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  1. I dunno - surely a detective setup like this lends itself to multiple instalments? It's not like they're taking something manifestly unsuitable for a sequel where they have to set up any number of narrative contrivances to justify a sequel. Benoit Blanc investigating a new case feels like a natural progression.
  2. The films won't cost $200m to make. Netflix are paying $400m for them, presumably because they think they'll make much more than that in return.
  3. It was a total surprise - they managed to keep it a complete secret. Which was probably a mistake, to be honest - the lesson they should have taken from MGS2 was that you should warm the fanbase up to in advance of this sort of thing, rather than spring it on them as a surprise. If you're expecting to play one game and get another, it can be a bit frustrating. The Arbiter stuff was a mistake anyway if you ask me. The Covenant were interesting when they were genocidal alien zealots, less so when they're holding lengthy space council session and arguing with each other. The more you
  4. The economics of Stadia are still a complete mystery to me, so while they potentially could upgrade Stadia hardware and/or cluster existing hardware together to increase quality, I don't know how this would work financially. Most consoles work on the razors & blades model, but Stadia is more like them giving away the razors while still charging the same amount for the blades as their competitors. The razors are also extremely complex and use of lots of electricity and bandwidth and cost the razor company shitloads of money because they have one couriered to you every time you use it, rathe
  5. I think the Stadia and XSX versions are pretty close. The Eurogamer / DF review seemed to say that it was swings and roundabouts and that Stadia was actually ahead in some respects, while having a lower resolution: 1440 - 1584p, a bastard resolution that would shame a ZX81, as opposed to the crystal-clear god-res of 1620p - 1800p available on the XSX which offers similar clarity and scope to the vistas you would witness after taking a fatal overdose of DMT. It's also the most stable version, which DF didn't cover but is presumably a worthwhile metric. I think mine crashed once in 1
  6. Killing Eve, famously the other TV series with women in it.
  7. I liked the way that Coogan chucked in Andy Coulson as one of the nation’s favourite prisoners.
  8. £23 for a magazine is a lot, but I would guess they're modelling A Profound Waste of Time more on academic journals than newsstand mags, and £23 is not unheard of in that space. Although that said, looking at the sample pages, it does look more like a high-end newsstand mag, like Monocle or something. I guess that's what happens when you make a high-end mag with 200 pages of editorial and no adverts, but the price seems way too much to take a chance on.
  9. The Division is quite an odd game. The setup and background are fairly realistic (or at least have a kind of realistic sheen, with lots of military jargon deployed in the right places), but the actual game has you fighting against gangs that feel like they belong in the Warriors or Arkham City. Like, on the one hand, you've got mission briefings along the lines of "We have a kinetic dropzone downtown, and need a tier one asset to hold and neutralise. Deploy from the TOC with select operators", and then the actual mission involves you killing loads of the Posties gang, who drive around in tanks
  10. FYI, the remastered Flashback is currently about £1.50 on the PSN store. It seems a bit haphazard - the “remastered visuals” look like that godawful 2xSal filter you used to get on emulators, and the protagonist has a red t-shirt in-game and a white one in cutscenes. But you can turn most of the new stuff off and some of it is actually OK, like the rewind function and a surprisingly good CRT filter. It’s worth £1.50 if anyone fancies a replay.
  11. Incidentally, Lunark is a spiritual sequel to Flashback (although its not connected with any of the people behind the first game to my knowledge): It looks... interesting. The visuals obviously pay a huge debt to Flashback, but I'm not sure about the super-blocky visuals - it looks lower-res than the original game. Although the animation is lovely.
  12. I think you could do a pretty amazing Flashback sequel with modern technology - pixel art has come so far in the last decade or so that you could create something that had the same feel as the original, but wouldn't have been possible in 1993. Imagine a Flashback game done to the same standard as Huntdown, with a more modern structure - you could do much more with the aiming and controls on a PS4/Xbox pad than you could on an Amiga joystick / MD pad. The original Flashback feels like they stuffed the first couple of levels full of story and NPCs and puzzles, and then ran out of tim
  13. Now that I think about it, I’ve seen Once, Sing Street and the Blues Brothers, but I didn’t think of them as musicals for some reason. But thanks - some good recommendations here. I’ll check out Greatest Showman, & Hedwig for starters.
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