Jump to content

thesnwmn

Members
  • Content Count

    2,992
  • Joined

  • Last visited

Recent Profile Visitors

2,914 profile views
  1. Fortnite is probably an interesting example. As it's not directly story based (or at all) they refresh monthly and can mix it up without needing whole new maps or NPCs everytime.
  2. thesnwmn

    Auto Chess (a mod for DOTA 2)

    The key for mobile is finding a way to shrink the play time I suspect. Most games are around 40 minutes today. I think there’s some cruft that could be trimmed from that but a fine balance is needed. As for clones... someone already built a shoddy knock off for Android.
  3. thesnwmn

    Auto Chess (a mod for DOTA 2)

    It's in DOTA but it’s not DOTA! It’s not toxic! And it’s doing a darn sight better than Artefact! Auto Chess is a mod available from the DOTA 2 in-game arcade mode that has gone from nothing when released in November to a massively popular game (4+ million "subscribers" on Steam and thousands playing at any one time). I picked it up when many of the hearthstone streamers I watch started playing and got addicted. It's a multiplayer fighting team builder where, over the course of rounds you take on 7 other players untill none are left standing. Each round sees your team of hero’s fight against one of the other players teams on a gridded board. The fights are automatic with hero's jumping around, fighting, using ultimate abilities. The winner of the round is the player with hero's still standing and the number/level of them causes an amount of damage to the losing player. Starting with 100 health you slowly get whittled down and are eliminated when you hit 0. Between each round you earn gold; a basic income, extra for win/lose streaks and interest on your saved gold (making storing gold rather than spending it all an important aspect). During a 30 second prep phase of each round you spend your gold to buy new units from of 5 offered to you and/or sell some of your existing stash. You can re-roll the offered pieces for a cost. Then you combine duplicate hero’s to level them up and update your pieces on the board. It it plays most like deck building card games and attracts many of the same players: synergies, trades offs between health and other resources, counters to other builds, an evolving meta. But the difference is the way you are essentially building your deck as go, adapting to other players choices in real time. It's got some issues to be sure; It's controls are a little odd because it's a mod; Ranked matchmaking doesn't exist (although there's a big discord for that). It has very little (no) direct player interaction which suits me (it has text chat but no-one bothers). Here's an intro video (no idea if it's good to be honest): https://youtu.be/NBjvUIs56ZY QIHL Discord (for ranked lobbies when you get beyond Knight rank): https://discord.gg/VvUPPcf
  4. thesnwmn

    Pokemon Go

    It is a frustrating system. I think they’ve really screwed up gen 4. The drip feeding is too slow and interrupted by events that almost completely remove the new spawns, they’re hiding too much behind eggs, decimating the explore and catching fever that was so prevelant in gen 1 and to a slightly lesser extent the later gens. When gen 3 launched the waves were larger and less interrupted. It was somewhat ruined by the existence of scans (my own fault) but that’s not a thing any more. Just drop 50 new species with many very rare and watch players get out and explore.
  5. thesnwmn

    Pokemon Go

    Why is that? Because you cannot do battles with other players regularly? I’ve been getting a few a week with one PvE and 3 PvP battles a day (for max rewards).
  6. The focus on BuzzFeed at the start of the latest video seems odd. I’m not suggesting their layoffs are right but I feel like he’s confusing revenue and profit. BF might have an increasing revenue but it’s not profitable. They’re taking money to keep it growing. Now, again, I’m not saying cutting jobs if good/okay but if they don’t three risk is they just run out of money/investment and shut up entirely.
  7. thesnwmn

    Pokemon Go

    Wow, nice day @Azazel Mine was more straight forward but crazy on the shiny front. Got 10 in the first 30 minutes, including 4 in a row! Ended up on 25 total.
  8. thesnwmn

    Pokemon Go

    It’s already started
  9. thesnwmn

    Pokemon Go

    200 ducks seen without one. Did get this though
  10. thesnwmn

    Examples of reviewers/adverts etc caught lying

    No Man's Sky (at release).
  11. thesnwmn

    Pokemon Go

    2/59 in the end. 1st was on the 47th quest. Didn’t enjoy the event much at all really. Hope they put this idea in the bin.
  12. thesnwmn

    Pokemon Go

    It's funny how the challenge had changed. I remember we used to need 10+ to do Lugia comfortably. Last time it was out we did it with 4 (and two not great teams). Doing Kyogre and Groupon with 4 easily. (Not meant as a brag, just the quality of Pokémon available has made stuff much easier)
  13. thesnwmn

    Pokemon Go

    Normally takes me 30+ to get legendary shinys. Only 7 this time and got this beast.
  14. thesnwmn

    Pokemon Go

    I’ve go over 2000 legendary raids too so yes, I’ve sent real money. And a fair bit of real money. I imagine it averages out to something like £50-100 a month since legendary raids were released. Not something I’m particularly proud of and hard to really justify but made so many new friends playing it and save easily that on beer and other games. And for bad shiny raid luck... I’m at 98 shiny! Finally got a mawile the other day... on my 83rd attempt.
  15. thesnwmn

    Pokemon Go

    At the tail end of last year I started to get fixated on finishing the non-legendary raids gold medal. Started doing a fair few and over the festive period it got a bit out of hand. I finally finished it last weekend, with 66 raids over the two days.
×

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue. Use of this website is subject to our Privacy Policy, Terms of Use, and Guidelines.