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uglifruit

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  1. Spectrum, BBC or C64 NES or Master System SNES or Megadrive Game Boy, Lynx or Game Gear PC Engine or Neo Geo Saturn, PlayStation or Nintendo 64 Game Boy Color or Neo Geo Pocket PlayStation 2, X-box, Gamecube or Dreamcast Gameboy Advance, DS or PSP
  2. uglifruit

    Printable playing cards

    I've used ArtsCow for making custom sets of cards (for prototyping stuff). There's often vouchers/offers on their website for free postage, or random % discounts so keep an eye open. http://www.artscow.com/photo-gifts/playing-cards/playing-cards-54-designs-313 (54 different 'fronts', 1 back) Last time I ordered a set I paid $15.08 (posted to UK), but I've definitely had better deals before that.
  3. uglifruit

    Twin Peaks

    This week's episode was a nice/sad touch, after the similar "David Bowie" credit last week.
  4. uglifruit

    Twin Peaks

    Doc Hayward's really reminded me of Pete Martell's "...there was a fish in the percolator!"
  5. uglifruit

    What are you playing?

    I've been playing some Snowdonia, a lovely euro from 2012. I picked it up at The UK Games Expo, and I'm thoroughly enjoy it's tricky decision making, and won the fact that it really might not be obvious who'll win 'til you tally up at the end. There can be some surprisingly dramatic plays during a game - our last one having a masterly use of the 'move a labourer' card that had the rest of us shouting 'Nooooooo!' having had our carefully planned strategies scuppered. Really great game, with really mundane box art. Also been playing lots of Epic Card Game (the MTG near-clone), and bloody loving it. Derivative it may be, but even randomly dealt 30 cards each from the deck is giving loads of fun. Two player only though, it's not good multiplayer (at least in the free-for-all mode we tried). Had a game of City Of Horror last night for the first time in ages. We laughed a lot as it ruined our friendships.
  6. £15 wouldn't stop me buying, but it 'feels' a lot - with maybe £12.99 probably being the psychological barrier for me I think. (Could it come with e-editions as well on Createspace/Lulu or whatever?)
  7. uglifruit

    What are you playing?

    I've got Android sitting on my shelf, and have yet to have played it. Was this your first game? I love the weight and look of the thing, I just feel I need to be feeling super brave to tackle it. Anyway, we've launched into Pandemic Legacy - and initially got completely annihilated by January (First player drew an Epidemic at the end of his go, with cascading outbreaks). Beat it on second attempt, but the world already looks scarred.
  8. Hard to make an ordered list, so perhaps consider my numbering arbitrary 1. Android: Netrunner I could probably love Magic The Gathering, if its blatant money making ‘rares’ didn’t dominate the game. I have enjoyed ‘drafts’, but then the deck is a compromise – not the crafted thing you’d like to take into battle. The basic A:NR game, with it’s asymmetric bluff game, and relatively balanced deck options allows for a much more satisfying game. I’ve bought into the Meta to some degree, but I’m happy to play with restricted base box decks if you’re not expansion packed to the max. A brilliant game (with lovely art). 2. Twilight Struggle A horrible game of doing the least-bad-thing each turn, where both players need to be prepared to feel exhausted by the end. It really helps that the cold war setting is something that resonates so evocatively me. This should be accompanied by Protect and Survive films playing silently on the telly, Frankie’s Two Tribes on repeat, and relaxing by sitting down to watch War Games on DVD afterwards. 3. Heroes Of Normandie A two player tactical wargame with horrifically bady translated rules. But what a glorious thing it is, once you get past them. At its heart, its a miniatures game, with the stats printed on the unit tiles. Some great fun scenarios (and I own more expansions than I’ll ever get to play, surely), with great replayability, make this very near the top for me. It also has nice art with a cartoony take on hollywood’s representation of WW2. 4. Carcassonne As a two player game over a glass of wine with my girlfriend, this is a lovely evening. It’s also a doddle to introduce new players to, who might be over. Chatting and relaxing over the beautiful expanding map is a lovely antidote to some of the more stress-inducing games I like. Add-ons should be added with care. Some are crap. 5. Mage Knight A masterpiece of intricate design, with the different parts seemingly slotting together so cleverly. The build a deck, and maximize its potential makes my brain ache at times – but it’s a wonderful kind of ache. Solo only for this, as I dare not play this with others, for fear or explaining the combat rules (and modifiers). 6. Sherlock Holmes Consulting Detective I’m on the first edition, with all of the (now very expensive) expansions. A very social evening, of ultimately feeling humiliated by Sherlock-the-smug-bastard. We don’t play for score, we play to read out passages to one another, and ‘do’ the voices of the suspects that crop up in the choose-your-own style paragraphs. 7. D-Day Dice Yahtzee dice, co-op, with a WW2 beach-landing theme. The dice re-rolling, and optimization mechanic – using rolls to buy cards, which then give abilities to mitigate bad rolls – is one I really enjoy. Plays well solo, and co-op could be alpha player dominated, but the combo-ing choises between players is so complex, there are always things for everyone to think about and discuss. 8. Cosmic Encounter I’m on a very early edition (1978!) of this, with some addons. I’d quite like to update to the 2008 edition, with the timing clarifications – but even in its ancient form the game is chaotic, unbalanced ridiculous backstabbing and ganging up on players. 9. City Of Horror Don’t play with sensitive people who don’t like being double-crossed. The Zombie theme may be tired, but this game is a nice take. Use those precious ability cards to kill the zombies, or vote between one another to sacrifice a player’s character. What a lovely premise. The game also manages to generate some darkly funny stories … ‘remember that time we sacrificed your grandma outside the church, after promising you we’d save her if you stopped zombie the attack at the bank…. Hahaha’. 10. Letters From Whitechapel I liked Scotland Yard. I like this. I enjoy the Jack The Ripper theme, but with anything more than 3 players it is easy for one of the police to feel like they are not contributing. As a 2 vs 1 battle of wits it is a great game of cat and mouse, that doesn’t outstay its welcome. Some others of note: Escape :The Curse Of The Temple New to this, but lots of plays recently – with players as young as 8 years old that have all loved it. Dead Of Winter We love this, but I’m not 100% convinced it doesn’t massively stack the odds in the favour of a betrayer (if there is one). Perhaps we just need to build more barricades. Once Upon A Time (with Dark expansion). This gets plenty of play with us, as long as Mr Competitive isn’t playing. Resistance Avalon If our player numbers are larger, this is always popular with us. Jaipur So short we pop it out as a filler at any opportunity. Two Rooms and A Boom I was amazed how good fun this was, after just a couple of plays. The emergent strategies were interesting. There’s too many roles in the box to make a great deal of sense of it all though, without playing through recommended ‘sets’ – and some of these seem more satisfying than others. Settlers Of Catan This is still great, you know! Plays well, even with very experienced players and beginners in the same game.
  9. uglifruit

    What are you playing?

    Had a glorious epic Mage Knight (solo) game split over the past couple of days. Lovely tough decision making, and hand management choices theoughout (and rule checking). Thankfully, playing solo I can indulge my Analysis Paralysis as much as I want. I dread to think how long it might last multiplayer.
  10. uglifruit

    What are you playing?

    Played (for the first time) Escape: The Curse Of The Temple yesterday, with five players. Ten minutes of frantic rolling, and bellowing at one another to 'roll better/faster', 'rescue me', 'collect keys' etc. was glorious fun, and a huge hit with my casual game playing friends. Probably played 6 times on the trot, with breaks to calm ourselves down in between and accuse one another of ruining it for everyone else. We later played 10' to Kill - which was a surprisingly strategic game of moving assassins around a map, and trying to perform kills without revealing your identity. It didn't have the same 'fun' quotient in its quoted 10 minute playtime as Escape (and it was more like 20 mins), but the 'Oh! You were that character!' reveals were excellent.
  11. uglifruit

    Bargain buys for everyone.

    Jaipur 1:20am. (30mins earlier if you're an amazon prime customer) Libertalia £24, right now. (And for the next fifty mins)
  12. uglifruit

    What are you playing?

    I'd recommend this approach. Trying to minimise the places you visit is to miss out on a lot of the fun the game offers in meeting the minor characters. We played one case where we tried to beat/equal Holmes, and - despite guessing quite luckily and scoring well - we felt we didn't enjoy the case as much. Having said that, I'm the sort of person who explores every possible side quest and nook and cranny before progressing in videogames too. Your mileage may vary.
  13. uglifruit

    General chatter - discuss anything here

    The first two Arkham Investigator cases are found in the BGG threads here, and here.
  14. uglifruit

    General chatter - discuss anything here

    As far as I understand it the first 3 cases will be free - then it'll be sold (in some form) from for subsequent cases. I know Hal (designer) is in talks with a publisher about this, but I've not heard from him since mid-June (when we spoke about playtesting for case 3).
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