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JLM

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  1. Haha thought it might be comforting to know that he is a man of some renown. I am waaay behind on this. Against all odds, I really enjoy the current iteration of SFV. It took them a while to get there but they've arrived at a really fun Streetfighter game. I also have a discord group of fight game mans who wouldn't play anything else with me for a while, so I got sucked into SFV lobbies. This then spiralled into streaming ranked sessions on discord whilst being coached/heckled by them. Then naturally I had to try and get to Diamond Rank before I could stop. I've done
  2. BlackAce is the best In Europe at Blazblue Cross Tag Battle and previously qualified for the Arc Revo Tour World finals in that game. He has played anime fighters once or twice before, is what I’m saying.
  3. I was going to watch and try to engage with a movie this evening, perhaps even form an opinion on it. Then I decided that was too pretentious and wanky an activity, so I stared at a wall for two hours instead. Haters will say "wasn't that boring?" but I switched my brain off and enjoyed it. Going to save a fortune on cinema trips in future with this one simple trick that Hollywood hates.
  4. I think it’s indicative of how volatile and outright bizarre this season has been that we’ve had so many disasters this season and finished third. Can’t quite believe it, what a recovery.
  5. Ken and Nash look to be the biggest winners in this patch. Both had been left behind as the seasons have gone on so they deserve it. Ken's improvements really are a huge overhaul for him. He can whif punish with crouch fierce into heavy tatsu, his single hit cr. MK confirms are now reliable, he has new and/or more reliable counter hit combos, he has better conversions and new mix ups off his crush counter cr. fierce and standing roundhouse, plus the new range on his heavy DP gives it a ton of extra utility. As well as helping with combos and conversions, he can also go through fireballs with i
  6. I finally completed all my quest to fill out all the Covenant 25 crowns with every pre-DLC clan combination a couple of weeks ago. Really happy with that. Some of them were back to back wins, but then some of the combinations took 10-15 attempts, so it was quite an undertaking. Also this week I got my first win over The Last Divinity. Been playing the Wurmkin Snail with Hellhorned over and over again to try and beat it. Eventually managed it with a whole ton of consume/etch synergy. Going for the 9th floor gives the game a very different flavour. Had loads of runs where the deck s
  7. Hmm wonder what that new mechanic is in there. Somewhere between a parry, focus attack and blowback attack. Causes a crumple when it works but presumably costs meter. Robert does it out of block stun like a more traditional C+D blowback attack, but then Ryo does it raw as an anti-air. Ryo has parries in 14 anyway though, so maybe he wasn't doing the thing. I am intrigued.
  8. Nice to see some Max Mode action in the Chris trailer. Still not clear exactly how it works as EX moves can be done outside of it this time. I like them being separated like that, allows more flexibility in team composition if characters can spend little bits of bar on EX moves. A character can be a battery/meter builder and can choose to spent some without committing a full stock, for example. Also wonder if we’ll get the Orochi versions of this team somewhere down the line. Would love to see Orochi Shermie in a game where the combos are physically doable by regular humans.
  9. Excited to try and play some Shermie in this game. Her towards + B cartwheel kick is special cancellable in this game when it hasn't been in any other version. This will make her significantly easier to play and give her those light - > light - > command normal - > special move confirms that she didn't have previously. Nobody from my 14 team has been announced yet so she is currently team captain by default.
  10. Interesting that King/Mai/Yuri haven’t been announced as a team though. Yuri usually goes there when there isn’t space on the Art of Fighting team, and Mai and King don’t usually have a team outside of the generic Women’s team. Maybe there’s no Takuma again this year and it’ll be Robert/Ryo/Yuri and Mai/King/Alice again. Also great to see the Pao Pao Cafe return! I
  11. Netcode is pretty bad unfortunately, but yeah it's a great candidate for a lower execution game. I really really hope we're on the tail end of having to qualify recommendations with "just to warn you it plays like dogshit online". If Streetfighter 6 has bad netcode why I'll... still buy it and be VERY VERY grumpy about it. I am the very personification of the problem. Strive is an enormous step in the right direction though. It's the first major release that will have netcode on par with re-releases of decades old games and indie games made by teams of 5 people. Well done! I think
  12. Maybe the patrons at her bar keep buying her drinks. Trivia factoid though: King has had the same voice actor since 1992. Quite an impressive run. Given SNK's history, I wonder how many different places her paycheck has come from for doing the same job.
  13. Ah this is a great choice. Completely with you. Sometimes I'll create something beautiful but it's rarely intentional. Usually when I specifically try to make something brilliant I'm either dead before I set it up, or when I activate it the whole thing fizzles out after 2-3 pops because I hadn't visualised how it would play out properly at all. Puyo Puyo Tetris was the first time I made a conscious effort to get better at it, but I'm still completely carried by Tetris in that game.
  14. In other non SF fighting game news, two of my favourite fighting games both got major updates recently. Them's Fightin' Herds 2.0 came out, including their first DLC character and a massive overhaul of the game. It now has a feature-packed replay channel and a preposterously comprehensive set of training mode options. They've also reworked the balance, changed how a number of system mechanics work and added a ton of polish to the presentation both in-game and the menus. It's had a bit of a bump in popularity recently, but I still believe TFH is the most underrated fighting game ou
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