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  1. Assassin's Creed Origins

    I think getting levelled up and then attacking the main story is a good way to do it. The plot doesn't make a great deal of sense as it is, if you spend ages between story missions it's pretty easy to forget what is going on.
  2. Assassin's Creed Origins

    Having spent a few incredibly tedious hours on HMRC's website recently, it was nice to load up Origins and get this mission!
  3. Assassin's Creed Origins

    I stayed on my horse/camel for most of the fights. Fire bombs and arrows then some slashing on horseback. If they knock you off your horse use your special on them and get back on it asap.
  4. Assassin's Creed Origins

    You get a pretty cool horse for doing all the chariot races.
  5. Assassin's Creed Origins

    Finished the story last night, despite being quite interesting it is poorly expounded and I didn't really understand who a great deal of the characters were. The finale was pretty damn good though. The rest of the game is superb however, I have relished being consumed by it and stuck in about 50 hours. There are still areas that I haven't explored and a load of quests left to do so I shall definitely be dipping back into the world, which is surely the finest of its type. I'm playing on a boggo PS4 and there are times when it looks as good as anything Naughty Dog have done, which is amazing considering the scale of it. Here's my comedic attainment of level 40, the so called 'Master Level'. In my defence, the chain assassination didn't work and the camera didn't help (but then neither did my wild thrashing):
  6. Assassin's Creed Origins

    Have you unlocked the skill where you can jump off something, aim, and get bullet time? That makes it a nine!
  7. Assassin's Creed Origins

    It's worth getting on with the game if you want to upgrade because different parts of the map are abundant with different resources. For example, roaming around Giza slashing up packs of hyeenas while on horseback is a very fast way to gather soft leather and killing the bandits there is an easy way to gain cash. Raiding ships on the Nile is a fun way to get copper and iron, particularly when they are carrying caged beasts which you can release. The world is big and varied enough to make the grind acceptable, although I shudder to think how many Hippos I've killed to get hard leather -- probably as many as actually exist in the world today! I would also embrace the combat, it's good fun (Bloodborne-lite) and the weapons you collect from the dead can be dismantled into materials.
  8. Assassin's Creed Origins

    I couldn't face another AC game after playing all of them up to and including Black Flag so haven't touched the series for a few years. I'm really glad I picked up Origins though because it's exceptionally good overall. The audio visual stuff is brilliant but then it usually is, the big breakthrough is that the combat is actually decent. Of course, lots of situations can be resolved with button mashing but there is some genuine depth there. With a bit of practice you can get quite good at it and it is actually possible to die if you fight badly, which makes this game rather more exciting than previous franchise entries. Indeed, I like the fighting so much I find myself playing Origins a bit like Uncharted 4, where I silently kill most of the guards then 'go loud' when there are a manageable number. I had a really fun mission last night when I had to kill three blokes standing next to each other: I crept about disposing of the peripheral guards, then dropped down to assassinate the first guy, chain assassinated the next guy and diced the last guy with my sword. It all happened in about three seconds and looked cool as fuck but crucially it wasn't all QTE, it was actual gameplay and genuinely satisfying. There are also the times where you royally fuck things up and have some desperate fight where you are down to a pixel's width of health but pull off a miraculous victory with the help of your special -- that feels really good too. My only issue with the combat is that you can't switch between the weapons seamlessly while fighting and chain together moves. That would be great and add more depth and individuality to the combat. The negatives are at there is slightly too much RPG stuff for my tastes (crafting -- yawn) and I find myself drifting off during some cutscenes, which suggests the story isn't gripping me. I'm enjoying it far too much to care about that sort of stuff at the moment though. Also:
  9. Star Wars: The Last Jedi - December 2017

    Strange film because some bits are so good and others so bad. I enjoyed it overall, was transfixed in places, and preferred it to TFA (which I didn't rate much) but still think Rogue One is the best of the new ones. The original trilogy combined spectacle with good plotting and intelligence. This film had that for the force user scenes but everything else was way too dumb. Just as with TFA, too much stuff happens and so it lacks weight when it does. There just wasn't enough tension and some of the writing was lazy (too much mystery in some places, not enough in others). In fairness many of the things I didn't like are problems shared with the vast majority of contemporary blockbusters, but it's particularly jarring with these new films because they look so amazing and could be much better if they didn't pander to current norms. They don't need to, it's fucking Star Wars for Christ's sake, it's going to be massive whatever!
  10. There is some outstanding audio-visual texture in this but it's just so bad in places I don't see how it can be taken seriously. The bit when suddenly all the little boats appear out of nowhere, the music switches to Elgar, the sun comes out and Kenneth Branagh smiles, is actually funny, like something in an episode of South Park.
  11. Death Stranding - PS4 - Kojima at it again

    Easily my most anticipated game.
  12. Uncharted - The Lost Legacy

    Not really keen on the UC4 and LL approach to the story and dialogue of trying to be grown up and serious. Just ends up being bad soap-opera-level shite. All the stuff about Chloe's dad was just so tedious. There's developing a character and then there's a load of woefully-telegraphed hackneyed daddy issues. However the game is bloody good. The open world bit needs a bit of work to make it more fun instead of a map-checking hassle but otherwise it's basically better than UC4. I liked the introduction of the silenced pistol but it's tricky to use it well. I'm playing through again on crushing and while it's very hard in places it doesn't feel as cheap as UC4 did.
  13. Star Wars Battlefront 2

    With BF1 it was only the fighter squadron mode which made it relatively easy to level up because it wasn't dependent on upgrades to win. When I was at a decent level and unlocked enough star cards to be competitive the standard game modes became fun and I played them (it was hard to enjoy cargo much of you didn't have a bubble shield for example, while the DL-44 was pretty much essential on some maps). When I read that BF2 has loads of upgrades for the fighter modes it really puts me off. I can't see how losing because the other players have unlocked faster turn rates on their ships is ever going to be satisfying. The singe player campaign sounds shit too.
  14. Star Wars Battlefront 2

    So physical sales are 60% down on BF1: http://www.eurogamer.net/articles/2017-11-20-star-wars-battlefront-2-physical-sales-down-60-per-cent-on-battlefront-1 Obviously online is becoming a bigger proportion of sales as time passes but it's pretty clear EA will have been hit where it hurts by all of this bad press. Good!
  15. Assassin's Creed Origins

    That's good to hear, the world looks amazing but I was fearful of getting bogged down in too much RPG slog.

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