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  1. Man. Halo, Halo 2 Anniversary and Halo 3 are just the fuckin' best. "Duh duh daaaah! Duh duh daaaah! Duh duh daaaaah! Danananananaaaahhh!" They need to get this series up and running on PC and make the internet notice it again. If they're at least after people just caring about Halo again, getting it on one more major platform, on Twitch and all that, with cool machinima stuff, and some surprise expansion that suddenly makes it at least a curiosity again would be good right? Machine Games did an expansion for the original Quake a while ago right? Cool idea! Do something like that? A campaign based around the cool black sergeant or something. Make people look at Halo, see how cool it still is (the bullet casings in the first Halo roll down hills and have writing on the side of them! Woah!) and speak about Halo outside of some train-wreck comment section for the latest CG E3 trailer on youtube, an angry thread on resetera/neogaf/reddit or some metacritic review-bombing campaign. HOW ARE THEY FUCKING THIS UP?!

    Anyone Remember Interstate '76 ?

    Loved this game back in the day. Been trying to get it working on a modern computer for ages and finally managed it. There's a version on GOG that doesn't even work properly. The physics are expecting a pentium class processor so it's all skippy and the cars jump around all over the place. There's a whole (angry) forum of people attempting to get this version to work, and it involves all sorts of patches, hex editing, custom dll files and framerate hacks. This version on GOG is the updated Nitro version with 3Dfx stuff, some prequel missions and more online options. If like me you think the 3Dfx graphics look like complete arse (see MDK and Mechwarrior 2 for similarly ugly/blurry/gawdy 3Dfx graphics) and only want to play the single player missions, have access to the original iso files, AND you have a Mac, then this is super easy and runs great. Grab the iso files for the original version of the game from your CDs, (or grab them from myabandonware if you don't have a disc drive on your Mac) and install the Winebottler & Wine combo thingy from wineHQ. Extract all files from CD1 to a folder, Install via Winebottler, pointing to the setup.exe in that folder. Install under Win95 to a new Interstate76.app file. Then, you need to get the iso for CD2 (convert to iso using Any2ISO if it's in mdf format) and mount this disc (need to do this each time you want to play) open Wine, and you'll see a little Wine glass in the top-right, go to Configuration and in the Drives section create a new drive, navigate to the MOUNTED iso (/Volumes/CD2 or something) and set that up as a CD-rom drive. Wine remembers this for next time. Now open the app and it should work a treat. Nice original, almost cel-shaded graphics (no blurry textures or hideous mountain bitmaps on the horizon from the updated versions), perfect audio and it runs at a silky smooth framerate even on a 2007 macbook (Trick to get GOG version working is to force to 24fps apparently. The version I got working looks like 60). The only real issue is that when going from 3D gameplay to any rendered cutscene, the video is all corrupted. (Fine when transitioning from something 2D like the salvage menu), but I've been keeping a phone nearby with acces to a YouTube playlist of all the cutscenes for when this happens. The game itself still holds up really well. About halfway through and having a great time. Missions feel short in the same way that Quake 1 levels feel short, I love it!

    Venom - October 2018

    This looks super-weird and silly. Think it could be good?! Or at least refreshing. Hardy seems like he's been let off the leash to a hilarious degree, and is Nic-Cage-from-Wicker-Man-ing it a bit in those clips where he's talking to himself walking down the street, and just generally doing a mad voice. That bit where he goes "Uuuuh-eeeehhh-uuuggghhh I dunno!" after using his weird arm is the peak in this trailer. Hope there's even more. Even the action scene where he flies off the bike looks really goofy. Excited.


    Devil Daggers is on GOG now, DRM free. Been waiting for that to stop being Steam-only for a while. Really like having smaller or older games like Limbo, Inside, Kingdom Rush, Fez, VVVVVV, MDK, Quake 1+2 available as a bunch of installers or zip files on a USB, ready to go whenever.
  5. Imagine being as shit at anything as Sega are at knowing what to do with ther astounding back catalogue. Watch them massively fuck up both the Shenmue ports and the little console, it's going to be horrible. Shenmue on PC is going to be one of those conversions that needs loads of ini file editing to even launch. The console versions will be stretched widescreen, running at 20fps, with terrible save bugs. Both versions with have mental texture reworking for licensing reasons as well as a weird shadow bug that essentially makes the originals better looking games. There will be no arcade games included for some reason.

    Should all games have an easy mode?

    Biggest thing in the future should be accessibility for stuff like controls for disabled folk I think. Auto combat, movement and camera control for something cinematic like the new God of War would be nice. Make it a bit like Asura's Wrath or something. Huge amount of work though.


    Thanks to this great video on Turok by Kotaku funny-man Tim Rogers I started playing the original again via emulation (don't have a PC or xbox at home) and it's still a hoot! Works well on a playstation controller (move/strafe on D-Pad, look on right stick, shooting and changing weapons on shoulder buttons) and it still plays quite well. It's really fluid for an N64 game and because of that I think it's aged a lot better than Goldeneye/Perfect Dark or just about any other FPS on the system (maybe not Doom 64). I'm on an old game binge at the moment RE2, Tomb Raider, Exhumed, MDK (amazing) and the simple run and gun goodness of this is kind of intoxicating. Playing on easy with the game's ridiculous auto-aim really adds to that. Bodies flying everywhere. Platforming is fine (amazing for the time I think) and the levels themselves are just intricate enough to be interesting unto themselves. Good stuff, and unfairly maligned by some. The remaster does look quite nice as well. Very faithful.

    God of War (2018) - Magni-ficent!

    Was similarly ''meh" about this, thinking it looked lovely and all, but not seeing much else exciting or interesting in it. But the reviews really do read similarly to the wave of excitement and that greated RE4 being just as good as it was. That little edit in the IGN video review with the axe returning to his hand is really great. Seems like the whole thing is incredibly polished in every area for 20 hours or so, but it's still not obvious from anything I've seen or read why it's in that 'game of the generation' bracket. Just need to play it I guess.
  9. Very interesting. Altering the entire city to fit the swinging sounds like something Nintendo would do.
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    Sega Saturn for Beginners

    Heads up that Saturn emulation got really decent a while back. Tried Sega Rally, PDS, Daytona, HOTD, Nights and Tomb Raider recently on OpenEmu (uses mednafen saturn I think) and rendering/audio/speed were 100%. Great for trying an old 'classic' before spunking £40 on it and realising it's complete shit (Virtua Racing Saturn) or objectively worse than the PS1 version (Tomb Raider).
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    20 years ago today - PAL N64 Launch

    N64 launch was when I became most keenly aware of the difference between NTSC and PAL gaming. Had heard about the whole thing through magazines at the time, but a spoiled rich mate of mine got an imported US machine on launch, and was running it through a SCART cable. Played through most of Mario 64 with him, and it was mindbendingly brilliant. When the N64s started turning up in Virgin Megastore, running PAL code and running through what looked like RF cables, I was amazed that the best thing I'd ever seen, in Mario 64, suddenly looked like arse. When I scoffed at what was on show the other people crowded around looked at me like an absolute crazy person, moreso when I attempted to explain why. Was then a bit bummed that the only chance I'd have of enjoying the game myself would be via this squashed/fuzzy filter.
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    Best classic tomb raider?

    Finally attempting to complete the PS1 original on OpenEmu thanks to this thread. It really is great. Love the slow methodical pacing. Save states are a big help with the more frustrating deaths.
  13. Wish the length of these hadn't bloated so much since VII. The 25-35 hours of IV & V is perfect. Started VII on 3DS and was liking it a lot, but then heard it's like 70-80 hours to just get from A-B. Had to bail. XI is a tad shorter according to HowLongToBeat, but still pretty massive.
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    Classic games that you never ‘got’

    Any Kirby game. Never sure what's going on with the mechanics. You can fly, a bit, never sure how high, feels weird when you do fly. You spit out air after you fly, this seems to hurt enemies, but not all? Can't fly when you do eat enemies? In some of the SNES ones you transform and get even more abilities, weapons and stuff. The levels have all these doors to other bits of the levels. Levels look a bit samey but are also quite hard to parse, lots of big blobby shapes, and the enemies all seem like coloured blobs. There's stars flying everywhere, I'm never sure what they do. The movement in general feels clumsy and imprecise. I feel so confused playing them, a bit like Sonic. Never sure if I'm playing well, or doing anything right. Music is quite nice though.

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