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rllmuk

Hass

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  1. Hass

    Google Stadia

    I guess the primary difference is really Linux which still sits in a strange place in PC gaming. The weird thing is that the devs themselves have been totally mute around their Stadia experience, I'd have expected to see some discussion on the pros and cons but maybe they're under an embargo.
  2. Hass

    Google Stadia

    It still seems like the devs aren't even getting that level of performance out of the gpu though. I mean, I'd still expect 4k 60 for Destiny 2 on a GTX 1070 which is still a powerful card compared to the current consoles.
  3. Hass

    Google Stadia

    It's weird isn't it? The running theme through all the reviews seems to imply that the devs are struggling to get performance out of the gpu which you'd have thought was the easy bit once the streaming stuff was all in place. I mean, they've shown that the core streaming tech is doing 4k 60fps so it's just weird that the gpu seems to have the handbrake on.
  4. Hass

    Google Stadia

    My gut feeling based off how Cloud works is that a developer can tailor the resources they need (in effect, the VM resource parameters) to the game's needs. This still means that the "client" resources are fixed when you launch the game - you don't really want to have to deal with the horrible complexity of truly volatile resources. This approach contrasts to MS where you effectively have two choices of resource profile to hit for client code, Scarlett and Xbox One S, and this constraint exists even when that code is running remote. So the Stadia marketing suggests to me that developers can tailor the resource profiles of both client and server. They talk about multi-gpu support as an example of this. How they price this to developers will be a key factor for adoption - it's not just technical capability that will be a factor here (e.g. there is presumably additive cost to hosting multi-gpu that would be for the developer to consider the pros and cons of). Also worth pointing out the virtualization is typically used today to carve physical machines up rather than bind them together. I'd expect this to be used for low resolution gaming (e.g. mobile).
  5. Hass

    Google Stadia

    Are you saying this because you've got inside knowledge or because Google have published something?
  6. Hass

    Google Stadia

    What do you mean by this? Are you saying that there's no virtualization later above the underlying hardware or something different?
  7. Loving Iron Banner on this. Weirdly I never got into it previously but I love control and the triple-lock mechanic is really great. On a different note, I'm mainly playing on XB1 at the moment but it's interesting that the PvP lag in Stadia seems to be a potential step-up. It's weird, because although there's no obvious "latency" on Stadia the controls feel "heavier" and not quite as crisp which I guess is actually lag. On the other hand, you don't get any of the annoying PvP issues that you get on XB1 - like games where you're shooting people and it's not registering or 5 shots arriving at you in an insta-death. On XB1 this tends to happen in specific games so I presume this as caused by other players with dodgy connections. It's also hard to tell at the moment because the Stadia community is so small that the games are inherently less competitive. But it's definitely an interesting case study.
  8. Hass

    Google Stadia

    Presumably Doom Eternal is a system seller here in March given that many folks upgrade on new Id tech. It will be interesting to see how Id fair with the Stadia conversion but they were an early supporter IIRC.
  9. Hass

    Google Stadia

    Plus, Destiny 2 is awesome
  10. Hass

    Google Stadia

    Yeah - part of the problem with WiFi is the range of setups in people's homes. 2.4ghz in particular is a disaster zone for anything high throughput or low latency as there's so much channel contention and a lot of these hubs are running very old, slow chipsets.
  11. Hass

    Google Stadia

    Destiny 2 is consistently excellent in my experience. I guess the usual questions are around your friend's home network environment. Is the Chromecast / PC wired or wireless? Do they have a mesh wifi or just a single access point? Are they using 5ghz? What's the general contention on their connection like etc.
  12. Hass

    Google Stadia

    I think from a developers perspective the goal is removing resource constraints and the massive inefficiency of multi-sku support on pc. This is a long term benefit given the initial release is ports but developers now have a choice to get to a massive potential market with a single optimisation. I'm disappointed that the day 1 ports are basically XB1X equivalent though. That needs to be addressed because that optimised build needs to be a showcase.
  13. Hass

    Google Stadia

    To be fair, I don't think Google said anything specifically about ultra, I think people just extrapolated this from the GPU spec. They've always said that the goal was to allow Devs to use the platform as they see fit. The Digital Foundry YouTube videos are pretty comprehensive here and conclude that the core steaming platform is indeed 4k, 60fps HDR but the underlying ports aren't yet hitting that. Everybody's just guessing as to why that's the case given that the underlying hardware seems to offer much more at face value. But that's generally the case for most new platforms - I think the confusing thing here is that folks don't see this as a new platform. The RDR2 and D2 port comparisons are really interesting FWIW. Plus the latency evaluation shows some pretty remarkable results (RDR2 on Stadia has less input latency that XB1X?!).
  14. I reckon that the only reason to buy a console next generation will be if you've got dodgy internet. Stadia's already demonstrating this today in my living room.
  15. Hass

    Google Stadia

    Sorry, I wasn't clear. I'm saying that it's only an advantage of the platform if cross-save doesn't happen.
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