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McSpeed

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  1. Driveclub is far from being a sim. It definitely isn't as arcade as most Need for Speeds, but not as realistic as semi-sims (I hate the term 'simcade') such as Gran Turismo Sport either. I've always regarded Driveclub to be a spiritual continuation of Project Gotham Racing, something even some devs mentioned at the time. That's definitely an arcade racing game with a few simulation elements, but still it's still mostly arcade. (Though less arcady than most Need for Speeds.) The Autolog battles provide decent natural incentives to play and I'd be happy to host
  2. Don't share your views on this game I'm afraid, but that photo is ABSOLUTELY STUNNING
  3. Looks like this game certainly runs better on PS5 and XSX: https://www.eurogamer.net/articles/2020-11-12-the-playstation-5s-dualsense-is-a-revelation-for-racing-games
  4. Ooh, will be happy to race you again! Will add tomorrow Cheers, an hour well spent! I'll have a crack at that tomorrow Not entirely sure which one this is again but will check tomorrow! In fairness, this is very much why I'd love to race in some online lobbies with forumites and friends again in this. It's a great way to boost each others' skills - and amazing good fun
  5. Hosting a late online lobby for friends and forumites currently, PSN ID is Joe_McSpeed, EA ID MW-Joe_McSpeed
  6. Who's up for some online racing in a bit? I'll be on hosting a lobby.
  7. Sorry to hear this for Xbox players. The PS4 version runs like an absolute dream at the moment (specially in Performance mode), hope that will be the same for Xbox people soon!
  8. Think I've got the EA ID system thing figured out. When it starts with MW = PlayStation Network HP = Xbox HT = PC You can only add EA ID's of players who are on a different system, otherwise you need the regulair username (PSN ID/Xbox Live Gamertag etc.) So the best thing is to share both your online ID for your system and EA ID in this thread
  9. It starts again Bloody time in which event btw? Sweet Kris! Looking forward to playing with you again Just accepted your request! It is cross-gen, both autolog and direct online lobbies. Please share your in-game EA ID for this, can be found in-game in the Online menu
  10. As far as I know, yes. You can count on this being part of the 99 percent of PS4 games that are backwards compatible on PS5. I would even bet some money on EA following up with a next-gen update, possibly even allowing for 4K/60fps on PS5 and XSX. Not sure how this works exactly, found a EA username a few weeks back when playing Star Wars Squadrons cross-platform but not it seems to be a different one. Oh well.
  11. Falling in love with this all over again - and its photomode Can't wait to see what the likes of @U-1will produce here this time around!
  12. Yes! Got this the other day too and very much up for online action tomorrow and over the weekend PSN: Joe_McSpeed EA ID for this game (for cross-play): MW-Joe_McSpeed
  13. Heh, DIRT 5 actually reminds me a lot of Sega Rally Revo. I did not like that game so much. You have obviously not played DiRT Rally 1 and 2.0 then
  14. Reports saying GT7 will release in the first half of 2021 seem to be accurate. GT Sport is playable on PS5 from day one
  15. To be fair, this is DIRT 5. Someone close to the game even literally described it like this. That said, my main gripe is the lack of feel in the cars. Turn the wheel, no matter your speed and track surface, and the car just turns. Even with all assists off, there's very little challenge in keeping it pointed in the right direction while pushing the throttle. Yes, it's an arcade racer, but so were Sega Rally and Ridge Racer and both were still challenging the player to go faster through a natural-to-motorsports risk reward system. DIRT 5 feels pretty devoid of that as bo
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