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Zael

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  1. Zael

    Disco Elysium

    I think failing rolls in a story based RPG misses the point of what rolls are about a lot of the time. I'm thinking specifically of the church in DE (which is an amazing part of the game) where if you fail some rolls you miss out on all of it and get nothing back. There's nothing interesting about that, you just miss out on a bunch of content and have to replay the game and hope you pass the rolls next time.
  2. Zael

    Disco Elysium

    I love the game but I think the dice roll checks they put in aren't great. Sometimes the game is good at rewarding failure as well as success but a lot of the time it's not and a failed roll just locks you out of content. I save scummed quite a bit and would recommend that to anyone.
  3. I remember liking it the more I played. It was janky as hell but the writing just got stronger and stronger as it went on. Great finale too.
  4. Not 10 posts ago you said you haven't played a ton of absolute bangers.
  5. I gotta say I never understand posts like these. Games are so incredibly varied these days, it's essentially the same as saying movies or books aren't good anymore.
  6. Yeah I loved it. It's an absolute shame it didn't sell well.
  7. Zael

    Disco Elysium

    Can't recommend this game enough.
  8. I'd like to see how you English pronounce some Irish towns.
  9. No shade on anyone here and I wouldn't call this thread toxic but a good 80% of posts over the last like 2 years are people complaining.
  10. For me it's hard carried by the Lethal Mode difficulty. It's so difficult to find a game that features melee combat that actually feels dangerous both to the player and the AI. If I'm playing right I can end 5 enemies with 5 button presses but at the same time if I'm off those same enemies will absolutely murder me in 5 seconds. Put that combat into any third person action game made in the last 10 years and it'll make my top 10.
  11. My experience playing it was similar to a Bethesda game so it wasn't too bad but I wouldn't have issue with that description based on it being taken off the PS store. That's pretty much unheard of for a game of this magnitude.
  12. Yeah there are a few set pieces in the game where you have to chase or get away from a car and they're all really badly scripted
  13. The police is a big one but for me the inability of the AI to drive outside of just the normal traffic patterns is a massive let down in an open world game. I've done so many missions now where you're either stealing a vehicle or assassinating someone etc where even if you've alerted the whole building as soon as you drive away it's over because the AI are rooted to the area.
  14. I enjoyed it a lot yeah. Although I did find towards the end of the covenant climb that the game becomes predictable in a way StS never did. That said I'd recommend this to any StS fan.
  15. I think the game is inconsistent in how it looks. There are times when it looks fantastic hence all the screenshots, but there's also a lot of times when the game doesn't look great. The models are a great example. Sometimes during conversations the character performance is amazing but other times you're looking at these lifeless dolls that move funny.
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