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  1. This is an interesting thread. That article is horrendous (tonally) but I think if it was written a bit more compassionately there could be some takeaways from it. I have three kids, all boys. It's curious how different the three of them are in their gaming tastes. They are all ardent gamers, but have quite different focus. It has been really important for us, as I split with their mum (who is an arsehole) and we live in different countries (so I have them for holidays in blocks of time). Gaming has been the glue for us (I have built each of them a PC to play on), we have numerous Discord channels and play stuff together, either as a family or with me and them individually. It was a blessing for them through the pandemic too. Having a route to daily contact I think is really important, and it's also something their mother can't try to gatekeep or control (as she has no idea what Discord even is). Individually, my eldest (who is 18) has quite conventional single player gaming tastes. Or relatable ones. He likes sprawling single player games with RPG elements. Recently finished Cyberpunk and enjoys deep story driven games. His multiplayer game of choice is League of Legends, which he plays obsessively with his friends. He's great at it, understands a huge amount about the game, and has even got me into watching the LEC obsessively. Although I will play the game with him occasionally I'm not really good enough at it, so we tend to do bot matches and chat. The friends he plays with on League are also amazing guys IRL and the bond they have is amazing. He's going through some GF heartbreak stuff and they've bonded together and really helped one another through some shitty times. Proud of him and his friends. Together we've played a lot of co-op shooters (e.g. Sniper Elite 4) and driving games (e.g. NFS: MW) but for us often the game is background to chat generally rather than the point. it's notable that he tends to enjoy longer form video content, anime series on Netflix, or Tom Scott videos or whatever. He's certainly closest to me in terms of what you'd define a "gamer" to be. We also share a very strong similar sense of humour and on many occasions have typed the same sarcastic thing in chat in a game if someone is being a dick. My middle child, 15, has quite varied gaming tastes. His single player (I know it's MP, but it's also SP) grind of choice for the past few months has been Genshin. He also likes single player, narrative driven games, but his tastes swing between stuff like Dishonoured and Metro Exodus to more boutique games like Outer Wilds and 2D fighters. His multiplayer love has been Apex since it came out. He loves high skill MP shooters (he also dabbles in R6V and Valorant) but Apex is his true love. And he is amazing at it: instinctive, aggressive and with flawless game sense. I enjoy playing with him. I'm terrible at the BR portion of the game (I'm OK at Arenas) but it's nice to watch your own genetic material humbling people in one on ones while you follow on behind. Our time online often feels like a pro team doing a VOD review. Last night we fucked up three times and ended up second in three games we should've won and the last required a 10 minute discussion on why I'd made the wrong choice in going for a rez instead of pushing (I did tbf). Next split he's going to attempt to grind up to Masters with two of his friends - I think it'll kill him, but I would be proud of him if he makes it. His more general internet content consumption tends to be more fragmented and he loves obscure memes and 5 second bass boosted videos - which he keeps his elder brother in the loop about. Like his older brother they are also both obsessed with DnD, although he tends to like more obscure systems (e.g. Tales From The Loop). Both him and his brother also enjoy Runeterra, though he also is far more into card games and enjoys real life paper MTG as well as titles like Slay the Spire. My youngest is the most difficult to categorise. He's 12 and has very much grown up through the explosion in Roblox, Minecraft, Fortnite, Youtubers and all the other things traditionally listed as killing gaming. The others have as well, but they do vaguely remember a time before DanTDM. I would find it hard to even classify my youngest's gaming tastes. He is currently also obsessed with Genshin, but plays an absolutely mad mix of games. He is obsessed with speedrun videos and loves hardcore high skill platformers or games that challenge him (e.g. Hollow Knight). He's finished BOTW 6+ times I think, each time under some sort of bizarre restriction or at whatever the top difficulty level is. He also loves Minecraft and Terraria and other games with the creative loop. His ability to pick up game systems and break them is amazing. We'll often play a game with him one week and he'll be back by the next week knowing literally everything there is to know about it - fringe exploits, bugs, hidden rooms etc. Risk of Rain 2 was a good example of this. We played a bit and enjoyed it, but he'd broken the game in about a week. Deconstructed it and was eventually teleporting around the map and finding rooms even the devs had forgot they'd put in. He is probably the most difficult to find a game we both enjoy playing, and harking back to the article I think that does come a little bit from the fact that he's not really into the discovery phases of games much. If he's into something, he dives deep. He will literally consume everything about a game online and learn all its nooks and crannies. Even his brothers find it alarming, and it often puts pressure on whatever multiplayer game we all play together as he simply needs to know everything about it (and knows how to find everything out about it). In many ways he's the one I feel a generational gaming gap with the most - and whether that's just chance, or the fact that he's grown up in a very different gaming world to my eldest is hard to say. He's a different chap generally too in personality terms so that could be all it is. His general video and content consumption though is absolutely baffling (and quite often he watches multiple things at once like the dude from the end of The Watchmen) and if he ever logs in using my Youtube account it sends weird recommendations for weeks afterwards. But, in summary, Teamfight Manager, bizarrely is one of the few games that seems to give all of my kids something to enjoy. It's like League and has references for my eldest, the competitive multipler for my middle child and has systems to exploit and break for my youngest. And it's slow enough so I'm not at any great disadvantage. If anyone knows any other games like this pl0x PM me x
  2. I thought he was fine. Explaining the events well and doing his best with the entire thing. Bob Mills though, jesus. Great videos though @Smoothyreally enjoyed that.
  3. @PocketsI was trying to do some criticisms just so it didn't look like I was gushing just to make you feel better! I think some of the more artificial or jarring sounds don't have quite the effect you think they do. Your production and mix is excellent, so they sound more like oversights. I think if you were doing looser, more old skool stuff I'd buy it more - but as you say, entirely subjective. One thing you should be proud of is that your mixes work very well on smaller speakers with limited ranges, which is very hard to do well (while retaining a good mix on bigger speakers). I also get not working with other people. Been there, got the wardrobe. But I would consider, in a limited sense, maybe for just an EP using a lyricist or collaborator. Or even approaching someone local who has some raw talent that you could help package up and produce into something for them. A side project if you like. And indeed, it's a bit of a win win as that person will likely put in the hard graft to try to get exposure for it. Maybe it goes nowhere, or maybe it's a good way at getting some ears on your talent without a huge amount of ongoing hassle with people. I think you need to be a little honest with yourself, as while you're projecting the "I'm doing it for myself" vibe I don't think I entirely believe you The posts above show that I think you'd like a little external validation for the effort you've put in (which is natural). Doing things for yourself is fine, but ultimately we do like other people (who we don't know) thinking they're cool. And I think to get to that stage you might need to relinquish a little bit of control. Whether you want that hassle is up to you, of course!
  4. The book is written exceptionally well as Crichton was at the top of his game at the time. The movie is groundbreaking visually, but leans heavily on WOW DINOSAURS rather than the themes of the book which are more about small actions having cascading, unforseen consequences (indeed the chapters are introduced with snippets from chaos theory if I remember correctly). .
  5. Arena does come with a set of starter decks and does have a free to play model that isn't too bad. For sure the starter decks will probably get hammered in most of the queues but you should be able to do daily quests and build up towards competitive decks fairly quickly. The starter kits give you activation codes for those decks online, but they are fairly weak in the scheme of things.
  6. MTG has a few heuristics you can use as a crutch for playing the game as efficiently as possible. Clearly it has a lot of variance, so skill isn't always going to be the deciding factor, but how you play has a far bigger impact than a lot of new players to the game often think. It's best to think of MTG in terms of resources. Your life total is a resource. You can win at 1 life or 20. Yours cards are resources. You're looking to utilise those resources better than your opponent and end up at the end of any interactions coming out better in terms of the resources you lost. Also, think about timing. Is it more efficient to use this instant removal spell now or if I wait are they going to spend resources to enchant creature with something and then if I remove it I get a two for one..... that sort of thing. It's this delicate balance that makes MTG infinitely enjoyable. Not so much about gotchas or tactical outplays of your opponent, but efficient deck piloting coming together over multiple turns. It's worth watching some of the better MTG players on Twitch to see the decisions they go through when playing. Not all are very verbose (so, for example, as a beginner I wouldn't watch Reid Duke) but some give a really great window into what they're thinking about. LSV for example.
  7. I would start with a simple kit, containing a couple of decks for you to start playing. The Arena starter kits are good and you may find your local GAME has them in (and at a super cheap price - usually 6-10 quid). They contain a couple of decks, a cardboard life total counter (although you'll find hundreds of free apps you can use) and will be simple to pilot and relatively balanced. They will also give you a code to get the same decks on Arena. I would recommend the latter(Arena) as a good way of learning the basics of the game - even if you just play against the AI to practice the phases of play. You could even both download it on a tablet and play against one another a few times just to be sure you have the rules down. Then, the world is really your oyster. You could perhaps buy a couple of booster packs and start to enrich those decks you have, but I would recommend finding your local FLGS. They may even be able to give you piles of free cards, official intro decks and even help you through your first few games (although it sounds like perhaps you have some experience of it?). Don't necessarily be immediately drawn to Commander as a "casual" format. it is, in an emotional sense, but not a mechanical one. You won't be ready for Commander for ages, and it's not great at two players either. Your FLGS may push it and try to get you involved, but make it clear you're looking for casual, traditional Magic between two players for now. Longer term, if it captures your attention I would recommend Limited as absolutely the best format to play to make you better at the game, build up a collection of cards and as an affordable entry point to the hobby. Podcasts such as Lords of Limited and Limited Resources are good places to start, though you may need to scroll back for episodes that are targeted at newer players. Either way, good luck. MTG is the greatest card game ever made, and even though Wizards of the Coast are trying their hardest to drive it into the ground there is nothing that comes close to it mechanically.
  8. Ah cool, one of my kids is after it I'll ask him about it tomorrow.
  9. Hi, do you still have SmallWorld?
  10. Played a few games of this MP. Great, lovely to just have something simple like this (although I contend that Murder Miners is basically the best in class now in terms of stripped back multiplayer shooters - an absolute fucking masterpiece) and brought back a few memories. The ttk on the shotgun though. Bruh.
  11. As suspected, from the trailers, this was fucking awful. Is it the weapons-grade crime against cinema and literature (the book is worse than the film) that Ready Player One was? No. Is it as bad as Pixels? Not quite. However, it is essentially Reynolds gurning his way through yet another staggeringly ill thought out videogame movie packed with HOW DO YOU DO FELLOW KIDS energy and lifting from other movies like a cultural pickpocket on crack while ultimately only managing to deliver a torrent of cringe.
  12. Oh good point, I wonder if it's an option buried somewhere...
  13. The map view doesn't appear to zoom out for me when driving.... Just me or another fucked patch?
  14. I'm still debating if it should be "by whom"?
  15. @Pockets I listened to the track Time all the way through - it was shit (only joking). My feedback is: production is great (seriously - an absolutely storming mix) and the general vibe is vaguely reminiscent of the sort of thing you'd hear in a indie bar in the 90s and not entirely be able to place the track (but assume it was probably a B-side from someone famous). Somewhere between Cake and the Chilli Peppers and maybe Primal Scream or something. I also think you could have a career putting tracks on Risk of Rain 3. The bits I didn't like - I think it's a bit too long, some of the drum samples are a touch sus (there's a tom run in one bit that needs removed and the crash cymbal before it goes silent needs swapped perhaps) and I did like how it developed after the drop, but I'm wondering if it could've perhaps gone somewhere else. Maybe more crazy? I did start playing the album, and you're clearly on the samples over guitar train. I will stick in on in full at some point (but I'm about to drive to France). I actually think you're an absolutely fucking excellent producer (once again the mix is superb) - I think it's probably the anonymity that's killing you a bit. Music is music and there's fucking loads of it about. You need to take your talent and find a face for it. People will buy into the face first and stay for the production. There will be a local singing nutcase who would be absolutely delighted to work with you (to me this needs a 4ft 11, angry, goth girl/boy over the top) - seek them out, send them this and tell them you need them to add character and then prepare yourself to conquer the world.
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