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  1. Finally got my 3080 in. It’s great, I run at 3840x1600 so the 3070 felt plucky but also like I was pushing my luck a bit. The 3080 comes out like an angry Dave Bautista on PCP and wrecks the place. Here’s a bit of RDR at max everything running about 80-90fps.
  2. If you want even a remote semblance of challenge you can play the game with nothing but a machete. No slabs, trinkets etc. It’s still really easy. I don’t understand the point of the machete. You can already melee (kick) and oneshot stealth kill from behind. Why have a whole slot dedicated to a weapon which does the same thing? One of the ways they could have made better use of the loop mechanic is making your resources or weapons finite. If you can only disable so many cameras/turrets per level, or guns/slabs/trinkets were consumed after each level until the next run, you’d have to actually plan and execute. Maybe if infusing items only allowed you to carry them to the next level and everything but knowledge reset each loop, that would be an interesting challenge.
  3. Yeah. I've stopped infusing anything except the slab upgrades purely to collect them. I'm taking one gun with me, I'm equipping no slabs or trinkets. It's still stupidly easy. Like, "a game made for little children" easy. Practically all of the guns are absolutely horrible, take up half the screen even with a wider FOV and have so much muzzle flash you can't see anything unless you hip fire. And then you've got the LIMP-10 which is completely silent and can kill the entire map in a couple of magazines. I'm pretty convinced they simply didn't playtest this on M&K. At all.
  4. Question to people who have finished it. Does the game get harder, ever? I don't really know where I am progression-wise but I've got all the slabs (I think) and all the upgrades (I think). I've got a silenced LIMP-10 rendering every other weapon in the game completely meaningless because it can one-shot headshot people from the other side of the map. I'm picking up hundreds of trinkets which effects don't make sense to me. "Enemies take damage over time!" Why? They all die instantly no matter how sloppy I am. There are no puzzles to figure out (yet), no specific challenges which require anything particular of me (yet) and I haven't died in about ten hours. And I've got multiple lives! The really depressing part is I'm not figuring anything out myself. Colt keeps rambling about how he's figured out a plan but I'm just clicking the next objective, emptying the map of people with zero issues and then pressing a button or reading something. Then he figures out another part of "the plan", usually without bothering to explain what that even means. And then I'm off to click on the next objective. Occasionally Julianna appears and stands still somewhere until I kill her. Then I get a slab or upgrade, so I don't even have to repeatedly kill the visionaries to get those. As I said, I've really got no idea if I'm near the end of the game or not, but I haven't seen a single new enemy type or been asked to do anything I didn't do in the first hour of the game in about 12 hours. It's a real bummer. I'm completely mystified by all the high scores. Some of the reviews were gushing, but you can tell something isn't right when Eurogamer calls these baffling hodgepodge of menus "startlingly intuitive". Edit - This
  5. I finally, finally managed to get a 3080 today, for the going price of a 3070 on EBay. So hopefully it’s another straight swap, I’ve gone from a 1080ti to 3070 to 3080 without spending a penny assuming I get a decent price for my 3070.
  6. From resetera. Day off today, so will test and report back.
  7. Yep that's it. Also a tip for people out there - for some bizarre reason the crosshair isn't in the middle of the screen, there's an offset option to put it back in the middle hidden in the options.
  8. Yes, I've seen quite a few people complaining about the "acceleration curves" on the joysticks. Not really my area of expertise. But the aim assist is so strong (at least when I plugged my dualsense into my PC) that I think it probably doesn't matter too much in combat. But could be very annoying for movement. While Arkane are "investigating" the same stuttering issues which plagued Dishonored and Dishonored 2 as if they're a surprise, I can give you some advice from days of fiddling and reading. The game simply doesn't run well at any framerate which isn't a multiple of 30. 30/60/120 fps are all smooth, anything close to or inbetween those isn't. The stuttering juddering mouse appears over 60fps. What I've done to fix this on a 160hz monitor is: With these settings I'm able to maintain a constant 60FPS which makes the mouse feel smooth finally. What a palaver though. There's a Digital Foundry guy investigating now and he's confirmed there are mouse issues over 60fps where inputs are being dropped as the mouse tracks, causing the stuttering. This is getting some traction now so hopefully Arkane can finally fix this issue rather than requiring everyone to wait five years and buy a new PC to be able to run their games at 120fps solid.
  9. Help me out with something. If I've got two infused slabs (or weapons) equipped, and I come across an item I want, I have to drop an infused item to pick up the non-infused item. I take it back, infuse it. Is the one I dropped is just... gone? Or does it come back at the start of the next loop when it fully resets? Is the system "you can drop this and pick up a different one to infuse it, but the one you've dropped is gone for the rest of the loop", or "you can drop this and pick up a different one to infuse it, but the one you've dropped is gone until you find it and infuse it again". if it's the latter, I should walk around with an empty slab/weapon slot at all times to pick up new slabs/guns I want to infuse without dropping anything?
  10. It fell straight through the map as I killed him. It didn't roll off the ledge etc. I was stood there trying to figure out if I could get it somehow. I jumped down there to have a look and it was under the level geometry. Others have had the same problem, someone mentioned it in a review (maybe ACG?) I did nearly have a 'by design' instance though when I killed Julianna on a roof and couldn't find my way up there to get it. I eventually did it with an awkward double jump.
  11. It’s hard to see the lack of an inventory as anything but a dumbing down of Arkane gameplay systems. E.g. I can’t switch which shortcuts my weapons are on except by finding a weapon I don’t want, then throwing weapons on the floor and juggling them around that way. Then again if you remember that almost nothing survives the loop, you can kind of understand the lack of junk and inventory to hold it all. But I loved shoving all my junk into the recycler in Prey. Best bit of the game! The menus seem passable with a DualSense, but I quickly went back to mouse and keys and they’re really difficult. Every menu is different with some minor annoyance. The mouse wheel scrolls a different number of lines of text each time. You can click on some button prompts but not others . The screen for selecting which terminal message or confirming to leave a level is a nightmare, it’s a vertical list of messages which neither mouse wheel or W/S scroll through, and the cursor is invisible. So you have to wiggle the mouse until it starts to switch message and then imagine a cursor in your head. It’s all a bit too annoying and in need of a usability pass. My sincere hope is all these slightly underwhelming bits and pieces make up a fantastic whole. Hopefully I’ll start to see the patterns and causalities between the different times of day and think about changes I need to make to bend the loop to my will on a more macro level. Good example of the mouse issue doing the rounds: It's not stutter exactly, and it's not related to performance as it only happens with a mouse. It's worse when you're looking at something far away, the effect is more pronounced. Cue "what am I meant to be seeing" and "runs OK for me" etc
  12. I only got invaded once by another player and she was absolutely unkillable, warping and sliding all over the place and totally impossible to hit. I'm guessing it's peer to peer, my game got extremely laggy so I wondered if they were the host and had a terrible connection, but that doesn't make a lot of sense. Surely the invadee is the host. She invaded me a few times since while under AI control, and each time either threw one grenade then stood still and let me kill her (usually on a rooftop) or ran against a wall until I killed her. I'm pretty sure you could write her AI on a matchbox with a sharpie. I've been running around with an infused silenced LIMP-10 for a couple of hours, I have half the visionary slabs and some upgrades infused, but I'm not using them. I'm not bothering to use any weapon trinkets or other weapons as this gun already kills everything in one headshot. Even the enemies wearing bike helmets etc. I really hope it starts to introduce challenges where I have to use the powers as tools to solve problems/puzzles in interesting ways. Someone from Arkane said in an interview: “There is no difficulty option, but we have an adaptive difficulty system. As you can play the same maps several times at different moments of your play-through, we had to think about a system that can make the game challenging the more you play. If the NPCs accuracy is forgiven at the beginning, they will be more accurate, aggressive, and reactive the more you perform.” I think I need to watch a video on how stealth is supposed to work. I've played all Dishonored/Prey content available and went full stealth in those, but I can't get the stealth in this to work at all. You throw something to distract them a couple of metres away and they don't hear it. You can walk right up to them and they don't react, they seem to have a cone of vision of about 30 degrees dead ahead. There's an area where a few of them are guarding a garage door which is operated by a crank. You can walk straight past them and turn the crank (which takes about 10 seconds of holding a button) and none of them react to the door they're guarding being slowly noisily opened. It's really odd.
  13. Yeah I've just realised the game doesn't have an inventory at all when you're in mission. That seems like a huge step back for Arkane. Anyway I went looking for Egor. After hipfiring at a few sub-Borderlands-AI enemies for a couple of minutes I noticed a purple blob miles away taking shots at me. I fired back and killed him in one or two hits, then watched his slab fall through the map. Can't finish any of those leads in this loop now. I'm going to bed.
  14. Yeah, you need to burn it all before you die or reset. Now imagine frantically trying to navigate the menus and trying to spend it all you're being hunted by the invincible teleporting lagmonster for the third time. What a strange idea, can't believe anyone signed off on it.
  15. Its much worse if you have a monitor/TV that can do over 60 or VRR/GSYNC it seems. I'm a couple of hours in now, it's enjoyable but it's very explainy. I'm still seeing tutorials, text, tooltips and conversations explaining the structure and systems spewing all over the screen, sometimes getting cut short by each other. Outer Wilds gave the player a single unskippable conversation and then let them figure everything else out by themselves for the next 30 hours. Hopefully Deathloop eases off the incessant tutorialisation a bit. The gameplay itself feels great compared to Dishonored and Prey, but also seems fairly shallow thanks to the stupid AI and simplistic stealth. Almost like an afterthought to the concept and systems at the moment, which wasn't the case with Dishonored or Prey. I'm genuinely struggling to distract the guards because they won't investigate anything that falls right at their feet. This ends up making the stealth unintuitive so everything becomes a gunfight, and those are extremely easy. It seems trivial to kill everyone in the level at the moment. The nice thing is, there's no pressure to do everything perfectly or worry about "playing it wrong" because you'll repeat areas multiple times with different gear etc. The other gripe I have is that the UI controls on PC are bizarre, almost every screen has a different set of controls. Clearly designed for console with PC a complete afterthought. One minute it's ESC to continue, the next minute it's ENTER. Delete confirms some things and cancels others, etc. You can click on some prompts with the mouse but not all of them. Some things are hold to confirm and others aren't. It's a bit exhausting. The invasion feature is absolutely fucking rubbish. An invincible woman spawns in your map, teleports around while your game suddenly becomes incredibly laggy, kills you instantly because your shots on her aren't registering, and then camps your corpse. Twice. And you can't do anything about it. And then you lose most your stuff and start again. It's awful. Turning that off straight away - what a horrible implementation of a fairly horrible idea.
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