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  1. Jamin

    Quick Whitehall Mystery question

    English rules can be found in all their colourised PDF glory here: https://images-cdn.fantasyflightgames.com/filer_public/78/b4/78b4b240-ec1d-416d-8486-970fb5a941c9/whitehall_mystery_rulebook_small_copy.pdf Up to you of course but I personally think that rules aside, you should be fine to muddle your way through (or translate flavour cards as and when you use them!).
  2. Aye it's a proper shame, though @GrahamDunn what do you think of the game?
  3. I will indeed! I've been on a bit this week but not seen you or Mack about! Rocket League has kind of ruined FIFA for me tbh because playing it before or after FIFA and it's like chalk and cheese with how responsive the controls feel, really highlights how to me how stodgy the other has become. On a side note anyone yet to play Rocket League really should get back into it, a fair few of us football league folks still play it regularly.
  4. Apols Mitch, just saw this! I wanted to like it, I wanted to even tolerate it, but I just can't. Whenever I played it I felt like I'd rather be playing something else which isn't a great sign (Clubs games aside generally). The main reasons being: the game is near identical to '17 and '18, delay in pressing a button to something happening on screen (pre '17 FIFAs were always much more responsive to me), player changing/defending still joyless, shooting so erratic, game in general so reliant on AI - you never feel like you're playing another player instead the AI defends for them, Clubs mode is exactly the same, I just don't enjoy playing it (except for bants in clubs) and I'm also pretty shit and no time to get any better . I think the series needs a massive revamp tbh with emphasis on players having full control of their players rather than 95% AI, 5% human. Skill gap would be reintroduced then and also makes every game feel less repetitive. I also assume from reading that sales of '19 are down 25% drop vs '18, that I'm not alone in feeling this way (tho it might be the Fortnite effect). I had high hopes for this version too
  5. Jamin

    What are you playing?

    Had a 5 player game of Mission Red Planet last night, a game which I have played once before. I had forgotten what a great strategic game it is, all wrapped in a pleasingly thematic yet accessible package! Also, for a competitive 5-player game it only took around 90 minutes which ain't too shabby me thinks. For those never to have played, the theme is that Earth has been pillaged too long and we're all out of juicy energy. Don't worry though! A large number of Mining Corporation have all set up shops at the exact same time, and now they're all off to Mars to gather up precious resources in harmony bloodshed. The main centre board depicts Mars divided into around 10 specific regions. Each region has either 1, 2 or 3 VP markers on it (only flipped when an astronaut lands). By the side of the Mars board there are five "shuttles" to Mars! Each one lists it's destination (one of the regions) and a max Astronaut capacity. Players have a stack of astronauts of their colour and also an identical hand of nine cards, with each card doing something a little different. Players then place their chosen card face down, and a designated mission controller then counts loudly from 9 to 1, stopping whenever a player has played a card with that number. So higher the number, the earlier they go (but also, usually, the weaker the card). The general aim of the game involves playing cards, getting your Astrodudes onto spaceships and then "launching" them (shuttles are automatically launched with capacity is reached or if they play a card which allows them to launch one of their choosing) to Mars. Players can also play cards to instruct Astronauts to deviate on the surface of Mars, thus complicating the area-control aspects even further. After 5/10/15 game turns (roughly) scoring takes places and whichever player has the most Astrodudes in a region (i.e. has control of that region) gets the VPs. Later rounds sees regions generated 2x and 3x resources, by which point (in a 5p game anyway) it was clusterfuck of coloured Astronauts all over poor Mars like a nasty insidious disease. To add an extra layer, players are given special "mission" cards at the beginning of the game, with specific conditions. Mine last night was have most astronauts present on Hellas (one of the regions) by the end of the game and if I did (which I did, yay team me!) I gots 9 VPs. One of the player cards you can play allows you to pick up more cards which can be additional "mission" cards, or "research" cards. Research cards are usually helpful or hindersome. For example I had control of a zone last night and on the last round a guy slid under a research card on said zone. Turned out this was a "resources in this area are exhausted - do not score on the final round", and I was naturally, delighted. The beauty of the game is that of the 9 cards you can play each of them are useful but oh so different. I decided to go for a strategy of re-using a couple of my cards which allowed me to load astronauts onto locked shuttles and also redirect said shuttles to direction of my choice, basically enabling me to build up an armada of my Astrodudes in the top two regions. I suspect I peeked my head over the horizon a little early in the game, as other players objected to this Google-isation of the northern hemisphere by constantly murdering my guys whenever they played that card which did so, stating "I'm sick of seeing so many of that one colour up there". One other guy on the table reused the "pick up a mission/research card" ability, meaning he had a stack at the end, although this didn't work out too well for him as he wasn't able to complete many of these missions and was spread too thin on the ground in terms of dudes on Mars by the end. This might have been a decent strategy for the first few rounds however, to give you something to aim for in the rest of the game. Also, shuttles with his Astronauts on kept getting blown up by other players (another excellently fiendish card to play!), much to his chagrin. It's a great little game though, and I'm actually thinking it's light enough a concept for non-hardcore-gamey people to enjoy. I'm planning on borrowing it over Christmas and trying it out on my folks/girlfriend during the festivities. Where probably I will try a new strategy just to see what happens (and also providing a great excuse to myself if I fail to win!). So yep, would recommend, Light and deep at the same time. Reminded me a little bit of Small World in space, and I love Small World but I think this might just pip it for me with it's stronger gameplay and sci-fi theme. Nine Phobos' out of ten.
  6. Jamin

    Fifa official UK esports

    I was thinking last night, how amazing would it be if they re-released one of the old FIFAs with Online Team Play working
  7. I'm out sorry guys. Can't get on with the game, I even brought it to my gfs place today to see if it was just my crappy internet making it so unenjoyable...nope its just the game
  8. Jamin

    Fallout 76 - Prepare Your GaaS Masks

    Another in the "not bothered" vibe. And this coming from someone who Day 1'd Fallout 3/NV/4. Fallout online smells me up a bit and I can't get on board, sadly. P.S. If it turns out it's absolutely amazing I'll be back here like the sad wrong fool that I am.
  9. Jamin

    rllmuk FC

    I'll be on tonight if anyone is about. Made my pro but not taken him out for a stroll yet. Baring why don't you make a new PSN chat? Makes sense like!
  10. Timmo do you play PC now or something? I gots mighty excited reading your post only to discover Hollow Knight ain't out on PS4 (Spring 2019).
  11. Jamin

    rllmuk FC

    What is your secondary account, Al? You should probably put it out here for everyone to add! My physical copy of the game is apparently on it's way. I'll be on tomorrow night if it's arrived by then, failing that some of Saturday eve too.
  12. Jamin

    FIFA 19

    Prophetic words indeed sir.
  13. Jamin

    What are you playing?

    Had an excellent "gamey" weekend with a full day this Saturday from midday until eve and a bonus eve last night after work Played two games of 6-player Captain Sonar... finally got this out having owned it for about 3 months! Anyway... what a great game! Played both games in the turn-based style, and I realise from bgg people saying this isn't the most fun way to play, but it has a lot of advantages and we still got a lot from it. Both games were a bit of a write-off as errors crept in (game one had numerous rules ignored/altered), second game one radio operator completely ballsed up and lost track, and then our Captain stupidly gave him all of the previous information when he should really have started from scratch. Also our Engineer completely forgot his job and crossed off a critical system, leading us open to torpedo abuse x 2 Really fun though, went down well with everyone there and looking forward to playing it again soon. Followed it up with a swift few games of the party-game Raise Your Goblets - a fun game where you try to poison your "target" with hidden tokens placed into goblets (can either be wine, poison or poison-cure), whilst also trying to survive yourself. Players can move goblets around the table, remove the different coloured markers to disorientate other players with what is in which goblets... it reminded me a bit of Werewolf but not as tight rules and a lot more random. Still fun, a decent family game for 6 or more players. Someone then left leaving us with 5 players, so we had a 4-hour epic battle of Manhattan Project 2: Minutes to Midnight. Having only ever played the original MP I can't really comment on the similarities/differences, but I did enjoy this tactical worker placement game. It's incredibly hard to verbally describe succinctly, and for 75% of the game I had literally no idea what my "strategy" was but essentially you have multiple routes to earning VPs depending on your tactics and also, crucially, what random country you're playing as. These were really well themed and definitely benefitted the immersion. For example, I was North Korea, and my special ability was that I could extort money from the other players everytime I was about to test a nuclear weapon in my Test Site. Not only was this useful for me to get money (and drain it from other players) but it also prevented me from blowing up my Test Site, meaning I could place 2 workers on my 2 Test Sites every other turn and either blow up for big VPs or take money from other players. Everyone had a different ability like this - for example China produced an extra worker each time they used their special ability (I guess alluding to their population!), and so forth. The game itself was quite clever in that you only got the resource when you removed your workers from squares - i.e. you could remove yours a turn early if you wish, therefore the following go when everyone else removed theirs, you'd have a nice clean board to go for whatever resource/ability/space you wanted. I really enjoyed this anyway, and I'm not a massive worker placement lover (except for Orleans, what a great game!). It just went on a bit too long with 5, and as 3 of us were new to it probably didn't help, so I'd say 4 players max would be my limit. Finally last night four of us had a 2 hour long game of Endure The Stars. I've played this a few times before but unfortunately, as fun as it was, I've been playing Gloomhaven for the past 9 months and this is far too similar (theme aside) and far less well designed to come out too favourably. The same can be said for when I played Mice and Mystics recently. I do really like Endure The Stars' theme - you're a crack squad investigating an abandoned freighter, and there are missions which you can follow in order, usually something akin to "find out what is causing anomalous readings in Engineering" or "rescue scientist in the Medbay". You have to explore corridors, rooms looking for equipment (for some reason all these heroes forgot their gear before they arrived ), all whilst avoiding Alien-style blips on your scanner. If you make contact with these, or get eye sight on them you all face a "resolve check" which chips away at your mental skills. These inhibit your abilities over time, and you also become more liable to fail future resolve checks the lower your score is. Enemies also do standard damage via battle dice and you can pick up armour to mitigate (e.g. roll 5 or 6 to negate attacks for some). Managing which members are at the front, and which aren't becomes very important as some members of your party are quite squishy. I feel like this would make an excellent Legacy game - with some gameplay tweaks - however, ultimately every game of this I've played the scenario has just been far too boring, or dull, or just completely unengaging. Usually it is too easy, or the enemies appear too infrequently. 75% of it involved you searching for equipment you never even use because all the enemies decide to swan off to the other end of the map. A bit of a wasted opportunity of a game which is a real shame, especially as the aesthetics and visual design is superb. Jamin epic reviews out.
  14. Jamin

    FIFA 19

    Haha! I reckon SaintM will get it. Whenever I pop onto PSN he's always there playing FIFA 18. If he can't get enough of that cancerous ruin, he'll be all over this un-irradiated haven. I think we should crack on without him though, league-wise. The impression I got from him is that he's done being the ringmaster but might take part if the leagues restarted.

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