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HarMGM

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  1. HarMGM

    Doctor Who

    Lucky then that the episode length has been upped from 45 minutes to a full hour...
  2. HarMGM

    Nintendo Direct - 13th September (11 PM BST, 12 AM CEST)

    Compared to F-Zero and Wave Race? Easily. Dark Moon has sold more then 5 million copies worldwide. Better then eithe WR or F-Zero ever managed. Hence LM3 looking similar to LM2. Edit: Beaten.
  3. HarMGM

    Nintendo Direct - 13th September (11 PM BST, 12 AM CEST)

    That was a good direct with some great first and third party announcements. 2019 is shsping up to be a big, BIG year as things are going now with the following announced: -NSMBU Deluxe -Deamon Ex Machina -Yoshi’s Crafted Worlds -Fire Emblem Three Houses -Pokèmon Gen 8 -Animal Crossing Switch -Town(this looked really great) - Luigi’s Mansion 3 If Prime 4 and Bayo 3 make it in time, 2019 is when the Switch is going to be MASSIVE.
  4. HarMGM

    Nintendo Direct - 13th September (11 PM BST, 12 AM CEST)

    Surprised to see nothing leaked from Famitsu. So much for me getting things right then. Anyway, looking forward to the Direct. Let’s see what NSMBU Deluxe winds up looking like.
  5. HarMGM

    Nintendo Direct - 13th September (11 PM BST, 12 AM CEST)

    That would be... unfortunate. Mainly because Famitsu’s next issue will be out and have spoiled all the big reveals in the current Direct.
  6. HarMGM

    Nintendo Direct - 13th September (11 PM BST, 12 AM CEST)

    It seems the Direct is going to be more substantial then initially thought, anyway. The full title for Yoshi Switch seems to have leaked, pointing towards a showing in this Direct plus one more new game was supposed by revealed. Earthquake related too, hence the delay.
  7. HarMGM

    Godzilla: King of Monsters

    Oh my, that trailer and this poster: Ghidorah is going to wreck some shit up!
  8. HarMGM

    Octopath Traveler - Square Enix's Octoposse

    So am I the only one who got genuinely excited by the news that the eight stories don't converge then? I've had one to many tale of many heroes coming together to fight of the big bad that i'm genuinely interested to see something like this try a new structure. Yes, i know the "traditional" aspect is important to the overall aesthetic, but Bravely Default showed me that recreating the same stories with the same gameplay mechanics doesn't always equal greatness. I'd much rather have some new stuff presented with the old.
  9. Very happy for Panic Button that they get to port this to the Switch. It's probably the biggest get for them thus far and if done right will do wonders for them.
  10. HarMGM

    Octopath Traveler - Square Enix's Octoposse

    So, according to the developers this has been developed as some sort of spiritual successor to FFVI. Shameless ripped from Resetera: - Both are 33 years old and grew up during the golden era of SNES JRPGs with the gameplay and visual style of the time (pixel-art). - When Takahashi entered Square-Enix, he wanted to do these kind of games but he was told that it was easier to develop more modern-looking games. After years of hard and successful work, he was finally able to do the kind of projects he initially wanted to work on. - In terms of game mechanics, if Bravely was a spiritual successor of FFV, Octopath has been developped as a spiritual successor of FFVI. - He wanted to work on a new IP with a strong visual style that players would enjoy. - When the development of Octopath began, they made a demo exclusively in pixel-art. They then realized that it was prettier in their memories and that's why they decided to include modern effects with the Unreal Engine, especially lightning effects. They feel that it is a good mix between both generations. Music: - Nishiki-san grew up with games like Final Fantasy and the SaGa series. Both franchises have influenced his work on Octopath - He initially wondered whether he should try to adapt to the global audience or keep his own style. He asked himself what Nobuo Uematsu (Final Fantasy) would do in the same situation and therefore he finally decided to keep his own style. - Octopath's OST is influenced by his love of clasical music, he mentionned Bach, and movie musics. Moreover... : - The first demo has been downloaded 1,5 millions times. - People's reactions to the demo were overwhelmingly positive, even more so in Europe than in Japan. - their demo target was gamers in their 30s,40s who were seeking the same great sensations they had during the Golden Era of JRPGs. - They felt that the Switch was the perfect platform for that with its ability to play 1h in bed before sleeping. https://www.resetera.com/threads/octopath-traveler-has-been-developped-as-a-spiritual-successor-of-ffvi-takahashi-san.53546/
  11. HarMGM

    WarioWare Gold - Out now!!

    WOOF, the demo for this is fantastic. Points towards a very big return for the series in terms of content. Lots of modes, extras and characters being teased. Production values are also through the roof in comparison with the rest of the series.
  12. HarMGM

    Doctor Who

    Meanwhile on Twitch:
  13. HarMGM

    Doctor Who

    Murray Gold's replacement has been named as Segun Akinola. Up and coming composer.
  14. HarMGM

    Doctor Who

    It's as if the person who cut the trailer hated 'London 1965!', 'No Jamie, No!" and 'IKEAAAAAAA' becoming a thing.
  15. HarMGM

    Captain Toad: Treasure Tracker

    The original release had a few bonus levels that were straight copies of levels out of 3D World. Super Bell Hill and a few others. With a few changes here and there to accommodate for different mechanics in Captain Toad. The new Switch version does away with those levels and replaces them with Oddysey levels that are in the style of the rest of the game rather then ripping older content. To be honest, I prefer what they've done here to the original. Those bonus levels felt like filler content whereas these levels add to the overall package due to maintaining the same style of challenge. Here's a video so you can check it out for yourself:
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