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  • core_pfield_7
    games, movies, comics, manga

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  1. I love that his tactical interrupts heals, that’s a brilliant idea. Not so impressed by the new insect themed battle pass, though the L100/110 volt skin is gorgeous.
  2. Well, this is fantastic. I played it briefly on PS3 (from playing this version I think I’ve only seen 1-1, 1-2 and 4-1 before), but I could never get along with it. I’ve played the other games A LOT though, so I wasn’t sure what to expect. I feel a little sad that the Souls game I knew was out there unplayed is nearly over. It is absolutely fantastic though. It’s probably the best looking game I’ve ever seen, and it’s lovely to play. It really feels like Bloodborne was more of d sequel to this than anything else. The areas are so similar to that game and so is the feel of the whole thing. I like how weird it is. You can tell they’ve not settled into a formula yet and there’s some really experimental design choices. The levels are brilliant, though the bosses aren’t great. I think the only one I really enjoyed was Flamelurker. Most of the others were either a bit easy (Phalanx, Tower Knight, Penetrator, Armoured Spider, Fools Idol, Adjudicator, Old Hero, Leechmonger, Dirty Colossus) or they were the set piece bosses at the end of each level. In fairness I did quite like the set piece ones, but I’m sad that there weren’t more really tough Souls style bosses. Obviously there’s the Maneaters too, who are a weird balance between feeling like quite a good boss fight whilst clearly being a bit broken. I went and checked out Old King Allant earlier and shredded off three quarters of his health without much trouble so I let him kill me because I’m not ready to finish and didn’t expect him to be so easy. I know it’s probably the NG+6 experience from the other games but I’m a bit sad that there’s not more tough bosses. Maybe in later cycles they’ll be harder. The areas are fantastic though, I love them. It’s a brilliant game and I’ve loved playing it. A fantastic first game to play on my PS5. I’m level 71 with a +9 Uchigatana, wearing the same clothes I found in the first few levels, holding the second shield I found. It’s been amazing exploring nee souls areas.
  3. WEAPON META SUPPLY DROP ROTATION This season the Prowler returns to floor loot and taking its place is the M600 Spitfire. In addition to the Spitfire this season another weapon will be joining the supply drop: the Alternator SMG. See how each weapon changes down below. HOP UPS Boosted Loader - Reloading near empty (but not at 0) increases reload speed and overloads the next magazine with extra rounds. This hop up will be equipable to the Hemlok Burst AR and the Wingman. To make room, the Anvil Receiver and Quickdraw Holster are being vaulted for now. FULLY KITTED ROTATION Added: Peacekeeper, Rampage, RE-45, Flatline, and Charge Rifle Removed: Wingman, Bocek, R99, Hemlock, and Sentinel MAGAZINE ATTACHMENTS Reload speed increase associated with magazines has been moved to the equivalent stock rarity tier. Dev Note: Magazines are the most potent source of lootable power for most weapons and that largely comes in the form of ammo capacity. In addition to capacity, they were also offering increased reload speed. We’ve moved the reload speed buff to stocks to help increase the value of stocks and spread out our meaningful modifiers across our attachments. STOCK ATTACHMENTS All stocks now offer increased reload speed (instead of magazines) Marksman Weapons (30-30 Repeater, G7 Scout, Triple-Take) now take Sniper Stocks instead of Tactical Stocks Sniper Stocks on Marksman weapons will offer increased stability and sway reduction with slightly reduced handling bonuses (from tactical stocks) Dev Note: Sniper stocks are an often lonely attachment left sitting on the floor waiting for a crackshot legend to come along and give them some love. Instead of reducing the spawn rates to try and clean up the loot pool we’re putting them on Marksman Rifles to make them more desirable. L-STAR Now takes Energy Magazines—Mags on the L-STAR work differently than other weapons because of its unique interaction with ammo. Instead they will allow the L-STAR to fire more shots before it overheats and allow it to cool-off its heat build up slightly faster. Now take Barrels for recoil reduction Projectile VFX scale reduced by roughly half First-Person on-hit impact effect intensity reduced Hipfire spread increased Dev Note: The L-STAR has undergone a few changes in Emergence. We’ve attempted to improve the looting experience and extend the L-STAR’s power into the later phases of the game. In addition to these attachment additions the L-STAR is also seeing some VFX changes for combat readability. LIGHT MACHINE GUNS Reduced the headshot multiplier for all LMGs from 2.0 to 1.75 Increased the limbshot multiplier for all LMGs from 0.75 to 0.85 Dev Note: LMG spray-and-pray was feeling a little too oppressive when random headshots chunked with a 2.0 damage modifier. We’re shaving off some of that headshot firepower but adding a little back in by bringing up their limb damage. Unloading massive LMG mags to suppress your enemies should still be a valid tactic, we’re just reigning in the peaks and valleys to make it feel a bit more consistent. PISTOLS Reduced handling time for all pistols by ~10% Raise, Holster, Zoom In/Out time Dev Note: With the removal of the Quickdraw Holster and reload speed moving from mags to stocks Pistols took a bit of a hit. We’re increasing their base handling but will keep an eye on their performance as we get into Emergence. PROWLER BURST PDW Time Between Burst increased from 0.2 to .24 Dev Note: The Prowler returns to the floor without its trusty side-kick the Select Fire hop up. But don’t sleep on it, it's still a beast. M600 SPITFIRE Damage increased from 18 to 19 Hip Fire Spread back to season 8 pre-nerf values Purple Mag Size increased from 50 to 55 Dev Note: We’ve all woken up with a cold sweat in the middle of the night from a nightmare where Rampart with two gold mag spittys chases you on the World’s Edge train tracks laughing maniacally as she shoots for eternity, right? … right? Well for those of us that have, we’ll be able to sleep soundly for a while. The Spitfire takes its rightful place as a Supply Drop weapon this season. We’ve hit it a few times in recent patches and we still want it to be a desirable Supply Drop weapon so we’re walking back those nerfs while making it much harder to access. ALTERNATOR Reintroducing the Disruptor Rounds which come equipped on a Supply Drop Alternator Disruptor Rounds - Increase shield damage by 40% Disruptor Rounds can ONLY be found on Alternators from the Supply Drop Dev Note: The Alternator joins the Spitfire in the Supply Drop with its old friend the Disruptor Rounds. The shield damage has come down since we last saw Disruptors in Season 2, but it’s still a shield shredding monster. Pack an extra bat. 30-30 REPEATER Reload speed from stocks is increased. Dev Note: The 30-30 can slap, but when it's not slapping it’s probably reloading. We’re buffing the 30-30’s bonus to reload speed from stocks to help alleviate one of the sharper pain points when running this heavy rifle. EVA-8 Significantly reduced bolt fire-rate scaling for each rarity tier Base fire-rate remains unchanged Dev Note: The EVA-8’s speed makes it a forgiving and formidable shotgun to run. It’s pulled ahead of the pack and has been seen as the clear choice for many leaving the Peacekeeper, Mastiff, and Mozambique in the dust. This change should help even the playing field between the shotguns.
  4. APEX LEGENDS: EMERGENCE PATCH NOTES NEW CONTENT NEW LEGEND - SEER With microdrones and an artist's eye, Seer spots opportunities that other Legends might miss and seizes them in the most beautiful way he can. Check out his kit in action below. Passive - Heart Seeker Visualize and hear the heartbeats of nearby enemies when aiming down sights to get a clue to their location. Seer is able to “ADS” even while not holding a weapon. Tactical - Focus of Attention Summon microdrones to emit a focused, delayed blast that goes through walls, revealing enemies (and their health bars!), plus interrupting their actions. Ultimate - Exhibit Create a sphere of microdrones that reveal the footsteps of enemies moving quickly or firing their weapons within. Class Passive: Recon Scanning survey beacons reveals the next circle’s location. MAP UPDATE After months of aggressive mining by the Harvester on World's Edge, the land is overmined, overburdened, and pushed to its limit. The earth has fractured and erupted as nature is reclaiming what’s hers. Hammond is scrambling to contain the damage they’ve caused using weather-controlling machines: the Climatizer rapidly cools the surrounding area to subzero temperatures, and a Lava Siphon stabilizes the caldera. Fight for control of the always-moving gondolas in Climatizer and Lava Siphon, traverse the bubbling hot lava with caution, and show everyone what Legends are made of! Read more on the map changes in this blog post. NEW WEAPON - RAMPAGE Rampart’s latest creation, the Rampage LMG, blasts onto the scene and has absolutely no chill. This high-powered heavy ammo LMG takes its time but packs one hell of a punch. The Rampage excels at mid-range combat but struggles up close with a slower fire rate. Not one for just accepting weakness, Rampart managed to modify the Rampage’s internal combustion mechanism with, what else? Thermite! Loading a thermite grenade into the Rampage’s special chamber overclocks the fire rate and lets Legends go on a, well... rampage! RANKED ARENAS With the launch of the Emergence update, we’re introducing Ranked Arenas! You begin your journey through Ranked Arenas in 10 placement matches where your performance will determine your initial Match Marking Rank (MMR) and your starting rank. MMR variance is wider initially, so your first 10 matches might be stomp-or-get-stomped until your MMR defines your placement. Arenas is a head-to-head fight between two teams of three, so awarding Ranked Arenas Points is more cut-and-dry than in the 20 team Battle Royale. This means there is no entry cost and no AP for kills. Everything comes down to getting the win. That’s just the high level of how ranked arenas work. To learn more details on how Ranked Arenas will work check out our blog here. QUALITY OF LIFE UPDATES Added a new badge: Win Streak. Can you get 2, 3, 4, or 5 wins in a row? Added a “Hold On” response to enemy pings. Added distinct sound effects to the Gold Backpack’s revive. VFX were added in the Chaos Theory update. This gives additional feedback when players are close to but not in line-of-sight of revives. Updated the Heirloom store to give players a better view of all the items related to that item. Updated Open Pack Button to show how many packs of each type are available to open. Highlighting the button shows a complete breakdown. LEGEND META FUSE Enemies caught inside the ring of fire from Fuse's Motherlode ultimate are now revealed to Fuse's team. Knuckle Cluster Tactical explosion duration increased by 100%. Grenadier Passive can be toggled on and off to throw ordnance normally. Dev Note: Fuse continues to struggle. We identified two opportunities to help him that weren't just "give him more damage.” We believe Apex is a gun game first and foremost and therefore want to make sure we don't put too much damage into character abilities. The first opportunity we identified was his tactical. While meant as a persistent area denial tool, it currently does not last long enough to seriously inconvenience an enemy. We doubled the duration so you can now place one at a door and be reasonably sure no one's coming through that door for a little while. While we doubled the duration, the damage per second remains the same. Please don’t stand in the fire. Secondly, his ultimate often didn't give his team an advantage; sure, you may catch enemies within it, but the flames made it impossible for you to step inside, and you couldn't see the enemies you trapped either because the flames were in the way. We explored a few ways to deal with this but ended up going for the most straight-forward answer: you get enemy outlines as long as they stay inside the ring of fire. HORIZON Reduced the slow after the initial Black Hole pull. Bumped Horizon gravity lift-up speed to a happy medium between 9.1 and Legacy update launch values. Dev note: There’s no doubt the nerfs Horizon received with Legacy were necessary, but given the benefit of time and hindsight we decided we probably hit the speed of her tactical too hard. Instead of completely reverting that part of the nerf, we found a happy medium between how fast her gravity lift operated at release and how slow it was after the nerf. This one's hard to communicate with numbers, so just give her a try and tell us what you think. REVENANT There’s now a visual and audio cue when Death Totem protection is about to end which can be seen/heard by other players. Added a brief slow after being recalled to Death Totem. CAUSTIC Gas damage starts at 5, increases by 1 every other tick indefinitely. Cooldown on Tactical has been reduced 25s -> 20s. Ultimate cooldown has been reduced 3.5m -> 3m. Duration reduced from 20s -> 15s. Dev note: Caustic is a dangerous character to buff. Push him a little too far, and he quickly takes over the meta. Constantly fighting through gas is no fun, so we definitely want to avoid him becoming dominant once more. That said, we're now convinced the nerf that dropped his gas damage to a flat 5 damage went too far. When you can sit in gas and take a syringe or two and be fine, gas is not a scary enough deterrent. So we switched back to a scaling model. This time we decided to let the damage scale a little more slowly. Instead of going up by one every tick, we're increasing it by one every other tick. Damage is uncapped at the top here, but really that's very theoretical. Enemies will generally be dead around the time the gas reaches 11 damage per tick (unless you've been healing). The desired effect here is to make enemies feel a great urgency to leave the gas as soon as possible. At the same time, we wanted to be mindful specifically of Caustic's impact in late game circles at the highest level. Even with Ring 6 now slowly closing over 100 seconds, we were worried about the effect that a single Caustic ult could have in the late game. We reduced its duration by 5 seconds. The ult represents Caustic's highest moment of power; his enemies have no way of countering it. 15 seconds is still a meaningful amount of time (and with the damage changes, 15s is long enough to kill someone) but it should hopefully make fighting a Caustic in the end game slightly less frustrating.
  5. How do you get the animated rank badges? Is it getting to that rank in both halves of the split?
  6. Yeah TWINE is a good shout, we could all just submit text and make it into a game.
  7. I think it’s really weird that we accept the uniform of the rich white man as the “correct” way to discuss serious topics. It’s so arbitrary, and just serves to enforce the homogeneous nature of our society. Unless you’re wearing a shirt that says “sexual harassment is good actually”, I don’t understand why there’s a correct or incorrect way to dress and speak when discussing serious matters, or how wearing a certain hat “makes light” of them. Their channel has consistently approached extremely serious subjects with far more respect than IGN or someone who cover it for five minutes then go back to accepting cash from the abusers to promote their games. James Stephanie could be dressed in their wrestling outfit and they’d still be showing a lot more respect to these victims than the BBC reporters in their fancy suits who will entirely ignore this major scandal at the highest levels of one of the biggest companies in the largest entertainment industry in the world. They’re busy following a Tory script to try to convince the idiots paying their license fee that the Conservative party starving them is actually a good thing, which seems much less appropriate to me than wearing a bit of a funny hat.
  8. Activision are actually quite an interesting case. Although obviously boycotts are unlikely to have a substantial effect it’s one of the few companies where if it did it would hit the senior staff because there’s nowhere to go but down. We’ve all heard about incompetent or toxic management just going somewhere else, but there’s nowhere better paid to go. So if there was a significant hit to profits and senior people got fired, it would actually damage them financially. As others have said though, you’re not doing any favours to regular employees by buying COD. They’ll get paid as little as possible to work 80 hours a week then fired anyway because the industry is a meat grinder and Activision are the worst company out there. You’re not helping someone in QA by buying the game, they’ll be exploited until Activision have used them up then thrown out. It fascinates me how people on here respond to Janes Stephanie. Never any actual interaction with the points made, just dismissive comments about their appearance and voice. People seem desperate to write off their actual content, I’m guessing because it makes them uncomfortable. So there’s always an incredibly superficial take. I personally think people with posh accents in suits seem like cunts, but it doesn’t stop me engaging with the content of the news. And I don’t feel the need to bring up weird issues I personally have with the way they’re dressed or their voice every time I encounter it. It’s not like the industry is stuffed with great journalists who actually give a shit. One of the reasons I’ve stopped engaging with easy allies is that they try to give off this inclusive, progressive vibe but are happy to promote the latest game from known sex offenders Ubisoft. At least James Stephanie is trying to bring attention to this disgusting shit.
  9. As far as I can see there’s a few issues: A lot of the legendary forum stories involve people who left or were banned. I’m not sure how permissions work there but it seems like it probably wouldn’t be very ethical to make a game about them without their consent and getting it might be hard. Making a game is a real time sink and a lot of our members who would be good at it have demanding jobs that make it hard to find time. That said though, I’d be up for participating if something was happening. I’m not much use in 2D (though I’ve been meaning to learn RPG maker), but I do 3D design in Blender and make 3D stuff in UE4/5.
  10. Downloading Demon’s Souls now, I think I’ll probably grab returnal when I get paid tomorrow. How does the free upgrade for FFVII Remake Intergrade work? Is the DLC even out yet?
  11. We’ve covered the rest of Loki on our podcast, episodes 3-6 and discussed the ending:
  12. I think it’s hard to say how “people” would react to being torn out of time, shown the rest of their lives and presented with the fact that the things they believed were their destiny would never have happened to them. It’s not possible for us in reality to experience that or know how we would deal with it, and that’s before you account for the fact that he isn’t a person in the way we understand them, he’s a being thousands of years old who experiences time differently to us. For me what sold his change wasn’t so much the moment where he saw his life, it was the moment when he found the spare infinity stones in the drawer. This is a character who understands and has experienced a higher and more powerful form of existence than we ever could, and he was presented with the power he’d lusted after his whole life, a power that made gods look like nothing, and it shrank away into insignificance compared to the TVA. That sense of the scale of power, and his incredibly minor role in the vastness of the universe, blowing his mind and throwing his perspective into a completely different place makes total sense to me. This was it for me. I love MCU Loki but we’ve had five movies of him being like that. I was really worried that it was all going to turn out to be a big trick by Loki and I’m really glad it wasn’t. I think there’s always going to be a split between people who enjoy the comfort of seeing established characters in familiar locations and people who want to see those characters change and be put into unfamiliar circumstances.
  13. We had a guest on our podcast this week who saw the press screening and she was unbelievably positive about it. She’s got great taste in movies so I’m getting pretty excited now.
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