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  1. partious

    Your old arcade and game shop hangouts

    I'm from Dublin too, but if you were working in London in 95 you must be at least 10 years older than me. I'd love to hear more about what Dublin arcades were like in the early 90s etc. By the time I was old enough to be going into town by myself/with friends, the only 3 I can think of were Dr Quirkeys on O Connell street, the one beside the cinema on Parnell Street and a small one near the side entrance of Cleary's on North Earl Street. Dr Quirkey's was the main one. As a kid I was always in awe of the spinning Sega R-360 at the entrance. I remember going on the big bus shaped simulator thing they had (some sort of space rollercoaster that I thought was amazing at the time) and also riding bumper cars in the upstairs area (pretty impressive to have bumper cars in an arcade in town in hindsight). When I was in college I played a whole lot of Outrun 2 there but soon after the games started being replaced by slot machines until there were none left. The one beside the cinema, I don't remember much of what they had aside from Daytona USA and the Star Trek TNG pinball machine. I think(but not sure it wasn't somewhere else) they may have had those virtuality VR monstrosities back in the day. All I remember about the North Earl Street place was that they had a few Neo Geo cabinets. Turned into a Chinese gambling den at some point. Did any of the Dublin arcades have the sega hydraulic cabinets for Afterburner 2, Outrun etc? My only experience with them was in Mosney, never saw them around Dublin. Do you remember what the game shop situation was like before Electronics Boutique and later Game/Gamestop homogenised all game retail in the city? I remember going to a little shop on Cathal Brugha Street so my brother could buy c64 tapes when I was really young, but I guess it closed soon after and was long gone by the time I was in my teens etc. I got a lot of Dreamcast games in the Virgin Megastore at the Liffey but that closed when I was in my teens too. I guess hmv etc had games too, but there's nothing nostalgia worthy about buying ps1 games in hmv on Henry Street
  2. partious

    Abandoned Theme Parks in Games

    Mafia 3 had one that I thought was one of the better missions in the game. Until Dawn Rush of Blood on PSVR is a lot of fun. I loved Pinna Park in Mario Sunshine, but that wasn't abandoned... I can't think of any others right now but I really like the idea of abandoned theme parks as a setting. I've often considered getting "The Park" on steam, but the reviews I've read weren't that complimentary.
  3. partious

    Race The Sun

    It has a vr mode on psvr too. Got it on psplus way back. I enjoyed it for a short period but procedurally generated stuff never really holds my interest. For me, a game like this only works if you can try to learn what's coming etc. I never really get that feeling from randomly generated stuff so it just ends up feeling pointless. I love playing challenges that a designer has handcrafted (big fan of old arcade games) but with procedural generation I just feel like what's the point. If they can't be bothered designing a level why should I care about beating a computer generated one? Just get a python script to play the games if you want to design levels that way.
  4. I've played games all my life but I've never been addicted to a real time sink. I've always been more drawn to arcade style games. When a game goes over a certain number of hours I become painfully aware of the mechanics and repetition etc. I've probably completed about 20 games in my entire life despite playing regularly since I was a kid. What's the game you've put the highest number of hours into? I think for me it's witcher 3, which took me 80ish hours over the space of 2+ years. I've seen people mention losing years of their life to WOW etc and I always wonder just what the day to day of that looks like. I mean, what do you actually do in the games that makes then so all consuming. Was it mainly the interaction with other people (ie, a glorified chat room). I guess not because that doesn't explain putting that much time into it. I'd be interested to hear from people who were totally hooked on an mmorpg (or any other game really). What did your journey through the game look like, from thinking "that looks interesting I'll give it a try", to being totally hooked to whenever you decided "I've had enough now" and stopped playing. Do you regret the experience? Did you move onto other time intense games or swear off them for life? I feel this thread might sink with no replies but so be it. I'd also be interested in links to articles about people's experience of being hooked on a particular game (not Daily Mail type stuff).
  5. I'm day 1 for this too. I have a shopping list of personal hopes for it: closer to Burnout 1 and 2 than the others, a focus on racing, close shaves and boost chains, the boost system from 2 and the ensuing thrilling risk/reward feeling (you could only boost when the bar was full and if you maintained the boost for the entire bar you got extra boost energy wheras if you chickened out before you ran down the bar you got nothing, I think..) A soundtrack that suits the game and not just random licensed rock etc. Appropriate music can make or break an arcade racer. As many tracks that feel like Big Surf Shores and encourage long drifts and boost chaining as possible. That said, from reading this thread and the other, I can tell that the style of 3 onwards also still has fans so it's a balancing act trying to please everyone, especially for a dev with the budget/team size of this one. So, I'll just say I look forward to playing an arcade style racing game made by passionate people who understand what makes the classics fun. It looks closer to my racing tastes than anything else we've had on current gen consoles so I wish the team the best of luck. Just please don't put any form of xp/levelling system in it
  6. I want Motor Raid on my PS4. Not enough to buy a Yakuza spin off I have little to no interest in though. Put Daytona 2/Scud Race/Spikeout in one of these games though and I'll buy it (and not play the main game beyond getting to the arcade).
  7. The problem with stuff like Onrush is that in trying to appeal to the mainstream market they add gimmicks (like stressing that there's no finish line) and alienate the people who want an arcade RACER. The realities of the modern market probably do mean we won't be seeing many traditional arcade racers from the big 100+ person studios, but I feel like smaller studios of passionate arcade racing fans could be well suited to delivering the type of games that many of us who really miss arcade racers and feel alienated from a lot of bloated/open world/overly serious modern racers want. I remember the first time I finished Burnout 2's grand prix/career mode watching the photoreel and credits and being impressed by how few people seemed to be involved in making it. Look at stuff like the first couple of Ridge Racer games or Sega Rally/Daytona USA etc. They have a tiny number of tracks and cars etc but here we are in 2018 and people still play them regularly, because they have something that most modern racers lack, fun , immediately satisfying arcade gameplay. Trying to beat times etc on a smaller number of well crafted tracks is what I want. Don't want 50 tracks, real cars, endless tuning options or other stat fiddling(or any for that matter) etc. Just satisfying mechanics and a few tracks to master. Catchy music and bright colours help too There seems to be a lack of indie racing games for whatever reason (and then vapourware like 90s Arcade Racer) but hopefully we'll start to see more smaller companies make fun arcade racers. I feel like they've been absent from the market long enough at this stage that people have started to miss them. I'm looking forward to Dangerous Driving and wish the team the best of luck. Others on my radar are Xenon Racer (although all there is so far is a teaser that doesnt show much gameplay) and Racing Apex.
  8. For anyone here with a pc and an interest in arcade racers, I'd recommend "Fast Beat Loop Racer" on Steam which I had a lot of fun with when it released earlier this year. It's a Chinese game that is heavily inspired by Wangan Midnight. The gameplay is surprisingly good. The port is extremely bare bones and it has an issue with fullscreen but it's well worth the low steam price.
  9. Burnout 2 was the pinnacle for me. Definitely my favourite Burnout and my favourite arcade racer alongside Outrun 2. Still play it even now and there are few other gaming experiences as satisfying as learning the tracks and chaining drifts together. Burnout 2 is a pure racing game and to me it feels like a fundamentally different experience to successive Burnout games. For a start crashing is to be avoided in 2. From 3 onwards they turned it largely into a game where crashing was highly encouraged/necessary which sort of diluted the racing aspect and did away with that aforementioned feeling of flow that one got from chaining Burnouts and doing crazy drifts in 2 while avoiding crashing. The gameplay in 3 onwards was still good but none of them came close to 2 for me. The original soundtrack in 2 fit the game perfectly and is one of my favourite racing soundtracks ("A Photograph" is pure nostalgia for me). The same can't be said for the licensed flavour of the month stuff from 3 onwards. I remember being disappointed by the whole "down with the cool kidz" branding and music etc of 3, but I just put it down to EA's marketing people. Really liking the look of the new game. The graphics look like a cleaned up version of Burnout 2. Will the game have an original soundtrack? I'm hoping the small budget/team size will work in my favour here, as I'm not really a fan of licensed soundtracks in racing/arcade games (there's the odd exception like Crazy Taxi).
  10. partious

    Star Trek - Jean-Luc Picard returns

    Yeah man, that's pretty deep. Like many of the best Star Trek stories, it makes you think
  11. partious

    Star Trek - Jean-Luc Picard returns

    Thinking about that, my idea for this new show is old man Picard reflecting on the fact that he is the last Picard and his family's utterly pointless death. The first few episodes will just be him moping around the vineyard post-retirement, looking at photos of his brother's family and remembering Rene's dreams of being in Starfleet, while spiraling deeper into depression. Eventually he'll hear about some recent experiments in time travel on some classified Starfleet communication that he listens in on for something to do during his copious amounts of free time (his access to such things having not been revoked despite him being retired). I'm pretty sure that they already had the technology for time travelling in Star Trek anyway, but that's boring, we need a super secret new thing for a bit of drama He'll then naturally go rogue on some "borrowed" ship with... oh let's say Geordi and Riker, and travel back in time to prevent his entire family from dying pointlessly in a house fire. They could do it like Back to the Future 2 (or that tribble episode of DS9....), Picard sneaking around the vineyard trying to covertly enter his brother's house in order to change the smoke alarm's battery while the events of "Family" play out in the background. (I'd imagine a 24th century smoke alarm battery is good for at least a few decades, so it should still be running fine by whenever Generations was set).
  12. partious

    Star Trek - Jean-Luc Picard returns

    Unfortunately, Picard's entire family died in a fire for some cheap emotional impact in Generations
  13. partious

    I've made a game - Yoxall VR

    I've played it a bit and my initial impression is good. I wouldn't pay much attention to the reviews. The gearvr reviews have always been awful, sub google play store game review level idiocy/entitlement. I think it feels a bit like an old vfd game in terms of the gameplay, movement and sounds. It controls fine with my ipega bluetooth controller. As a fan of old simple arcade games and the aforementioned vfd games, it definitely had "something" that made me want to keep trying. That said, I was trying to figure out the mechanics/rules but don't feel like I quite understand and it's stopping me from properly playing the game. Perhaps you can explain them An "enemy" orange block sometimes seemed to make a beeline for my area as soon as the game started, whereas other times it left me alone to do my own thing. Is there some sort of logic behind the enemy behavior (based on what I do) or just random? How does "attacking" work? Any time I hit an orange area I died. Why do some of the blocks inside the area I've drawn not get colored in sometimes? Are the powerups just points? Is it just a case of expanding my area slowly and hoping for the best? Is there a more agressive style of play? I think I "killed" the enemy a few times inadvertantly when he made contact with my area. How does this work? Is there a method of attacking/not immediately losing as soon as I make contact with an orange block. Anyway, I like the game, but it could REALLY do with a better attempt at an explanation of the mechanics/goal. Best not to assume that people have played the games it's inspired by Without an explanation of the mechanics I can see how someone who randomly downloads it would just give up and move on as opposed to struggling to figure the rules out for themselves.
  14. partious

    Shenmue 1&2

    I find it interesting that they've apparently announced a date and are advertising etc in Korea but are still totally silent about it in Japan. You never know what kind of BS Sega are going to pull with their releases in Japan these days, Japan only Playstation exclusivity, release over a year after everywhere else, a game not existing on Steam in Japan despite being on it in every other region etc etc.

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