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rllmuk

friedgold

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  1. I've literally just been searching 'XCOM style games on Switch'. Isn't 2 the massively stressful time-limited one?
  2. It's there @ £5.79, same release date.
  3. I mean, he's great in the role and everything but....no
  4. Oooh sounds okay tbh. As I constantly bang on about on here, long, meandering games are my absolute jam on Switch. I quite liked all that guff in Persona4 too.
  5. Fire Emblem worth it at £33? Have enjoyed previous games while never being hardcore into them like I was Advance Wars.
  6. Having done main quest > HoS > B&W in retrospect I would have finished Hearts of Stone first. My thinking was the DLC was made after the main game so would be set after it, but it quickly became apparent I had assumed wrong.
  7. Picked up Unexplored last night for £3-something. Had been looking for it in the Christmas sale after this great writeup on RPS. No idea how it plays yet (Divinity has me held tight at the moment) but happy to take a punt for a few quid.
  8. It makes me uneasy, to say the least.
  9. Only a nagging sense of self-loathing. (Summoning in this game is the best; being summoned is even better. Go back and help some other poor souls for a while)
  10. Is this another chance for me to tell the story about how I did over Fume Knight first time out without a shield? No? Okay then.
  11. On another note entirely, I've been playing and absolutely loving Divinity 2 after restarting. I'd made such a balls up of my party, skills, basically the entire thing that it wasn't worth the effort respeccing etc. and it's made all the difference. I've got Pillars of Eternity (dropped until it's patched - if it ever happens), Planescape and Baldur's Gate 1&2 to get into eventually - am I missing any other quality examples of the genre?
  12. I went back to this (a short way into Act 2) and decided to bite the bullet and restart completely. While it hurt to junk 70 hours it's so good I'm glad I did. Starting again having learnt the systems and having a better idea of how I play and what my characters need to best facilitate that is so much fun and I'm already feeling way more in control of battlefields than I ever did before.
  13. Sounds great. It was always a *bit* annoying and unnatural that if I stumbled upon a creature or gang too powerful for me to take on that was it; I would literally have no chance of victory. I looked it up because it seemed a bit at odds with the freeform nature of the game and found I needed to be within 6 levels of a creature for it to lose the skull icon and for me to be able to actually damage it. Don't get me wrong, I love finding stuff I shouldn't or stumbling upon enemies far too strong for me, but at least give me a *chance* to beat them against the odds.
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