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LaveDisco

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  1. I’m not going to die on this hill or anything, and I love my Xbox soooo much. The variety is there, and gamepass will stretch peoples horizons. but at the same time I don’t think nerds like us represent typical Nintendo, PlayStation or Xbox fans.
  2. Whilst this is the definition of a 'hot take', I think PS owners enjoy a wider variety of game types than Xbox owners. Especially when it comes to single player experiences. And I massively think gamepass will hurt sales.
  3. you can only change difficulty on death, and only downwards.
  4. Playing resident evil 8 on my s, after playing 7 again on my PS4 in prep, and honestly they felt very similar graphically on the 1080p screen. On my XSX and 4k screen it felt night and day and properly next gen. if you are buying for next gen 'experiences' I would wait and get an x. But the QoL upgrades of an S are real. Don’t forget though, upgrading to an x down the line gives you a second machine. The S is perfect for a bedroom, kid, or emulation box. Totally worth it.
  5. Think how much extra value I would get if I had to climb radio towers to unlock the map.
  6. I love Souls games (greatest games of all time) but I’ve got to be in the right mental space to face the challenge. And.my work is too hectic at the minute (Teacher Assessed Grades are the absolute worst). So I’m going to have to put this to one side until all that’s behind me. (Started returnal, but that’s clearly the same kettle or fish). I’m really worried I’ll have forgotten how to play by the time I can, and that’ll be the end of it. But hey ho. A nice simple easy linear story game like resident evil is all I can take right now.
  7. Loving them both (all three technically as have an S for another room). But the PS5 is the stand out just because it actually feels like a huge leap forward with Astro, the pad, Demon Souls, Spider-man, returnal, sack boy. It is only literally today, playing resident evil 8 on the Xbox that it feels ‘next gen’. Really brings home how quiet it is. Love the PS5 pads, so I’m tempted to get multi platforms for it, but Microsoft’s clear commitment to backwards compatibility makes me feel more sure of digital purchases with them.
  8. Oh totally, and the converse is true too. Dark Souls was easily a hundred hours of fantastic content. I just don't think the value in a game comes from it's length, I think it comes from the memories, the experiences, the mechanics etc. When I look back on the games that meant so much to me and are the most 'worth it' - it's rarely the length that was the factor.
  9. Seems to be causing a bit of a stir at 10hrs, but it absolutely in line with all Resident Evils bar 6. Boggles my mind how people can prefer 30hrs when it just adds trash to it How long to beat put the RE games at: RE (96) 6.5hrs RE (2002) 11hrs RE 2 (2019) 8.5hrs RE 3 (2020) 6hrs RE 4 16 hrs RE 5 12hrs RE 6 21.5hrs RE 7 9hrs
  10. I know backing a multinational corporation is the height of madness, but I love Nintendo so, so much.
  11. So I voted yes, then realised I was thinking of Resi 5. Never played 6…. (can’t get enough of punching boulders)
  12. I don't think this is trolling and I think the metaphor holds. Everest, American National Park (and their varied hiking trails), the London Marathon, are all great examples of fantastic accessibility and difficulty approaches. Each has it's own 'easiest' that is still exclusionary. (I couldn't manage any of those routes... ) It's to be championed and encouraged (well maybe not Everest - that is problematic for a whole bunch of other reasons...). But whilst that is the ideal, we can't reasonably expect (yet?) every organised physical activity on the planet to cater for everyone.
  13. That's so true. But I can't deny that bashing my head against Genichiro, until the whole game suddenly clicked and came into focus, was the best gaming experience of my life. Did that enjoyment come at the cost of others access to the game? Totally. Could that experience be made more accessible? I think so. Is it okay for some games to be equivalent of an Iron Man or Triathlon? I think so. As long as the medium as a whole has enough games with broad accessibility - which I don't think we've managed yet. This also includes games that are by default aimed that way. Take
  14. Oh yeah totally. There is a huge amount of agreement here. That article looks great, thanks I will. From a quick scan, it looks like I agree with it all. Accessibility and difficulty overlap, but aren't quite the same thing (I think difficult games can be accessible). For example I think Celeste is a masterstroke in making a game difficult and accessible. Unless I'm misrepresenting the article It's interesting that Sekiro was more accessible to the writer. I love the game, but I think it's far worse at adapting it's difficulty compared to dark souls (and I think my favourite).
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