Great work all around guys.
I went back to the gaming club again night, and this time I took photos! I played Malifaux against and anew opponant taking Guild, so this was the first time I was playing against my own faction. He was also brining Nellie, which was good for me as a have a Nellie crew primed and waiting painting, so it would be good to see how she she played.
Spoiler alert – very well. It was a solid loss for me, but when you can look back at getting beaten and still have fun you know it was a good game.
The strategy was Public Executions – where you get points for having more models that killed an enemy still alive at the end of the turn – and various schemes that really didn't come into it.
My opponant brought Nellie, Sophia Gage, Alison Dade, an Executioner, two Guards, a Queller, a Field Reporter and the Printing press, plus various upgrades.
I took Sonnia, Sameal Hopkins, an Executioner, a Witchling Handler, three Witchling Stalkers and a Brutal Effigy.
My opponan set up with the two guards and his Executioner on one side of the table, with the rest on the opposite, so i faced Sameal, the Witchlings and the Handler facing their Executioner with Sonnia and my own Executioner faing the majority of his force.
The broad flow of the game was his Executioner charging a Witchling, killing it, but being set on fire in the process, which is never a good thing anywhere need Sameal, who went on to delete the Executioner in two shots.
It was down hill for me from here.
After getting a decent Flame Strike from Sonnia onto Alison and then blasting onto Phiona, I failed to account for Phiona getting Fast and able to skip right around my flame walls and engaging me. What followed was Nellie hijinks as she forced Phonia to hit me out of sequence. I overreacted, in the next turn giving Sonnia the condition that gives 6 damage to around her if she died, but then also running a Witchling and the Executioner into combat with Phiona.
That, I blieve, was where I lostthe game.
Alison hit Sonnia, killing her, and taking out Phiona, but also my Witchling and leaving my Executioner and Effigy on one wound each. Everything else was a mop up action, with the only bright side being Samael killing another Guard easily. We ended a turn early as there was no way I could catch up on points.
Looking back I made two mistakes on the board. The first was being too consertvaitve with my Witchlings on my left. I should have run them up and started sowing discord and burning everywhere. I was right in using my Handler and Sameal to killing the Executioner, but I needn't have commited the remaining two Witchlings. In my defence I've used Execeutioners a lot and know exactly what they can do if they survive until another turn.
What I took from this was ot respect Samael's damage output. He was my standout, killing anything that came within touching distance.
The second – and bigger mistake – was not admitting I had lost Sonnia. Had I not rung the Executioner and Witchling in to try and kill Phiona I don't think my opponant would have traded her for Sonnia, but when there was the chance of killing all three it was too good a trade. Had I held back I would still have had the two biggest damage dealers on the board with Executioner and Samael, plus another source of burning with the Witchling.
So, what did I learn?
I think I need more Witchlings. Having the Execeutioner *and* Sameal was overkill I think. Sonnia is plenty heavy hitting enough on her own, and if I drop the Executioner I could take another two Witchlings, giving me more burning, more activations, and also a screen for Sonnia to hide behind while she throws flame bursts out.
Still, fun was had, lessons were learnt, and I got to meet another guy who values playing with well painted minis as much as I do. Fun times.