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NickyDrinks

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  1. NickyDrinks

    Shmups

    The hitbox in ESP Ra.De. is a bit odd, it's more like it's in the character's neck than their actual head. That's one thing that can really wind me up in any game, if there isn't either a visible hitbox or a point on the sprite that stands out I can end up really frustrated. If you have an Android phone then using Google Translate is handy for the menus, you can hold the camera up to screen and it'll do it in real-time which is pretty cool. There's also a translation here : https://shmups.system11.org/viewtopic.php?f=5&t=65731
  2. NickyDrinks

    Shmups

    Shame there can't be cross-platform leaderboards although I'd be really surprised if M2 hadn't looked into it. I love the replay feature, alongside the "save state" type thing it's really useful for seeing where you're going wrong and trying to nail it down. Being able to watch the highest scores is excellent too, I mean watching them on YouTube is cool but seeing it on your own game with the button inputs etc. is just better.
  3. NickyDrinks

    Shmups

    I was up far too late last night watching replays on Battle Garegga, with the top one in Premium mode not only can I not understand how they're avoiding those bullets but the strategy seems to make no sense in places. I know you can die on purpose to bring down the difficulty rank but some of the other moves like leaving an enemy alive for a specific amount of time are way beyond any level I'm playing at. I've a screen that fully rotates in the boot of my car for an install job in work, I might "test" one of them out again so I can play all the games in tate mode. I'm still considering just laying the 37" screen I have in the spare room up on it's end against the wall permanently even though it'd look a bit silly and would be the 4th screen in my gaming room. This article is really interesting too, a bit out of date since M2 have obviously overcome some of the problems with the Switch but I wonder if Armed Police Batrider might also be coming to the PS4 since they already had it working albeit not at full speed (that's one game that I'm slowly getting better with after playing a lot of Garegga, Ibara can fuck right off though!) With Windows 7 mostly out of the picture now I hope we might finally see some Steam releases as well, keeping the STG ports import only and locked to certain platforms can't be doing their sales figures any favours and they deserve so much success. https://www.siliconera.com/m2-discusses-most-highly-requested-ports-why-they-havent-released-on-steam-and-more/
  4. NickyDrinks

    Shmups

    If you've already got Danmaku and Gunbird I'd personally go for Devil Engine next, it's more a traditional shooter (and a seriously good one) than bullet-hell and would give you an opportunity to see which type you prefer. If possible I'd just get them all of course...
  5. NickyDrinks

    Shmups

    Do you reckon he's listening to something else on the headphones or just blocking out sound? So many parts of that video are terrifying but they mention on the last boss he specifically doesn't want to hear the final boss music.
  6. NickyDrinks

    Shmups

    I'm pretty sure one of the 360s I have will play any region but I really didn't like what I played of it (and I quite like DoDonPachi II for what it is). Maybe I should give it another go but with so many others at the minute it doesn't really feel worth it. I'll certainly not complain about it being included on the Switch though! I suppose it's just unrealistic to wish we'd get SaiDaiOuJou first.
  7. NickyDrinks

    Shmups

    Deathsmiles was the first bullet-hell type shooter I got into where I wasn't getting killed in the first stage. I certainly don't consider myself in way "good" at these games and certainly not compared to some of the mental videos posted on here but with Deathsmiles I was able to keep trying on one credit without feeling like I wasn't getting anywhere,. The difficult bits are spaced out quite well and you can see where you've just positioned yourself wrong rather than having to learn insane bullet patterns at the same time if that makes sense. I've got it on the 360 and PC but it'll be great to be able to play it on a portable console. Deathsmiles 2 on the other hand...I suppose it'll be better than spending ages fannying about with the arcade machine files only to have it suddenly boot up and have that initial excitement replaced with crushing disappointment. Maybe I didn't give it a fair go but I've never felt inclined to load it up again. I'd definitely say Crimzon Clover is a good one to start with too, for me it strikes a really good balance between allowing you to feel like you're great at it while still having room for watching replays and wondering how the hell the player is doing it.
  8. Is there a digital edition of the magazine available outside of Apple devices now that Google have helpfully shut down their service? Such a pain because I've been using it since 2012 and having them all in one place was so handy.
  9. NickyDrinks

    Shmups

    Ah cheers yeah that'll be it. When I've to use an address over there that's not just made up I always use the same Pizza Hut in Utah, I'll have to change that to somewhere else if I'm gonna buy anything else.
  10. NickyDrinks

    Shmups

    Is playing Battle Garegga with the handy setting where you can actually see the enemy bullets considered "cheating"? On my first go with them set to flashing purple I got further than I've ever gotten before and it felt like a more enjoyable, far less frustrating than my experience with the game in the past. Ketsui is definitely next but I'm still on the fence about Dangun Feveron, I'll maybe play it for a while longer before going for the M2 version as the style of it never really clicked with me but I don't think I ever put any significant amount of time into it. If only I hadn't had to give that screen with full rotation back to my work Playing in tate mode was great but I do really like the M2 gadgets, perhaps the answer is just to buy a ludicrously huge screen.
  11. NickyDrinks

    Shmups

    Finally got Battle Garegga off the US PSN store. Had to add another $10 on top of the credit as I didn't realise that once you got to the PSN checkout a random tax of $3 was going to be added, a verification phone call from a nice lady at Play-Asia later and it was downloading. One thing I was surprised about was that Sony don't seem to recognise just changing your email address a bit to create a brand new account in a different region, I just added "+usa" in front of @gmail.com and it was perfectly happy to give me a new account with all emails automatically going straight to my normal address.
  12. NickyDrinks

    Shmups

    On the Japanese PSN store Ketsui seems to be 4,070 yen which is about £10 cheaper than the physical version at about £29 so I think I'm gonna go for that. Only problem is Play-Asia seem to be out of PSN credit other than the 10,000 and 1,000 yen ones at the minute. G2A have the 5,000 yen ones but I really don't like giving them money if I can avoid it.
  13. NickyDrinks

    Shmups

    Is there any reason we couldn't get ports of the others if this sells well enough? I've been really close to getting Battle Garegga or Ketsui on PS4 but if there's any hope of Switch ports then I may just stick with MAME for the minute. It has made me want to get my 360 set back up yet again for Akai Katana though. I'm regretting getting the wireless Switch controller adapter rather than wired or I could be using my Sanwa stick...
  14. NickyDrinks

    Shmups

    Just in case anyone else is like me and totally missed this from the Esp Ra De menus, if you press Y on any button in Controller Setting you can assign an auto shot frequency to it (I'm assuming it'll just be the square button on the PS4).
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