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    I play video games, I buy and listen to music of all sorts, I mess around on an acoustic guitar, I own video capture and editing software, I randomly dance around at any opportunity, spend time out shopping for more music/games/film or seeing folk...the usual, really.

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  1. I'd do the centipede first and maybe Genichiro last. The centipede is harsh until you figure out the gimmick, whilst Genichiro is one of the more involved encounters.
  2. Hmm, am I going to have to rewrite my OP's install instructions again...? Thanks Amazon. Thamazon. E: made a few edits after going through the process myself.
  3. There’s something weirdly dissonant about the effort gone into capturing the samurai movie vibe with the standoffs and the visual filters and the swirling blossom... only to wrap it around the foundations of the big budget open world outpost-liberating modern videogame experience. I could probably get over it and enjoy it as a fun thing that doesn’t require deep thought, but it is a strange one.
  4. I overlevelled myself to Lv62 (and even then the danger of one-shots was real) and maxed out most of my MP item carrying capacities so that I could use the most powerful moves (“Essence of _______” etc.) However, I only really spent MP to get through the tougher phases as quickly as possible - I’d use cheaper moves up until then. (Especially when most of my party had some kind of move or accessory that recovered a bit of MP for free...) It’s definitely one of the game’s major walls though, so you’re not alone in the struggle.
  5. At least get enough cans to afford the Sega music CDs for the bar’s jukebox
  6. Qazimod


    It's classified as bullet hell so I'm putting it here: Steam description: "A bullet hell fishing game, this. Bop fish with your hook, do not miss. With loot from the blue, a way is paved to, a fishing apotheosis." £3.99. https://store.steampowered.com/app/1457840/Fishticuffs/
  7. Ape notes:
  8. There’s definitely something nice about a “clean” low-poly look where there are a lot of bold colours but it’s not a complete mess. It’s the same thing that all of the kickstarter indie games based on classic arcade racers try to go for, so it clearly has some appeal.
  9. I had to go through a few rewrites of my own text when I read them back and thought they were a bit too sassy. Not all of us have played everything on this list so we kind of have to go by general feel... but if it's any consolation, the above is an improvement over the first drafts I had.
  10. New trailer (it's age-restricted so I can't embed without the embed being turned into a click-through thing)
  11. Jumpala is out next Tuesday: I first heard of this during the Steam Autumn Game Festival and it looks like a fun little multiplayer thing. Jump on platforms to change them to your colour as the stage scrolls up - any platforms that are your colour when they scroll offscreen will earn you points. Different characters come with special moves that affect the field in various ways, and it will have local and online play. It looks nice and accessible but with opportunities for creative tactics, but I might wait and see what people say about the online play (is it easy t
  12. What @Camel said, really - the games need to have moments of enjoying the speed, but when this is done too much it becomes a bit "hold right to win". The first one was probably more like a conventional platformer than any of the other classic-era games, with moments of speed broken up by careful platforming... but I kind of like it for that reason. I still enjoy playing 2, 3, etc... but if forced to list my favourites I'd probably rate the original over them.
  13. 12. Yakuza: Like A Dragon How do you make a game about gang crime and violent beatdowns feel like wholesome entertainment in the way that Yakuza: Like A Dragon does? I guess that having a cast of charming and affable characters led by a protagonist living the dream of a videogame hero is a strong first step. The tonal shifts between gritty drama in narrative scenes and fantastical battles during encounters might seem a bit much in any other franchise, but for Sega's long-running series it feels like the logical evolution. Whilst it's still quite a violent game (to put
  14. I'm generally okay because I don't get or expect many viewers (I'm just streaming for fun) but I think a number of applications let you apply a delay. So you can force it to only read a message every x seconds - in a way, that's not much better because of fragmented discussion... but it might be useful if everyone's screaming at you in unison to do something!
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