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gone fishin'

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  1. gone fishin'

    Sociable Soccer - Jon Hare - Kickstarter

    I can't believe this now has a side on view, it looks like a cheap knock off of Fifa. It kind of reminds me of when Dino Dini tried to follow up Kick Off with Goal! but having the optional side-on view completely messed up the gameplay (and then had a massive fall out with the industry as a whole) Maybe in a few years time Jon Hare will do a video similar to Dino's... https://www.youtube.com/watch?v=1anOrh_9Jw4
  2. gone fishin'

    Sociable Soccer - Jon Hare - Kickstarter

    So judging by that trailer, Sociable Soccer is basically nothing like Sensible Soccer then? Unfortunately it looks like they've just gone for the money and completely changed the game based on the pay cheque. I'd be pretty pissed off if I'd bought the Steam Early Access and seen where the game has been developed further. If it ever gets a Western release on the other formats in that form, they're going to get a massive amount of backlash. That video really is a tragedy.
  3. gone fishin'

    Sociable Soccer - Jon Hare - Kickstarter

    Jesus, this was nearly three years ago!! I can only presume there’s a skeleton staff working on this now, because there isn’t enough funding. @Gabe, yes it did look like the Kickstarter simply didn’t it’s goal, meaning they had to look for funding from more traditional routes. I’m really not sure what it says about the game when the only funding option was from a Chinese mobile publisher. The last piece of PR on their website, from January this year, really makes your eyes roll. “ Sociable Soccer’s unique online & offline “Light E-sports” football action & management, complete with the ‘Easy to play and hard to master’ playability of Sensible Soccer, has really tapped into the need in the Chinese market for a ‘zero threshold’ learning curve to attract ‘light’ players who love football games but find it hard to compete at the top level on more complex simulations, including many female players. The data shows that there are 500 million sports users and 600 million game users in China, and the number of e-sports users is as high as 250 million of which, for some games, the user base is over 50% female. According to gamma data, the female games market in China had a total sales revenue of 43.07 billion yuan (US$6.5 billion) in 2017. For these reasons Sociable Soccer was chosen as one of the four e-sports games contested at the “2018 International Women’s E-Sports Championships” held in China last month. Thirty-two players fought fiercely during the three-day schedule and Chinese player Li Cuimin emerged as the champion of the Sociable Soccercompetition. “The most anticipated game of the year award and success at the Women’s E-sports Championships are a real bonus for us” said Hare “We are working with fantastic partners here in China and are also look forward to bringing the game home to Europe and the rest of the World on mobile and all other platforms as this year unfolds.”” Yeah, I remember all those Chinese female gamers who were desperate to get an update to a 90s 16-bit football game. I believe gamers in Peru are desperate for the final part of the Wizball trilogy....
  4. gone fishin'

    Sociable Soccer - Jon Hare - Kickstarter

    I was just thinking to myself “whatever happened to sociable soccer on the Switch?” Looking at their website, it seems they received funding from a Chinese company to produce a version for mobiles in the Chinese market, their FAQ says that it’s due to be released in China in 2018, once its released they’re then going to go back and finish the other versions (is it still only an Early Access game on PC?) Except they’ve also received a Chinese gaming award in december 2018 for “most expected game of 2019”, so I presume it hasn’t been released in China... From their FAQ What a clusterfuck and talk about killing off any demand for the game. They couldn’t raise enough money on Kickstarter (or was it that they pulled it early because they had funding from elsewhere? I can’t remember), so instead they went for funding from a Chinese publisher, still haven’t released the Chinese game 12 months after it was due and meanwhile the audience that wanted a new version of Sensible Soccer has lost any desire for the game. Probably a lesson in there....
  5. Great, hopefully it means a price crash in retro Nintendo games! For the British readers, there's still a few sealed 1980s Mastertronic games on eBay. Apparently something similar happened where there was a warehouse full of returned games from Virgin Mastertronic. https://www.ebay.co.uk/itm/Sinclair-ZX-Spectrum-Mastertronic-ACTION-FORCE-1989-NEW-SEALED/332430835147?hash=item4d666bfdcb:g:H3oAAOSwjkdZ9vnU
  6. gone fishin'

    In honour of Star Wars (1983)

    I was certain there was a 128k enhanced hack of the original game, but I can't seem to find it (so I might be wrong). I was also sure that The Empire Strikes Back had 128k sounds and music, but again I might be completely wrong on that one as I can only find a 48k beeper version of it. Talking of which, did anyone ever come across The Empire Strikes Back in the arcades? I vaguely remember playing it (likely on a holiday somewhere), it was a conversion kit for the original Star Wars (with minimal cabinet changes with only the marquee and a couple of small stickers being added) but the bizarre thing was that it was actually released after the arcade game of Return of the Jedi (Empire Strikes Back was released in 1985, RotJ 1984). I suppose by 1985 it was looking a bit dated - this was the same year as Space Harrier after all! - but when my friend got a copy of it for the Spectrum, it did bring back memories of playing it in the arcade. Anyway, see if you can spot the difference! (Oh and despite RotJ being derided now, at the time I thought it was brilliant. A great example of Atari's distinct mid 1980s output (with speech too!) along with Temple of Doom, Gauntlet, Paperboy, Marble Madness, Road Runner, 720, Super Sprint... It always felt like they had massive bass speakers in those cabs, you could hear them from all across the arcade and you really felt it go through you as you played the game.)
  7. gone fishin'

    In honour of Star Wars (1983)

    The spectrum version was brilliant, and I remember the message in the loading screen apologising for the lack of audio due to memory limitations (and to play your favourite music instead), but what pissed me off was that I’d just upgraded to a +2 Spectrum, so why wasn’t there any 128k sound??? The lack of time sounds a lot more of a genuine excuse (funny how The Empire Strikes Back has sound!) Anyway I remember the sit down version being in Pleasureland in Arbroath and it was there for years. I always thought the interior design was brilliant, really atmospheric.
  8. I’ve got some PSP games and stuff that were given to me, unfortunately the PSP itself is broken (it powers up, there’s sound but the screen doesn’t work). What there is: Games: GTA Vice City Stories (boxed) Disc only: GTA Chinatown Wars Gangs of London Final Fantasy Tactics Gran Turismo Also Alvin and the Chipmunks movie UMD, 4GB memory card, a carry case and a charger (plus the PSP itself, if you want to try and fix it) Looking to swap for Spectrum or Commodore 64 games.
  9. If you’ve got any C64 compilations I’d be more than happy to pay for postage!
  10. gone fishin'

    Sinclair QL

    Match Point is the definitive version, but the majority of the games are little more than home brew level. In fact, in terms of games it’s more of a step back to the really early days of the spectrum. The microdrive format was really unreliable and overall while the QL could have been an interesting business machine, as it’s been pointed out it suffers from Sinclair’s approach of trying to do things their own way, so not really following any standards, but trying to make it as cheap as possible while competing with much more expensive machines. Which meant increased unreliability which was never really going to help with its target audience - business users. I think the fact that Alan Sugar shitcanned the QL more or less as soon as they bought Sinclair says what they thought of it as a business machine. While Sinclair were thinking they had made a competitor to the Mac and IBM PC, but for £399 instead of £2,000+, Amstrad focused on making a decent electronic typewriter replacement with the PCW, for the same price as the QL. There was talk of implementing a QL core for the Spectrum Next, at least unofficially, so it would be probably better waiting for the second Kickstarter and ordering a Next. It’s got a very similar hardware aesthetic to the QL, but hopefully will be a lot more reliable.
  11. Well... there was supposed to be games released for it as part of the stretch goals -Rex Next and a next Dizzy game, but bugger all has been heard of them recently.
  12. The final amount of debt is very surprising, makes you wonder who they owed money to. The final statement from the receivers summary on the status of the backers is the most damning piece to me. It really shows how little the crowdfunding companies like Indiegogo provide to the backers. Even when a company goes into liquidation, the £500k paid by the backers is not considered a debt due to the terms of the campaign, even though the backers basically funded the whole fucking thing and this money enabled the directors to build up even more debt, and yet the backers are entitled to fuck all. I’m absolutely astonished that he crowdfunding companies can get away with this - offering zero insurance or even following up on their “threats” of “sending the bailiffs” in when in actual fact all they’re doing is taking a 10% cut to essentially provide a web and email marketing platform with no legal consequences when it goes wrong.
  13. gone fishin'

    Antstream - It's Netflix for Games!

    Something else I’d also be worried about, what’s stopping Anstream from going to websites that currently host roms, because a lot of the retro scene is based around general goodwill regarding roms, and demanding a takedown? Understandably Nintendo have a history of doing this with their own games, but what’s stopping Antstream from going to World of Spectrum, Spectrum Computing, CSDB or any other retro gaming website and demanding they remove the roms, as they are the “official licensee” of those games? The conflicting commercial statements like “we pay the creators” but actually “we pay the holders of the IP”, “it’s a retro gaming platform because we love retro games” but “we’re really wanting to expand it to a game streaming platform taking on Google, Amazon” leaves a bit of a bad taste, making me suspicious of what Antstream’s true future plans or even view of the retro gaming scene are. I don’t think there’s been any public statement on the terms of the contracts, exclusivity etc.
  14. gone fishin'

    Antstream - It's Netflix for Games!

    Not just Google, but Microsoft, Sony or anyone else who's pushing Game Streaming tech. I totally understand if the company is using Retro games as a way of testing the streaming technology with the long term goal of optimising so that any game could be streamed over it, but that's not what's being communicated to the current customer base, who are being told the service is being built around Retro Gaming. So does that mean development in the Retro gameplay features like Challenges, Online co-op etc will be less than the development of the underlying streaming technology, because let's be honest, if they've got decent streaming technology for Retro Games, they probably don't need to develop it much further. Most of the games are going to require sub SD resolution video encoding, they're not going to require much cloud processing power, so I would presume the development should be going into the added features over just playing on an emulator (or emulating new systems). But saying you're also wanting to expand the service to stream, what I presume, is more powerful games, with a fairly small development team, is worrying because it's likely development will be compromised trying to compete with Google, Microsoft, Sony etc. @JPickford I loved your response at the "suits" behind the games putting in as much effort as the original "creators", so deserve revenue. I'm presuming this was sent out as part of the Press Release for the Kickstarter Campaign Launch, as it was copied in a lot of Retro Websites. Don't recognise a lot of retro game "creators" in there! ;-)
  15. Remember, Official Receivers aren't the Insolvency Practitioners, they're part of the UK Government's Insolvency Service. It does sound like they're making conflicting statements - one on hand they said that backers are not legally creditors meaning they can't make a decision on who would be appointed as the Insolvency Practitioner, but can make a claim for any money/assets once the Insolvency Practitioner has carried out their assessment of RCL (along with any other creditor). What the Receivers are saying might be true, that backers could have registered individually as creditors, but failed to do so (but even if they did, their claim as a creditor would likely be rejected anyway). It's likely that this is different people from the Official Liquidators "department" making these statements and I know the Vega has got a lot of publicity, but at the end of the day this is just a government process that the company is going through. Now that an Insolvency Practitioner has been assigned, it's their job to start reviewing what assets are left to sell off. Once they know how much money is available, the backers could all register as claimants to that money. But to be honest, all of this is completely futile. We know there's going to be fuck all money or assets left anyway.

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