Jump to content

David Heath

  • Content Count

  • Joined

  • Last visited

Profile Information

  • Gender

Recent Profile Visitors

3,855 profile views
  1. David Heath

    Hollow Knight - Soulsvania platformer

    OK, so I've hit 103%. I have no idea where to go now to reach 112%. I've heard and read so much about secrets that are not signposted at all, and there's stuff I'm doing which I'm sure isn't even contributing to the completion percentage. But I still need five charms, so I guess I should work out what I need to do to get those. Work out. I mean, I have no idea how to work that out, but whatever. It's the same criticism everyone else has talked about a hundred times, and it was what I suspected when I first got the game. I hope the sequel does a better job of telling the player what and where tasks are, and also has a better map system. It's such a beautiful and compelling experience. I just want a way to make sure I can see all of it. That doesn't mean removing the challenge, either. My favourite map systems are ones which colour code rooms and areas, so you can see when there are still items remaining, or things to do. Axiom Verge did a great job of balancing this. I don't want to be told what I have to do, but I'd quite like to know if I should be exploring an area because I haven't fulfilled everything it offers.
  2. David Heath

    New Super Mario Bros U Deluxe (2019)

    I have *almost" unlocked all the levels in the Star Road shit. I need one single Yoshi coin in the main game, and it's on one of the lava levels in the final world. It's definitely after the checkpoint, but I have no idea where. There's an up arrow drawn in coins at one point, but I don't know what it means, going up at that point doesn't do shit. Can't look at a guide or hints or I'll commit Seppuku so I gotta keep grinding ideas. Great game though. Turning off the second button spin jump has made things about 400 times more fun. Gonna beat the main game, then go for Luigi's mode, then all the challenges.
  3. David Heath

    Super Mario Maker 2 - June 2019

    I meant to numerous times, but I had to commit to a credit card and student loan repayment scheme and never had the spare cash to to do it. It meant I missed an entire generation of games since the Wii, which makes me glad they're remaking a lot of those games, but it was a dark time. Although I ended up replaying a lot of my favourite GameCube and Wii games, which was a lot of fun. I think I might have been one of the first people to upload a deathless Kaizo Mario run on YouTube, like, ten years ago!? I'm going to need to brush up on those shell jumps ...
  4. What is the actual in game benefit of doing T-Spins?
  5. David Heath

    Super Mario Maker 2 - June 2019

    I also watched the Direct via GrandPooBear’s live stream and his reaction mirrored my own. I was gutted because I was an original Mario Kaizo hack player but I never had a Wii-U, so I’ve had to watch years of people playing the most glorious levels and not being involved. I love watching good players play great levels and figure out the most insane details of the mechanics (CarlSagan’s channel is a personal highlight) and entertaining players play shit (Dashie!) but I’ve always been missing from the scene myself, and it’s infuraiting because I’m fucking good at Mario. I feel like I can see light at the end of the tunnel.
  6. David Heath

    Nintendo Direct - 13.02 10PM GMT

    FUCKING LOL I have to get a Eurostar in the morning but I can’t stop playing Tetris, 14/99 is my best so far, I’ve opened another wine fuck, FUCK.
  7. David Heath


    I love the music folder but I realise I never post here anymore. So I thought I'd share the work I'm doing on a small record label called https://www.mercurykx.com/ We have a small but growing roster of artists, all of whom have something unique to offer in the electronica, modern classical, and ambient, spaces, and our release schedule this year is looking very promising. Instead of recommending a whole bunch of tracks or albums or individual artists which would be overwhelming and impractical, I created this 50 minute mix when I was supposed to be doing real work which acts as an introduction to our sound and roster. I know there's a few here who would like this sort of thing, so if it's OK I'd like to use this thread to point out whenever we do something particularly special. Plus, if anyone is London based, there are events and shows throughout the year that I can smuggle you all onto the guestlist of. And if I had to recommend just one release from our catalogue to go away and listen to, it'd be this album from Tom Hodge and FLOEX last year, which is a truly unique and beautiful achievement.
  8. David Heath

    Examples of reviewers/adverts etc caught lying

    I fucking loved Turok 2. It was also the first game I started speed running. Way back in like 1998 or something. I reckon I must have been one of the top speed runners of it at the time. It started because N64 Magazine used to have their gamer club thing, (Club 64?) and one of the challenges was beating Turok 2's first level in under 45 minutes, or something like that. So I started optimising, and optimising the optimisations, again and again and again, and this is way before the Internet had anything like this where you could look up strats or tips. Even worse was I was recording runs on a VHS that I'd hooked up, so each time I failed I'd have to rewind the VHS and restart the entire thing again. Found it lol: https://archive.org/details/N64_Magazine_Issue_036_1999_Future_Publishing_GB_christmas_edition/page/n107 You can also see my name in the Gold club at the time, in the right column at the bottom. I also held the record in the magazine for Wario's Stadium on Mario Kart, because I pulled off the double shortcut on all three laps and managed to finish the entire race in about 37 seconds, which was about two minutes faster than anyone else. Self congratulatory bullshit post over.
  9. David Heath

    Hollow Knight - Soulsvania platformer

    Do I want to read those? I mean, based on the clue I'm kinda thinking of heading over to the exact other side of the map, and I have some ideas about which specific area. But, I dunno, if the clue is total nonsense and illogical then I might read the hints, as long as they're not explicit.
  10. David Heath

    Hollow Knight - Soulsvania platformer

    I'm up to 99% (what does this go up to?)! Managed to get the final grub last night, and now I'm about to take on all the boss challenges in Godhome, which I assume will give me something new. I think I still have five charms left to collect? I know I need to take the precious flower thing somewhere, but I'm not quite sure where, and I need to beat the final form of that circus tent motherfucker up in Dirtmouth. I've beaten the White Palace, though, I loved that shit. So close ...
  11. David Heath

    New Super Mario Bros U Deluxe (2019)

    Bought this in Soho yesterday on my lunch break. Like, I actually walked into a GAME and bought it. Reckon it's the first game I've bought in a shop in about ten years. Never had a Wii-U so was pumped as fuck to play it. But I got hammered after work in a German pub in King's Cross, then bought a bottle of wine on the way home from the M&S in Victoria station, and it was a 1 litre bottle instead of the usual 75cl bottles, which I didn't realise until later, so I got home and had a shower and locked myself in my room and opened the wine and got down to it. Reckon I passed out after drinking all the wine at about 3am. Woke up this morning and it looks like I'm on the ice world now, which is cool. 10/10
  12. David Heath

    Hollow Knight - Soulsvania platformer

    I finished this last night. It took 42 hours and I ended with 79% so I still have a fair amount left to do, which I'm looking forward to. It's a weird one, though. I mean, the game is incredible. It's one of the most atmospheric and beautiful things I've ever played. Imagine if David Lynch directed a Studio Ghibli film, or, I dunno, H. P. Lovecraft wrote an episode of In The Night Garden. It's fucked. The sound design is glorious. The monstrous scuttling and breathing effects in some of the lower regions of the map are straight up deranged. I also love how simple the controls seem, but how much the game designers do with it based around the movements of different enemies and the bosses. There are so many variations, and almost every single creature has it's own best way to attack and avoid, which is impressive work. But I've had a super odd relationship with the progression. Like, I thought I knew how these games are supposed to work. I 100%ed Axiom Verge in December, and I've beaten all the Metroid games, but something about this had me puzzled as fuck, which is cool, but in ways I wasn't expecting, which is ... cool? There was a point about four hours in where I was totally jammed. I had no clue where to go. It happened again about ten hours in. I don't think it's ever immediately obvious where to go next. Even the clues you get from the dude in the village aren't that clear, and whereas in a game like Axiom Verge and Super Metroid you can almost just rely on the map to work out what you're supposed to be doing, I feel like the nature of progression in Hollow Knight doesn't allow for this prior knowledge. It feels like you need to do more backtracking in previous areas than most normal games of this kind. Which is great, and that's awesome, but it did throw me quite a bit, because I felt like I'd been programmed to think I knew where I was meant to be, but I'd frequently be caught off guard and find myself finding myself being wrong a lot. It was interesting. It jumbled with my expectations in all kinds of ways. Even now, after beating the final boss, it's kinda difficult to work out what to do next. I have some clear goals where I know what needs to be done, but then there are some objectives I'm not sure how to follow up on. I also don't feel like the map is particularly well signposted, and there's one objective in particular where I have no clue where I'm supposed to be headed. It's weird. It's like I know what's up but I don't know what's up. In conclusion, Hollow Knight is kinda like walking up to the bar and slapping your girlfriend's ass and kissing the back of her neck but then you realise it was her twin sister and her mum was watching all along. 10/10
  13. David Heath

    Pokemon Go

    Does this mean there are Hawaii version of all Pocket Men?
  14. David Heath

    Pokemon Go

    I caught a Rattata but it’s different what is happening.

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue. Use of this website is subject to our Privacy Policy, Terms of Use, and Guidelines.