record and also ideally a tshirt or 3 from the band directly at the show, that is best!
  9. Finished Gris this evening, what a fantastic game. Also picked up Lumines and Sayonara Wild Hearts in the Switch sale to keep me occupied if things get a bit dull at the in-laws (and of course I've always got Slay the Spire in emergencies, 145 hours played and counting). Normally someone gets me a game for Christmas, so probably that will be one (or maybe two if Santa thinks I've been good) of Luigi's Mansion 3, Sekiro and the Outer Worlds to keep me going till new year.
  10. I tend to find that most multiplayer games put me in an incredibly bad mood, particularly if they have any sort of competitive, ranked mode. Often I don't notice it immediately, it kind of creeps up on me slowly, until generally my wife points out that I seem distracted or short-tempered. I also don't think they are healthy in that it is often much harder to just put down a multiplayer game compared to a single player game. The other frustration I have is IRL friends convince me to pick up a multiplayer game and then 99% of the time we never actually manage to play them together for whatever reason. The best multiplayer experience for me in recent times by far and away was Monster Hunter: World because it is a) cooperative, b) is mostly fine to play with randoms.
  11. 01 - Mikron - Severance 02 - Logos - Imperial Flood 03 - Tamaryn - Dreaming the Dark 04 - Special Request - Bedroom Tapes 05 - Solange - When I Get Home 06 - HIDE - Hell is Here 07 - Hiro Kone - A Fossil Begins to Bray 08 - Blood Incantation - Hidden History of the Human Race 09 - PTU - Am I Who I Am 10 - E-Saggila - My World My Way Edit: already had to change this as I only just got round to hearing the new Blood Incantation. My god.
  12. What. The. Fuck?? Rogue Squadron was great, one of the best ever Star Wars tie-ins.
  13. Alas rarely get anything decent to table these days, although I can always tempt people into the Game of Thrones board game still. Highly recommended. Risk Legacy almost broke the group :-/ At uni a decade+ ago I had a great D&D group who used to wind down (!) after 6 hour roleplaying sessions with this sort of stuff, halcyon days but we all live all over now: mammoth Munchkin sessions, Shogun, Axis & Allies, RoboRally, Battlestar Galactica, Arkham Horror, Mansions of Madness, Citadels, long Blood Bowl and Necromunda campaigns, very competitive Settlers (the only Euro we would tolerate), even classics like Junta. I'm sure it is all terribly dated and unfashionable now. The one game I've always wanted to play in this vein is Cosmic Encounter but never had the opportunity unfortunately. The key thing I love about these games is it is normally clear from the board situation who is winning at any given time so players can actually compete. A lot of board games now, you all do your solitaire puzzle thing and then at the end of the game, tot up the scores using some arcane methodology to determine who has won - a total anti-climax.
  14. I don't mind admitting that I fully love the dice rolling, confrontational, cut throat, overly complex, over long, thematic board game (what people used to disparagingly refer to as Ameritrash) - I love, love rolling with the punches, letting the dice fall where they may, and utterly, mercilessly back stabbing people until they vow to never play the game against me again. Unfortunately the people I tend to play with these days are very, very much of the opposite mindset! They love games that are about maximising efficiency, limited levels of chance, and minimal opportunities to interact with your opponents. Fun in their own way I suppose but *sigh*.
  15. Played Scythe at the weekend, which is probably old hat to everyone here, but I enjoyed it. Particularly impressed by the way it managed to make individual turns fast whilst still being a long game. That said there was a part of me that resented being tricked into playing a worker placement Eurogame by the promise of the mech miniatures and the aesthetic/setting.
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