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  1. misterSquare

    Pls Like - BBC3 mockumentary about Vlogging

    Finished this yesterday - final episode felt like a bit of a cop out at the end, but overall very enjoyable. Liam's reaction to meeting the ASMR vlogger is excellent
  2. misterSquare

    Pls Like - BBC3 mockumentary about Vlogging

    This got renewed for a second series, up on iPlayer just now. Only watched the first episode, looks like they're going after PewDiePie/alt-right types this time
  3. Oh man, I used to love this stuff in the original. Was such a shame they started to move away from it with the later games - IIRC the original premise was that you were a remote operator actually controlling a real battle via a video feed? Such a simple idea, and they really leant into it with every aspect of the UI and audio design. It blew my tiny 11-year old mind back in the day.
  4. misterSquare

    Is crunch required?

    I posted this on The Chaos Engine (games industry only forum), but its relevant here too so please excuse the re-post if you've read it already: I work at R* North. I've been here for 7 years now, I'm currently a senior programmer. I'm the only programmer in my department that still supports GTA: Online, and I also work on RDR, meaning that the past four years I've been juggling deadlines for both projects simultaneously. Looking back over my timesheets for 2018, there were 6 weeks where I worked 50+ hours (only barely, for the most part), and 8 times when I came in for one or more hours at the weekend (I never came in both days). Most of those weekends were just popping in for an hour or two (I live a 15 minute walk from the office, so it's no big deal) to fix an issue that cropped up in builds that we were submitting to Sony/MS. My worst week was 61 hours, I'd say my average is 42-ish. In a year where we shipped both RDR and the GTA Online club DLC (which was massively complex), I don't think that's too bad. I've always maintained that my work/life balance is a hell of a lot better than my 6 years at Codemasters, where we were shipping a new game every 9-12 months. I remember a lot of 2am finishes and full weekends working from that time, although I was a lot younger (and single) back then and just took it on the chin. I've learn my lesson from those days, and won't ever stay late just to keep up appearances - if I'm tired, I go home, and since I've been at R*, nobody has ever questioned my attendance record. I've never seen an email telling me to do an enforced amount of overtime - we get the occasional 'This is the final push!' emails from the top brass, but that's it. Having said that, I can't speak for other departments. Of the disgruntled tweets I see, a lot seem to come from people who were on the content creation/level design team, so it is possible that there were/are localised problems that I'm not exposed to. Among the programming team at least, most folk are veterans (I still feel pretty junior despite being here for years) and many have families, and I've never been aware of an issue with programmer churn or folk regularly burning out.
  5. misterSquare

    Star Citizen - Fishing for Space Whales

    Yep! https://robertsspaceindustries.com/referral-program
  6. misterSquare

    Crappy User Interfaces

    Aye, I only use one intermittently at work, so I'm sure I'd get used to it if I was interacting with it on a more regular basis, it just seems inconsistent. On screens with a list of items on the left, I'd rather A wasn't available at all as a method for moving to the tiles on the right - that way it'd enforce the notion that A/B = move forward/back between screens and D-Pad=Navigation on the current screen. As it is, A can be used for both navigation on the current screen and between screens, whereas B is only used for navigation between screens.
  7. misterSquare

    Crappy User Interfaces

    Oh man, the Xbox One interface drives me nuts. Press A to enter a menu but press Left to back out? Who decided that was a good idea? You instinctively press B but that just takes you back to some arbitrary menu N levels above the one you're currently in.
  8. misterSquare

    Streets of Rage Remake is amazing

    Yeah, its fantastic. You can get it running on a Raspberry Pi too (with a bit of effort), my Pi has essentially become an under-tv SORR machine now. Its a complete game changer having the full set of moves from SOR3 (rolls, running, etc.) available with characters like Max. Presumably they animated all of that themselves as he wasn't in 3? Looks seamless, its an amazing achievement all round. This reminds me that I need to check out the Metroid 2 remake actually, I assume that's still floating around somewhere online if you look hard enough?
  9. misterSquare

    Pls Like - BBC3 mockumentary about Vlogging

    At the risk of being pedantic, Charlie South was the youtuber (with the slide), Liam is the main character. But yeah, this was great, thanks for recommending. Agreed on the Nathan Barley comparison (don't watch this thinking it'll be massively similar, it's not, you just get occasional glimpses of Barley-esque situations/humour). I kinda wish that they would have stretched out the whole
  10. misterSquare

    Star Wars: Rogue One

    I think I actively disliked this, which is a real shame as I had high hopes. I felt no emotional connection to any of the main squad, so the second half fell completely flat as I couldn't care less what happened to any of them. The acting seemed almost universally clumsy and awkward (Diego Luna in particular), Jyn got next to no character development/backstory beyond 'untrusting orphan, hid in a rock', and the action scenes were solid enough but boiled down to just recycling the same old toys in a different setting (or with some camo paint on them), which I'm feeling a bit numb to by now. Ben Mendelsohn was great, and I liked the , but that's about the only positives I took from it. I can see it being quite a divisive one. I think if it hasn't grabbed you by the time it gets to the big tempo change in the second half then you're probably a lost cause. If you're invested by then, its probably great. The Half in the Bag review is worth a watch if you share my thoughts:
  11. misterSquare

    Titanfall 2

    Yep, mag launcher all the way. I switched over from the laser and haven't looked back.
  12. misterSquare

    Titanfall 2

    I'm having a blast with Northstar. A fully charged shot takes off a massive chunk of energy from an enemy titan - you gotta hang back + charge up your shots, and make use of the dash to quickly break cover, get a shot off, and then retreat (or use the aerial hover if you're on a more maze-like map, although you're a bit of a sitting duck just floating there). Enemy pilots are a bit of a pain as they're hard to hit with the somewhat vague crosshair, but the secondary incendiary has a nice bit of splash damage (especially handy if they're hiding in a building, just pop one through the window and it's a guaranteed kill). Certainly not the best titan for every map, but on Last Titan Standing (where it's possibly the least common titan type) I find I'm consistently near the top spot on the leaderboard for damage-dealt, even if I don't actually last to the end of the round all that often!
  13. misterSquare

    Samsung Gear VR

    Yeah, it does. Looks miles better once you remove it too, so get 'em off!
  14. +1 for this being a bit rubbish - although my g/f enjoyed it as did the Half in the Bag guys (who usually have pretty good taste) so it's obviously a bit of a marmite film. I just found it too toothless to be enjoyable - I was hoping for something a bit more gruesome but it's definitely aimed at the younger end of the market. I did like the character arcs of the family all gradually changing their views on one another (evil aunt drinking schnapps with the kids, the dads bonding, etc.), but overall I found it a bit tedious.
  15. misterSquare

    Demon's Souls - a decade on

    Yeah, only (IMHO) a bit better. Not wanting to be down on BB, but I think the general consensus is that DaS did the coherent world thing the best out of all the Souls games. It certainly makes a hell of a lot more sense than DaS2, where it often just feels like a load of random stages slapped together without much thought.

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