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    I play video games, I buy and listen to music of all sorts, I mess around on an acoustic guitar, I own video capture and editing software, I randomly dance around at any opportunity, spend time out shopping for more music/games/film or seeing folk...the usual, really.

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  1. Qazimod

    Gaming for free....

    Last year I ended up hooked on Brawlhalla for a little while; it's a Smash-style fighter for consoles and PC, and you can pay to use the whole roster, but there are a lot of fellow cheapskates that just use the free characters, so you'll often find yourself in a "balanced" match. Also I think they rotate the free characters every now and then, so there's always a reason to come back. https://store.steampowered.com/app/291550/Brawlhalla/
  2. I...I like the PSP game... I still don't have this, but it'll be interesting to find out the length of an average playthrough if there are no saves. And if there's a traditional "false ending"...
  3. Qazimod

    Abandoned Theme Parks in Games

    Nier Automata? Okay, it's populated by machines but abandoned by humanity. I think somewhere in the game it's even named as "abandoned amusement park".
  4. Qazimod

    Ever been totally hooked on one game?

    Street Fighter IV, particularly around the Super era - the rllmuk lobby crew always kept bringing me back. I never got any better though. I also spent a lot of time on 3rd Strike with the Anniversary Collection because it was the only thing installed on my Xbox before the drive started chewing up discs! Also Persona 4, I guess; the structure allows you to dip in and out and play as little or as much as you want, and it has the best pacing out of the newer games so there's always something to work towards and keep you coming back. An average playthrough is probably 50something hours and I've completed it numerous times on PS2 and Vita.
  5. Qazimod

    Tetris Effect - Mizuguchi does Tetris

    Yessss Purify is an event in the Weekly Ritual - it's one of my most-played variations so I'll hopefully get some unlocks.
  6. Qazimod


    Re. the above list - I already have it via Twitch Prime, but Gunpoint is definitely worth a look if you like moody stealth(ish) puzzling.
  7. Qazimod

    Nightclubs in Video Games

    Persona has Club Escapade in Tatsumi Port Island; you don’t get to do a whole lot there but you can find Vincent from Catherine there, and it’s home to the “King’s Game” scene... Skip to 16m:
  8. Game of the Year A1. Celeste "Usually I don't go for the super-punishing pixel-perfect games designed to make the player suffer, but Celeste's design is damn-near immaculate. Checkpoints are never so far apart that the game drags, and they're never so close that the challenge is gone. Madeline herself is capable and responsive - with quick movement, a generous dash and useful climbing - and nearly each level throws in a new gameplay twist that makes you think about how you use these abilities. Outside of the gameplay Celeste has gorgeous graphics and an incredible soundtrack, and even the writing is charming and humorous. This game deserves to be in everyone's library." A2. Dragonball FighterZ "It was another good year for fighting games, and whilst I couldn't find time for all of them I still had a lot of fun playing Dragonball FighterZ. My knowledge of the anime only really goes as far as "scouter readings over 9000" and kamehameha beams, but the combination of Arcsys' graphics tech and DB stylings was irresistible. As well as possibly being the best-looking game I played in 2018, Dragonball FighterZ also does its best to accommodate people who find fighters intimidating - there are plenty of useful tutorials, easy chain combos and super shortcuts - and the gameplay modes available at launch just make you think of what could have been if Street Fighter V was released in a similar state. Bah." A3. Shudder "When this forum accomodates such a wide variety of opinionated videogame fans it can be pretty exciting when one of them announces that they're working with a team to create their own videogames. With this in mind, I was already looking forward to Shudder - especially as a fan of abstract 2D "arena" games - and the final game doesn't disappoint. Shudder has a gameplay "loop" that's easy to understand - stun and destroy the bugs to charge yourself up so that you can stun and destroy more bugs - but creates something completely compelling. It then builds on this loop with the vortex cubes and energy voids - game furniture that can be "charged" up for big bonuses or bigger bangs, but the game never runs the risk of being over-crowded with too many ideas. The clean presentation, pixel-art para-bugs and moody music only add to the overall quality, and it's seen good support since its launch, with various updates." A4. Tetris Effect "Just to be clear, the core concept of classic Tetris is still pretty much untouchable... but in end-of-year lists it does have that "another version of Tetris" baggage when compared to genuinely original releases. That being said, Tetris Effect does do some neat things with the zone feature (freeze time so that you can clear more than four lines at once), the VR support (allowing more immersion and fancy 3D effects) and variable speed (which quickly turns relaxing puzzling into frantic desperation and vice-versa.) In addition, the soundtrack has enough gems to make up for the occasional forgettable tune, the visual themes of each stage can be mesmerising, and the Effects modes have plenty of variations to enjoy once the campaign is over." A5. Deltarune "My first exposure to Undertale was the PS4 release in 2017, and when I finished I was conflicted; I was excited to see what Toby Fox would come up with next, but at the same time I wasn't sure if something new would be able to feel as fresh as Undertale. Deltarune manages it, though - the characters are great, the music is instantly catchy, the new gameplay ideas catch the player off-guard, and the story leaves the player with a lot to take in and digest. Oh, and the pre-release was excellent; building up a few rumours, dropping the game for free out of nowhere, and encouraging sensible spoiler etiquette without achieving Atlus levels of nonsense. (Surprise; polite messaging and a recommended window of silence goes down better than account suspension threats and a complete absence of windows.)" Biggest Disappointment of the Year (game, hardware, or anything else) Z1. The launch of Street Fighter 30th Anniversary Edition "I talk about the launch specifically because right now it's a little bit better and the online bits actually work. It still feels a bit bare-bones but it's preferable to the day of release, where you had this weird instance in which the two players would ready up in a lobby but they would never see an indication of the other player readying up on their screen, so the match wouldn't start and you'd have two confused players asking why the other one isn't readying up. After Iron Galaxy provided such a great multiplayer environment for Street Fighter III: 3rd Strike - Online Edition you'd think that the developers of Anniversary Collection would try and do something similar here, but it's a glaring disappointment on what's otherwise a fun collection of games." Z2. Z3. Z4. Z5. Sound Design of the Year S1. Celeste "This is a game with some serious tunes, and each one manages to capture the mood of the chapter incredibly well - the isolation and creeping danger in Golden Ridge, the inner soul-searching of the Mirror Temple, the climactic battle in Reflection and that amazing medley in the summit. And then there are remixes to be found in the B-sides and beyond. Outside of the music, Celeste also handles effects well - there's the gibberish chatter that accompanies the dialogue, the harsh pop as Madeline gets wiped out, the slamming of big impacts, and clever touches such as when Madeline goes underwater and the soundtrack becomes muffled whilst she's submerged. Even when your death count is in the hundreds, the sound design is good enough to keep you coming back." S2. Just Shapes & Beats S3. Deltarune Visual Design of the Year V1. Dragonball FighterZ "I had kind of appreciated the graphics tech of ArcSys fighters from a distance, as people excitedly posted gifs of Guilty Gear Xrd battles transitioning between 2D and 3D and it looked like the best thing ever but I knew nothing about Guilty Gear. I mean, I still can't claim to know anything about DB, but it seemed like a perfect fit for the graphical style of modern ASW fighting games. When you're getting deep into the systems and trying out the various combo challenges you can kind of get lost in gameplay and then remind yourself that this is an astonishingly pretty game. Characters are vibrant and expressive, the animations are nice and smooth, the little cuts during destructive finishes are welcome, and it even has that little camera rotation as a match ends to further emphasise the 3D-ness, so to speak." V2. Celeste "Punishing games can feel pretty unwelcoming when they take the stark, abstract approach to presentation... and so it helps that Celeste has so many vivid and colourful areas in each of its chapters. No matter how badly you're doing, you always want to see more, and every stage has its own unique visual identity - from the pink and yellow skies of Golden Ridge to the moody interiors of the Mirror Temple. Additionally, the game blends art styles well - the character portraits are lovely and the pixel art is ace - and there are loads of great little animation touches such as the sparkles left behind from a dash, or when Madeline catches her breath after a particularly challenging event. The game also does gentle hints well, as seen with things like the subtle ripple from a strawberry location." V3. Tetris Effect Writing of the Year W1. Deltarune W2. Celeste W3. Gaming Format (System) of the Year F1. Switch "I don't even own one but it's going to win anyway so it might as well take my vote." Publisher or Developer of the Year P1. Bandai Namco Best Supported Game (released pre 2018) of the Year B1. Wipeout Omega Collection "The PSVR headset and the early Wipeout games both felt like glimpses into the future, and so the idea of an update to a Wipeout game that added PSVR support seemed unmissable. It may not be the kind of game you want to have as your introduction to VR, but it's worth a look once you've tried a few other games. From the moment you're sat on the starting grid - not in your room looking at the game on a flat-panel TV, but there, on the starting grid - you know this is going to be something special, and it doesn't disappoint in any way. Even though it is "just" a racing game and it's being played on a five year old console, it feels like one of the most "futuristic" experiences of 2018; the kind of thing that the '90s you thought gaming would eventually become." Your game of the year that didn't come out this year (basically what is your favourite game you played this year that came out in 2017 or earlier) X1. Riptale "Roguelite design, one-hit kills, minimalist visuals, an ace soundtrack and custom combos make this a ton of fun, and it's less than £5 on Steam." Best game character of the year C1. Rouxls Kaard (Deltarune) C2. Susie (Deltarune) C3. "Old Woman" (Celeste)
  9. If those visual guides to levelling are any good, would it be worth sticking one in the OP somewhere?
  10. Qazimod

    Dauntless | Fortnite x Monster Hunter

    I think I tried the PC open beta for this and I was dumped in a queue because the server was over capacity, and then something crashed. PC gaming!
  11. Qazimod

    Have videogames turned you on to other things?

    I hate to be That Guy but Wipeout 2097 was pretty much my introduction to FSOL. Other artists I enjoy - Chemical Brothers, Prodigy, Leftfield - were discovered through watching music shows on TV and listening to the radio, but "We Have Explosive" made a strong first impression. I guess in a way YouTube gaming shows got me into video editing and streaming? I wouldn't have even considered it before, but I ended up buying a Dazzle for PS2 captures, a Hauppauge for last-gen stuff, and an Elgato for current games... not to mention editing content with everything from Movie Maker to Premiere Elements and XSplit Broadcaster...
  12. Or PQ2, which stars the P5 cast. Happy to be proven wrong of course - more people deserve to play it - but I’m also keeping expectations in check.
  13. Qazimod

    Game Awards 2018 (1:30am England time)

    Or maybe it’s because the P5 gang are in PQ2?
  14. Qazimod

    Brand loyalty

    I'm kind of loyal to certain series, particularly Street Fighter and Persona. The recent fifth iterations of both games disappointed me a little but you can bet I'll be back for a sixth helping. I don't stick to any particular console format though - I think I've gone from PSX to DC to Xbox to PS2 to 360 to PS4, with a GBA or DS thrown in.
  15. Qazimod

    Game Awards 2018 (1:30am England time)

    I won't watch it live because it's silly timing for me, but I'll catch up with the results. Celeste FTW!

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