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rllmuk

Moz

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  1. Outer Wilds is an 11. edit it was a joke
  2. If you hold it for a second it doesn't do it. Also, there's no point talking to anyone who doesn't have a named name. Guards, workers etc don't say anything of note. All the named characters go into a dialogue.
  3. Don't, I've almost gotten over that monument to bad design
  4. Stupid question. Every time I press X to talk to someone I pull my gun out at the same time. I haven't figured out if people care about that yet but it's really annoying. What's going on there? Other than that this seems awesome.
  5. Moz

    Outer Wilds

    The time limit is perfectly tuned. It does get a bit roguelike when you're trying to accomplish a specific task and you die 2-3 times getting there. But I was only frustrated once in the game very near the end and that was because a puzzle was a bit too obtuse (or I was a bit too thick) rather than any mechanic being underdeveloped or badly designed. Like others have said the time loop is absolute integral to the story/plot, the nature of the game and its message and themes.
  6. Moz

    Red Dwarf

    Did I imagine this, or in Backwards is there a bit where they describe the spines on Cat’s penis? I think I imagined it
  7. Necro reply, but the last season of The Leftovers is one of the best seasons of TV ever, rich and deep and moving and unsettling. The finale is absolutely perfect. The man learned his lesson with LOST.
  8. It felt like someone going for the David Fincher colour correction look and nudging the slider a bit too far. The sets were beautifully dressed in just the right gold and bronze tones, but the colour correction was definitely off.
  9. I thought this was way, way better than Hereditary. I loved it.
  10. It's a ruse. Joel catches up with her on an early mission, Joel fucks up, Joel dies. Cue revenge arc. Naughty Dog are above fridging a love interest. Right?
  11. Moz

    Gears 5

    Experienced. It didn't seem to matter, I only ever died from instakill moments in poorly designed encounters or bugs.
  12. Moz

    Gears 5

    The mechanics aren't deep enough for you to actually need Jack for anything though. Maybe on the higher difficulties more nuance and depth becomes apparent. It's clearly cribbed from God Of War, but instead of taking the lesson "what if you had a sidekick with whom you had a deeply satisfying relationship which evolved throughout your journey" they've gone with "what if you had a sidekick who could make you go invisible for absolutely no reason".
  13. Moz

    Gears 5

    I actually laughed at that bit, I couldn't believe they thought I would care. I forgot one of them was even there to be honest Act 3 and 4 feel like complete filler after the slight thrust of the story in acts 1 and 2. It's such a weirdly small and anaemic game, but the praise for it is weirder. I think the issue is you're getting the worst of all worlds. The characters you ironically enjoyed in the first trilogy (and 4 to a lesser extent) are barely there, replaced by some characters who are supposed to be more well rounded and interesting, but they fall completely flat. Kait is no more interesting than JD was in the first game, which is to say not really interesting at all. They've dialled right back on the cover system and co-op being so intensely focused and gimmicky but haven't replaced it with anything. They've added an open world that has literally nothing in it. They've adopted the beats of something like Uncharted or God of War, with precisely zero fun flashy action sequences and zero interesting story sequences or character moments. They've added all this Jack stuff which is simply annoying to use and poorly implemented in the UI thus fiddly in the midst of action. I used pulse and nothing else for the whole game, and the cooldown on that is way too long. The new enemies and weapons since 4 are all bad too. It really felt like a straight to DVD or Netflix 5th sequel to a once great series, bereft of ideas while losing sight of what made it worthwhile in the first place. We're left with something bland and lacking identity, somehow feeling more dated than the first because of the inclusion of so many me-too elements that don't work or don't add anything.
  14. Moz

    Gears 5

    Matriarch fight is absolutely gash. That thing couldn't kill me if I put the controller down and had a nap. And yet three times in a row I've died with it having a sliver of health yet and had to repeat the whole thing. Twice because Del threw a grenade at our feet and once when I just exploded into viscera for no reason. This is just... bad. Barely designed encounters with no real structure or thought gone into them. And I liked 4! This is deathly boring in comparison. Edit - 7 times now that awful bit of design has killed me through no fault of my own after failing to get a single bit of damage on me for the tediously padded length of time it takes to whittle the health bar down. This is so half-arsed and meagre compared to anything other game in the series. Totally lacking in intensity, focus and structure. It feels like a big drippy shrug without a shred of originality, shamelessly skimming good bits from a thousand better games but completely missing the point of all of them.
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