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  1. monkeydog

    Xbox "Scarlett" - next gen consoles

    I'd expect games that can't quite manage 60fps this gen, say partially open worlds like Forza Horizons or Uncharted, will hit 60fps next gen. The hold outs will probably be proper open worlds with lots of characters and physics, GTA, Cyberpunk etc. Freesync in TVs will make it all ok won't it?
  2. monkeydog

    Assassin's Creed Origins

    Works fine on my GTX 1060. Think the only thing turned right down was depth of field, as that tends to kill performance in cut scenes. Mostly runs at 60fps at 1080p with high or better settings. Edit: think there's and adaptive resolution/vsync mode that I turned off as well. It just had tearing all over the shop.
  3. monkeydog

    Star Citizen - Fishing for Space Whales

    They do have form ripping of other designs. Theres one ship that's a full on copy of the one in Final Fantasy: The Spirit Within.
  4. monkeydog

    Venom - October 2018

    Or a shredded half a face. I've never got on with Venom's design because of that.
  5. monkeydog

    Xbox "Scarlett" - next gen consoles

    My original point was that there's no need for memory to grow for textures, not that it doesn't need to grow for the many other elements that make up the frame. Next gen will be 4k. Pro/X games using VT for PBT will use a few hundred MB for the texture page now.* It won't need to change next gen. Its a win devs already have if they've take the time to implement it. * Edit: to expand a little, the virtual texture page size is governed by the screen output resolution, rather than the size of textures on the HD. There are great GDC papers on this sort of stuff that can do a much better job than me talking about it.
  6. monkeydog

    Xbox "Scarlett" - next gen consoles

    Any AAA game is going to have to stream textures, and everything else, anyway. Virtual texturing is the most efficient way of doing it. Couldn't say if there are trade offs,, since I'm not a dev, but it's clearly fine for fast paced games when running from a HD. There aren't many games faster than Doom 2016 (again, this isn't using a mega texture). The crappy HD's in PS/Xbone do up to 128MB/s . That's quite a lot when the whole view doesn't change within a second. You can also extend the virtual texture page to retain tiles for when the player does a 360.
  7. monkeydog

    Xbox "Scarlett" - next gen consoles

    Virtual texturing doesn't mean Rage-like unique textures everywhere. It's about how you load textures into memory. It's pretty much just fetching the texels for the size of the object on screen, rather than having to keep the full res texture in memory. Plenty of devs/engines are using this. Frostbite for instance, to pick a non-Id example. Far Cry 4 & 5 do as well. Id tech 6 games still use virtual texturing, it's just not using an authored monolithic megatexture. The virtual texture page should really only take up a few 100MB and that's it. Consoles do need more memory, but if it's going on loading massive textures into memory the devs wasting memory and bandwidth. There are other performance upsides too. Blending textures is surprising expensive in 3d. Far Cry adds procedural scattering of leaf textures at the bases of trees within the virtual texture page. As it's 2d, it's really fast. The pre-blended texture is whats actually goes to 3d rendering.
  8. monkeydog

    Xbox "Scarlett" - next gen consoles

    Graphics memory shouldn't really be an issue for textures with modern sparse virtual texturing. Storage, authoring and legacy engines are the issues.
  9. Some updates from Reddit on the Lavecon dev QA session. A few details on the Q4 update that'll include changes to exploration, mining, the lighting model and ice planets. (Notes below the video at the link)
  10. monkeydog

    First Man - Ryan Gosling as Neil Armstrong

    There's enough drama in Armstrong's life that I hope they don't add needless character tension. Apollo 13, From Earth to the Moon, The Right Stuff all kept on the right side of that line (that I'd have trouble defining properly).
  11. monkeydog

    Ant-Man and The Wasp - July 2018

    Who wouldn't get the giggles if their penis was 5ft long. * *Assuming a giant man height of 50ft, if he's taller then that would leave him somewhat less chipper.
  12. monkeydog

    Tetris Effect - Mizuguchi does Tetris

    When the blocks first appeared I had a tinge of disappointment, but then then they all had a little dot in the middle that did a little pulse to something going on in the soundtrack.
  13. monkeydog

    Is your local cinema terrible?

    Our local Vue is alright. Quite often seen films when visiting the parents. The Cineworld near them has one of those awful stupidly loud sound systems. My ears hurt for about an hour after leaving the screening. They have an Everyman near them now too, which given the option is awesome.
  14. It was a 3.0 change. They removed a chunk of randomness to the upgrades though. The next role is always better.
  15. monkeydog

    The Expanse - officially saved by Amazon

    I need more news now. Is S3 going to be Netflix or Amazon in the UK? If it's Amazon, can they put it up today please!

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