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Soulstar

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    Playing games both new and old, making music particularly DnB, recording the Ban Hammer Podcast gaming show with Levi. The hardcore nature of being in the army, Pizza's always nice too.

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  1. Soulstar

    Celeste

    I did play beyond my last post and I think I got very far into Farewell as I did a lot of screens with the wave dash which I absolutely hated but eventually made progress and got used to it from the first few screens of its introduction and really pushed on a fair ways. There was one screen with a rising platform and a spring board surrounded by spikes which I stopped at although it wasn’t because I’d spent so much time but because I’d struggled then suddenly got the urge to play another game. It was a hard screen but I felt inconsistent when I kept trying to pull off an initial k
  2. This might explain why it happened to me once while playing Bravely Default last year, the first game I got for it. I remember the screen going off randomly and not being able to get it back to the game again.
  3. Thanks for reminding me. I downloaded that rom file back when it was mention on here 4 years ago or so but never got around to panting it. I’ve recently got hold of the 3DS game of it and will have to check out both.
  4. Yeah that collection I got was the first time I’d gone for one.
  5. I never owned a GBA at the time but did borrow one briefly in 2002 ish to play Castlevania: Circle of the Moon and really struggled to get the lighting just right in order to see. The GBA : SP was the solution albeit not quite as ergonomic but had a proper back light. I think I remember also coming across an attachment to put handles on the SP and thinking that would solve the handling problem and be the way forward. In the end I never got one until my GBA micro about 7 years ago or so. That’s an ergonomic nightmare but has the best screen. I’ve hardly used it at all.
  6. Are you getting that new one that’s on Strictly Limited? Cozmic Revelation. I bought that Cozmic one you have top left from SL last year think it’s the one on the top left. I say I think because I haven’t yet taken it out of the delivery box. It was purely an impulse at the time. And now this new collection for the same price is up and it’s making me want to do the same again. Probably won’t though.
  7. I’ve fired up my ps2 for the first time in about 7 years or so last night and been playing Siren for the first time. It’s hard slow and clunky but it’s quite the survival horror game indeed. I remember my official pad pad giving me me jip before and had the fun of playing a game like this while occasional random button presses interfered like a poltergeist. Tried talking it apart to look but I can’t really see what’s wrong with it. I have another pad but that one is an unofficial one which works ok but some of the buttons are a bit sticky on action and aren’t reliable unless press
  8. I didn't get the PS3 till late 2011 so I missed out on the first 4 or 5 years or so but I think it was a good time because by this point a lot of content had become available and lots more was coming out. It was still during the lifetime of the system itself so I wouldn't really use that as a proper example in response to this thread. A few I can think of have also been discussed on here. Back in 2010 or so I think it was I ended up being given a Dreamcast by a mate and I just went down the swap disc method of trying stuff out. It really was a decent console and loved Code Veronic
  9. I actually have a different view to the linear scaling as you go through a game. I often don't mind the changes because it can be used to create an artificial fear that it's going to be harder after just fighting a really tough battle only to find the relief upon realising the boss after was actually a bit easier. This has sometimes also been used on final boss battles where the final form appears right after the hardest moment and you are thinking to yourself "oh fuck off" but then it's a breeze. Generally though I've liked never to have known what to expect as that's what I enjo
  10. I watched a video on why you don’t see many mirrors being used in games and it was down to the whole rendering two rooms at the same time. Also DN must have been the first. What about the first game where you could flush a toilet or use a sink? Would that have been Duke as well?
  11. I always assumed Fear Effect was the first. It was the first time I’d seen this sort of thing anyway but looking at the dates, both games came out 2000. Had a quick look on the wiki and It does mention it’s one of the first. Also I’m sure I remember coming across that bullet time style thing on this when I saw it trailered upon release. I know as far as bullet time goes, Max Payne was all over popularizing this one as the first but I’m sure it’s seen visually on Fear Effect somewhere. The cover has that Matrix look about it with the way the female protagonist is holding her gun.
  12. There's a guy in he trade folder who's currently selling a massive list of stuff that was given to him recently from a friend/family member who passed away. I've seen Metal Slug 5 on his list and afaik I don't think anyone has asked for it yet. I myself have just bought a couple of PS2 titles from him and haven't gotten anything on that console for quite a few years now. He was selling Siren and Siren 2 for the PS2 and those are one's I've always wondered about but know next to little around them. I've actually got a few other games on the PS2 I haven't touched and haven't really fired it up i
  13. I remember seeing that chest when i was around the tower area trying to figure out how to get to it and spent a good 15 mins or so trying to work out how to get to it as it was so close yet so far. It was only after giving up and leaving the area that it clicked and took me by surprise. It surprised me even more when I realised what the item was as I knew it could have been easily missed.
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