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  1. Garibaldi

    Metro Exodus - First on the Epic Store

    The graphics are very impressive on a base PS4, so I can well imagine that on a top of the line P.C they would blow my balls off.
  2. Garibaldi

    Metro Exodus - First on the Epic Store

    It’s a curious one, all right. In a lot of ways I love it, as it feels like a more polished Stalker game, but I can see how it could be a jarring change of pace for fans of the Metro games. The gun modding simultaneously opens up a load of different options, but also largely does away with needing to make do with what you have, and agonising over whether to pick up a new gun (as opposed to, now, stripping a new gun for parts with a button press.) I’m playing on hardcore and the amount of materials given to you to craft is just right, keeping you in a mindset of ‘can I avoid this fight?’ while simultaneously wanting to explore and put yourself in more danger. It does seem to lean heavily in favour of a shotgun build, though, if only because shells are so cheap to craft as opposed to assault rifle rounds. Having to clean your guns, and them jamming when they get too dirty, also works pretty well. The other characters have been unintentionally funny to me at points, as I stand there listening, they stop talking, and I go to walk off when they start chatting again, leading me to feel like an overly polite person who can’t escape. The voice acting is very variable, ranging from good to ‘my mate trying to do a Russian accent’ which can knock you out of the scene sometimes. There’s a change to the Metro pattern of exploring dark, threatening places then entering a station/outpost and feeling relieved at the lights and life. Here it’s more relentless, with only a handful of empty ‘bases’ you can find for a brief break, so there’s a risk of losing that contrast as well. Atmospherically, though, there are few games to match it, and it’s great losing myself in the dystopian world. Overall, I’m really enjoying it. I can see why they must’ve thought keeping the Metro series in, well, the metro, wasn’t sustainable, and it was a bold move to venture outside that. They’re going to lose fans in the process, and some of this game’s mechanics are a bit shaky, but honestly I think they would’ve lost them anyway if they’d stuck with what people were used to.
  3. Garibaldi

    The Worst Characters Committed to Screen

    Archer was so mind-bendingly anodyne that he felt like a piece of bridge furniture. Can't entirely blame Bakula for that, though he was wrong for the role, as the script never seemed to have any characterisation/direction for him besides 'look earnest and vaguely constipated.'
  4. Garibaldi

    OMG!!!!! Infinity Engine RPGs are coming to consoles..

    Icewind Dale was just endless fights, with a lip-service number of side quests sprinkled in between the carnage. I get the sense it might’ve appealed to those who enjoyed the spell casting/prioritising/stat balancing of weapons and armor in the BG games, but for me those parts were always a means to an end.
  5. Garibaldi

    The Division 2

    Put a few hours in it on it tonight and agree with Curtis. It feels..a little weird. A lot of the mechanics have been streamlined and improved, and I like what I hear about other systems that come into play, but a big part of The Division was atmosphere. D1’s snow laden New York felt cold, oppressive, isolating, and I’d often stop to just marvel at the spectacle of it. Washington generates a sort of hazy/balmy/swampy feel that just cannot compare, which is a shame as it’s obvious that lots of work has been put into the incidental details and mapping the city as a whole - it’s just a shame that what I’ve seen of the city, as I feared, does little for me. The two main missions were fun enough, so I’m not dismissing it out of hand, and will certainly investigate the new DZ tomorrow, but somewhat of an anti-climax so far.
  6. Garibaldi

    Punisher - Season 2 out now

    Ehhhhhh kinda, but...
  7. Garibaldi

    The Division 2

    Would appreciate a code for PS4, if anyone has one.
  8. Garibaldi

    The Division 2

    It’s unfortunate there’s fairly little footage of the base of operations so far; I want to know if there’s a character that says ‘wish I could get out there myself,’ every time you walk past her, until the words haunt your dreams.
  9. Garibaldi

    Avengers: Endgame (April 2019)

    So Bruce Banner and the Hulk are going to get couples’ councelling just in time to save the day?
  10. Garibaldi

    Punisher - Season 2 out now

    Decided to skip the second season after seeing hunky Jigsaw and finding out that Madani was carried through to season 2. A big problem for me with this series is that Frank Castle is such a whirlwind that everyone else just feels dull next to him, and whenever things turn to focus on them it’s much easier to turn off. Micro and his family were exceptions in S1, and Billy was ok, but the entire FBI cast and interminable PTSD unibomber plotlines were soporific. After hearing that S2 has more of the same with Billy and his therapist, Medani, etc, and that they fucked up Jigsaw, it’s much more appealing to just watch the fight scenes on YouTube.
  11. I enjoyed John Carpenter’s ‘In The Mouth Of Madness’ which is a Lovecraft film in all but title, but get the sense a lot of people weren’t into it.
  12. Garibaldi

    Anthem - February 22nd

    Dipped into this last night and not too impressed. I’m not big on these sorts of games, but enjoyed the Division because the atmosphere/locale was enough to draw me in, so I assumed getting to be Iron Man might do the same here. Having access to only one javelin from the off is a big mistake in a two day demo, and after roaming about a bit I think harsh language would’ve been more effective than my default weapon. There were other, secondary weapons I could’ve chosen too, but I had no idea until later, despite having looked over the forge, because the game explains nothing. It doesn’t even explain the fucking controls! Flew about a bit, which was fun, but the more interesting looking areas have been labelled out of bounds, which just gave me a pretty bland hub to explore. Didn’t try any of the primary missions, as I was playing solo. Had disconnect errors and quit after the third one. Was watching a YouTube stream where someone else was freeroaming, and they were commenting on how empty the world seems next to that exciting E3 slice where you had animals fighting animals, enemies engaging you from a greater range, etc. I’m getting rather a Fallout 76 feel from it in turns of ‘fuck, not really done but we have to hit this date. Put it out!’
  13. Garibaldi

    Resident Evil 2 Remake - no spoilers pls

    Scenario B has a strong start but ends up a little disappointing. Of course it was never going to have the same impact as a first play through, but feels like the designers are enjoying playing with your expectations at the beginning then just sort of forget about it when the game gets into the second half. All in all, though, fantastic game. I’m glad the success of this means RE3 Remake is all but assured, though I do dread what Nemesis will look like in this new engine.
  14. Garibaldi

    Resident Evil 2 Remake - no spoilers pls

    I suspect stuff like the dark areas in the police station/flashlight were in their notes for the original, but they just couldn’t get it working on the old consoles. Similarly, taking down enemies now relies on your marksmanship, as opposed to just turning in their direction and firing repeatedly, and this has been brilliantly augmented with a new damage model and the reticule becoming more accurate the longer you stand still. Also, they have some measure of the ganados in RE4 ducking your aim, but here that translates into the twitching, jerky movement of a zombie meaning that a guaranteed headshot one second is a miss one second later. I seem to remember just running by a lot of zombies in narrow corridors in the original, but here that only works if you’re a more open space, and even then they might still get you as they’re slow right up until they’re not. I’d say with complete confidence that it’s a better game, though the original was certainly the best it could’ve been for the time. I was impressed by RE7, but have long seen Capcom as a shadow of their former selves, and didn’t think they were still capable of something like this. Very glad to have been proven wrong.
  15. Garibaldi

    Resident Evil 2 Remake - no spoilers pls

    Knives now have a condition meter, so you have to use them a bit more carefully!

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