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  1. Same here. I watched this over two nights as well. If I'd seen it in one sitting then the runtime might have started to grate, but... I really enjoyed it as a two parter. I liked it more than Shang-Chi (and I enjoyed that).
  2. Having it permanently on drove me crazy, as most of the time you're fighting multiple enemies that can each attack at any moment. I eventually switched to the 'off until you press up on the d-pad' option, and that was much better.
  3. This sounds really familiar and was about to suggest Battle Beyond the Stars as well, but there's not much of that which looks like a Western...
  4. Is there a confirmed release date for this so far?
  5. I mean this looks incredible obviously, however here are some additional thoughts presented in a bullet-point list so that you may disagree with them in convenient bite-sized chunks: - Daytime looks amazing. Night-time less so (which is probably why they’re saying it’s experimental). It looks marginally better than Spider-Man on the PS5 at ground level, but worse from the air. And there's a lot less going on in this compared to Spidey. However, it's interesting that the DF article says that it's not really been optimised to the standard a game would be. - The tricks they are pulling to cover up the lower resolution absolutely work. - 30fps is completely fine... most of the time. Swinging the camera around shows the limitations though. - I'm willing to bet someone else’s left bollock that not all of the opening section is real-time. The first shot of present day Keanu where he starts to walk behind the armchair, and the shot of him in the mirror are video.
  6. I can't believe no-one has posted this yet. A Matrix/UE5 'interactive experience' for PS5 and XSX: Downloadable now, but it doesn't unlock until the 10th... I know someone who has seen the above. I can't name names, because they are a pretty big deal in the games industry and I'd hate for them to have to issue a public statement denying all knowledge. But they said this was 'the first real next gen thing they'd seen'.
  7. Pretty glowing review in Metro/Gamecentral: https://metro.co.uk/2021/12/02/solar-ash-review-skating-on-the-shoulders-of-giants-15702045/
  8. OK so this is a work in progress. I’ve been tinkering around the edges as I’ve been avoiding finishing the blue cape because… it’s got these celtic-style scrolls on the front and back and I have no idea what colour (if any) to paint them. I considered some kind of gold embroidery type effect, but then realised I have no idea how to do that. Any suggestions for potential colour schemes would be gratefully received.
  9. That was easily the most I’ve enjoyed watching any episode of Critical Role. Not that I’ve seen vast numbers of them, but that was a really enjoyable start I thought.
  10. I’m really enjoying this but I think the fractured timelines/story-thread approach was probably meant to invoke a ‘rich tapestry of interlinking stories’ but just comes off as a bit disjointed instead. Terminus does have a faint whiff of one of those ‘base under siege’ storylines that Doctor Who has done a million times though. But they’ve got a good line in cliffhangers at the moment which always keep me wanting the next ep to arrive at least.
  11. I'll admit I was a bit hesitant to watch this, purely because I was being a bit snobbish about the character designs. I've never been a fan of the angular look they've gone for in this and Clone Wars. But I really enjoyed this overall. I hadn't seen any of the Clone Wars so came to it 'fresh'. I've been having a bit of a rough time of things recently, and this was a fantastic bit of escapism. I even came to like the character design, as it's much more expressive than the style used in Marvel's What If for example.
  12. It's a very long time since I've played it, but didn't Uncharted 1 nosedive a bit in the last quarter of it's runtime? I seem to remember it was rushed out to still be within the PS3's launch window, and the end section (when the enemy types... change) came across as a bit unfinished in comparison to the rest of the game. Was that fixed, or did tightening the controls up make that section seem better (or shorter)?
  13. Doesn't it? I bought the original (disc version) on release, then bought the DLC (all on PS4). Then downloaded the Complete Edition on the PS5 when they gave it away free and my original save works fine on it.
  14. I found the Hollowseeker to be the best weapon for B3 and made short work of the Tie Fighters. Phasing Rounds help as you can shoot through walls/doors, Serrated projectiles will keep damaging enemies over time. And shoot every 'friendly' drone you see and every destructable bit of scenery. You need every last obolite you can find to pay for health and upgrades. And use parasites wisely. Something that you'd never want while going through the level (e.g. something that halves melee damage for example) might be perfect when you're about to get to the boss door, or when climbing the tower.
  15. Finished Biome 6 with 17 deaths and 3 days play time. Was feeling pretty good about myself at that point, so went for what I thought would be a nice relaxing stroll through Biome 1 again. Oh look! A downed Scout! Let's avenge him, as I'm fairly confident I can take out the tentacled thing that usually spawns as a result. Nope. Queue the most insanely aggressive Severed I've seen in the game, that fired laser-death everywhere and took me out in a matter of milliseconds...
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